Program Mode and the Program Editor
Using the Program Editor
The Soft Buttons in Program Mode
If the value of the Local Keyboard Channel parameter (on the RECV page in MIDI mode)
matches the transmission channel of your MIDI controller, you can use the Octav- or Octav+
soft buttons for quick transposition. The top line will reflect the change. This will transpose the
K2500 as well as any MIDI devices connected to the K2500's MIDI Out port. Press both Octave
soft buttons simultaneously to reset the transposition to zero. Changing the transposition with
the soft buttons will also change the corresponding setting on the MIDI XMIT page. If the Local
Keyboard Channel parameter is not set to match the transmission channel of your MIDI
controller, the Octave soft buttons will have no effect.
Pressing the Panic soft button will send an All Notes Off message and an All Controllers Off
message on all 16 MIDI channels.
Press the Sample soft button to enter the K2500's sampler. Refer to Chapter 15 for complete
information on the sampler.
Use the Chan- and Chan+ soft buttons to change the current MIDI channel. This changes the
MIDI channel the K2500 uses internally, as well as the channel you're using to send information to
other synths connected to the K2500's MIDI Out port (MIDI slaves). Changing the current MIDI
channel with the soft buttons also changes the corresponding setting on the MIDI XMIT page.
Using the Program Editor
The Program Editor is where you begin to modify the K2500's resident sounds, and to build
your own sounds around samples (ROM or RAM) and/or waveforms. There's virtually no
limit to the sounds you can create using the tools in the Program Editor.
To enter the Program Editor, start in Program mode and press EDIT. The Program mode LED
will go out, and the ALG (Algorithm) page will appear.
EditProg:ALG|||||||||||||||<>Layer:1/1||
||||||||||||||||||||||||||||||||||||||||
Algorithm:1|||||||||||||||||||||||||||||
errR®rrte11231111112311111123114errR®rt|
dPITCH|gkNONE||||||||||||||||||0kAMP||gh
CVVVVVVBCVVVVVVVVVVVVVVVVVVVVVVBCVVVVVB|
||||||||||||||||||||||||||||||||||||||||
<more||ALG||||LAYER||KEYMAP|PITCH||more>
The top line of the display gives you the usual reminder of your location. It also tells you which
layer you're viewing, and how many layers there are in the program. You can use the CHAN/
BANK buttons to scroll through the layers, if the program has more than one.
Here's a method for jumping quickly to a specific layer in a program that is especially useful in
multi-layered drum programs. Hold the ENTER button and strike a key on your controller.
The display will change to the layer assigned to that key. If more than one layer is assigned to
the same key, repeatedly striking the key (while continuing to hold the ENTER button) will
cycle through all layers assigned to that key. This method will work in most places within the
Program Editor, but there is an exception: if the parameter you have highlighted has a note
number or control source as its value, then holding ENTER and striking a note will call up that
note or control source (as described in the "Intuitive Entry" section on page 3-6). For all other
parameters, however, this method will switch between layers.
6-4
Need help?
Do you have a question about the K2500 - PERFORMANCE GUIDE REV F PART NUMBER 910251 CHAP 6 and is the answer not in the manual?
Questions and answers