C
3
HAPTER
Using the OpenGL Extensions
This chapter explains how to use the OpenGL extensions supported by the NVIDIA
driver for accomplishing frame synchronization of applications.
•
"Frame Synchronization Using the OpenGL Extensions" on page 23
principles behind swap groups, and describes the OpenGL extensions to use to control
frame lock and swap sync functions.
•
"OpenGL Extensions" on page 28
22
U
SING THE
details the API calls for the extensions.
Frame Synchronization User's Guide– Version 3.0
C
O
GL E
PEN
XTENSIONS
NVIDIA Corporation
H A P T E R
explains the