Download Print this page

Fisher-Price PHYSICAL LEARNING ARCADE SYSTEM T6348 User Manual page 4

Fisher-price table top game user manual

Advertisement

Off Ramps
Off Ramps
• Keep traveling down the road and go all
the way around the road or head onto
an off-ramp for other fun games and
activities. Simply bear to the side of
the road as you see one approaching.
Hint: If you miss your ramp, you can
pedal in reverse to back up.
6
Math
Smash
S
Derby
Time
Score
Ram into other cars
to collect points.
• Use the joystick to drive your car.
• Crash into other cars to collect points.
• Collect enough points before time runs
out to move to the next round.
• Look out for added obstacles in
every level!
• When you're fi nished with this activity,
press the exit button
to return to
the road. Pedal to the next activity.
Four on
the Floor
t
Test your engine's speed!
Test your engine's speed!
• Use the joystick and handlebar buttons
to choose the engine you'd like to
test out.
7
7
Tach
Target Number
• Pedal to "rev" the engine. As you pedal
faster or slower, the needle on the tach
moves up and down.
• Try to match the target number. For
example, "rev" the engine to 80!
• Be careful so that you don't "rev"
the engine to the red zone or
you'll overheat.
• When you're fi nished with this activity,
press the exit button
to return to
the road. Pedal to the next activity.
®

Hide quick links:

Advertisement

loading

This manual is also suitable for:

Smart cycle racer t6348