Adobe 65008009 - After Effects CS4 Using Manual page 610

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Last updated 12/21/2009
USING AFTER EFFECTS CS4
Effects and animation presets
Original (upper-left), and with effect applied (lower-left and right)
More Help topics
"Randomness and random
seeds" on page 396
"Common Lighting controls and Material
controls" on page 553
"About Transition effects and the Transition Completion
property" on page 602
Basic controls
The width of the area that actively changes from the original to the new image.
Transition Width
The layer that appears in segments on the backs of the cards. You can use any layer in the composition; its
Back Layer
Video switch
can even be turned off. If the layer has effects or masks, precompose the layer first.
Specifies the interaction of the numbers of rows and columns. Independent makes both the Rows
Rows & Columns
and Columns sliders active. Columns Follows Rows makes only the Rows slider active. If you choose this option, the
number of columns is always the same as the number of rows.
The number of rows, up to 1000.
Rows
The number of columns, up to 1000, unless Columns Follows Rows is selected.
Columns
Note: Rows and columns are always evenly distributed across a layer, so unusually shaped rectangular tiles don't appear
along the edges of a layer, unless you're using an alpha channel.
The size of the cards. A value smaller than 1 scales the cards down, revealing the underlying layer in the
Card Scale
gaps. A value greater than 1 scales the cards up, creating a blocky mosaic as they overlap each other.
The axis around which each card flips.
Flip Axis
The direction in which the cards flip around their axes.
Flip Direction
The direction in which the transition occurs. You can also use a gradient to define a custom flip order:
Flip Order
Cards flip first where the gradient is black and last where the gradient is white.
The gradient layer to use for the Flip Order. You can use any layer in the composition.
Gradient Layer
Randomizes the timing of the transition. If this control is set to 0, the cards flip in order. The
Timing Randomness
higher the value, the more random the order in which the cards flip.
Whether to use the effect's Camera Position properties, the effect's Corner Pins properties, or the
Camera System
default composition camera and light positions to render 3D images of the cards.

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