Customizing Menus - Adobe FrameMaker 7.0 User Manual

Hide thumbs Also See for FrameMaker 7.0:
Table of Contents

Advertisement

ADOBE FRAMEMAKER 7.0
29
Changing Menus and Commands
To remove a key sequence for a command, delete the KeySequence and KeySeqLabel statements from the
command.
Shortcuts on the Equations palette
The shortcuts that appear on the Equations palette won't change to reflect any customizations. This palette is
actually a special view-only document containing hypertext commands.

Customizing menus

Creating a new menu
You create a new menu with the following statement:
MenuID
MenuLabel
<Menu
< L a b e l
>>
MenuID is the identifier used in other statements to refer to the menu. MenuLabel is the label that appears in
the interface.
The menu identifier must be unique. Make sure your menu identifier doesn't match an existing menu or
command identifier. You'll find it easier to read the menu customization file later if your menu identifier uses
Menu as a suffix. Also, you'll type the menu identifier whenever you add menu items to the menu, so keep the
identifier short and easy to type.
Creating a custom menu bar
To define a custom menu bar that replaces the standard menu bar, use the following statement:
<Reser vedMenu !CustomMakerMainMenu <Label My Ow nMenus>>
Then add the menus that you want to appear on your menu bar. You can use existing menus or define your own.
If you define your own, you must define the menu first before adding it to your custom menu bar.
Adding a menu to the menu bar or another menu
Once a menu is created, you can add it to the menu bar as a main menu, or to an existing menu as a submenu.
For example, you may want to create a new menu on the menu bar for some commands you use frequently. Or
you may want to add an existing menu as a submenu.
To add the menu to a menu bar or to another menu, use the following statement:
MenuID
DestinationMenuID
< Ad d
<Menu
> >
MenuID is the identifier of the menu you are adding. DestinationMenuID identifies the menu bar or menu to
which you're adding the other menu.
For example, to define and add a submenu labeled Other Commands to the Graphics menu, use the following
statements:
<Menu Ext r aGr aphicsCommands <Label Other Commands>>
<Add Ext r aGr aphicsCommands <Menu Gr aphicsMenu>>
The menu bar is defined as a menu, so you add a menu to the menu bar the same way you add a submenu to an
existing menu. When you add a menu to the menu bar, it appears after the existing menus (except for the Help
menu, which is always at the right of the menu bar). When you add a submenu to an existing menu, it appears
at the end of the menu.
Online manual

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the FrameMaker 7.0 and is the answer not in the manual?

Questions and answers

Table of Contents