Adding, Naming, And Registering Assets - Adobe 38039336 - Flash CS3 Professional User Manual

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Test a quiz
Test a quiz frequently as you add and remove interactions.
Select Control > Test Movie.
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Answer the questions as they appear.
When you complete the quiz, close it in the Flash Player window to return to the workspace.
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Adding, naming, and registering assets

Adding, naming, and registering assets and Learning Interaction component
instances
Each Flash learning interaction consists of the following assets:
• An interaction component
• Dynamic text fields
• Distractor elements
• User interface (UI) components
Every interaction has an interaction component associated with it to configure its unique parameters. These compo-
nents do not need to be named.
The collection of assets for each interaction type is stored in movie clip symbols in the library. These movie clips
provide mobility for the assets so they can be copied to keyframes or among files. The movie clips are only containers
and are not necessary to make the interaction work.
You do not need to use the movie clip containers or the templates—instead, you can add your own assets to the Stage,
add a Learning Interaction component to the Stage, and then register the assets' instance names in the Component
inspector for the interaction.
Remember the following aspects about naming assets:
• Interaction components do not need to be named.
• UI components need to have unique names for similar interaction types.
• Each graphic distractor (Drag object, Target object, hot spot, and hot object) must have a unique instance name.
• Text fields can share the same instance names across multiple interactions.
After you name the assets on the Stage, register those names in the Component inspector for the learning interaction,
so that the scripts can control the assets.
Name UI components (RadioButton, CheckBox, Button, and TextInput)
When you use similar interaction types, give each UI component a unique name. For example, if you create two
Multiple Choice interactions, the second interaction requires unique instance names for the CheckBox and the
Button components. Register these new instance names in the Component inspector for the learning interaction.
Select the UI component instance on the Stage.
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In the Property inspector, type a name in the Instance Name box.
Register the name in the Component inspector for the interaction.
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