Fx Operation; Reverbs - SoundCraft NOTEPAD 102 User Manual

Soundcraft notepad mixer
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FX OPERATION

Select and Load a Program
Turn the PROGRAM control to choose a program and press down to select the effect.
Set Audio Levels
1. Set the gain on the input channel appropriate to the source (vocal microphone, guitar, keyboard, etc.).
2. Set the FX send on the input channel to the 12 o'clock position.
3. Set the FX TO MAIN level control to the 12 o'clock position.
4. Provide source signal (by speaking or singing into the microphone, playing guitar, keyboard, etc.) on the
selected channel.
5. Turn up the FX Send level on the channel until the Red CLIP LED in the FX Panel lights only occasionally.
If the red Input LED stays lit, too much signal is being sent to the effect processor; reduce the FX Send on
the input channel.
7. To increase or decrease the amount of effect on the signal, adjust the FX Send level on the channel that
you want affected.

REVERBS

Reverberation (or "reverb" for short) is the complex effect created by the way we perceive sound in an
enclosed space. When sound waves encounter an object or boundary, they don't just stop. Some of the
sound is absorbed by the object, but most of the sound is reflected or is diffused. In an enclosed space,
reverb is dependent on many features of that space, including the size, shape and the type of materials
that line the walls. Even with closed eyes, a listener can easily tell the difference between a closet, a locker
room and a large auditorium. Reverb is a natural component of the acoustic experience, and most people
feel that something is missing without it.
Room Reverb
Room produces an excellent simulation of a very small room which is useful for dialog and voiceover ap-
plications. Room is also practical when used judiciously for fattening up high energy signals like electric
guitar amp recordings. Historically, recording studio chambers were oddly shaped rooms with a
loudspeaker and set of microphones to collect ambience in various parts of the room.
Hall Reverb
A Hall effect is designed to emulate the acoustics of a concert hall – a space large enough to contain an
orchestra and an audience. Because of the size and characteristics, halls are the most natural-sounding
reverbs, designed to remain 'behind' the direct sound – adding ambience and space, but leaving the
source unchanged. This effect has a relatively low initial echo density which builds up gradually over time.
Plate Reverb
A Plate reverb is a large, thin sheet of metal suspended upright under tension on springs. Transducers at-
tached to the plate transmit a signal that makes the plate vibrate, causing sounds to appear to be
occurring in a large, open space. The Plates in the FX processor model the sound of metal plates with high
initial diffusion and a relatively bright, colored sound. Plate reverbs are designed to be heard as part of the
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