SDK Programmer's Guide
</body>
The localization table looks like this:
US
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The table must present localization data in the following format:
The topmost item in each column is a two-letter country code identifying the language in which the
●
rest of the column's entries are written. Valid codes are those for the roman-character language subset
of all codes the ISO-3166-1 standard defines.
In the example, the "US" country code appears as the topmost item in the column that contains
English-language strings. The "DE" string labels the column of German-language strings, and the
"NO" string labels the column of Norwegian localization strings.
The leftmost item in each row is an English-language string to be localized. This string must appear in
●
the table exactly as it appears in the extension's source code. The remaining cells in each row hold
localized versions of the string in the leftmost cell.
Creating a localization table in GoLive
➤
You can take the following steps to create a localization table easily in GoLive:
1. In Source view, add <jsxlocale> and </jsxlocale> tags to your extension's Main.html file.
2. In Layout view, locate the <jsxlocale> placeholder and click the triangular icon in its upper-left
corner.
3. It expands to reveal the body of this element. Because this newly created element is empty, a text-entry
line appears.
4. Drag the table palette entry from the Basic palette into the text-entry line in the <jsxlocale>
placeholder.
5. In the table's Inspector window, set the number of rows and columns this table is to have.
6. In Layout view, enter the table's string values: country codes, English-language strings, and localized
versions of strings.
This code produces the following example table:
<jsxlocale>
<table border="2" cellpadding="2">
// contents of localization table here
</table>
</jsxlocale>
</html>
DE
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<tr>
<th>US</th>
<th>DE</th>
<th>NO</th>
</tr>
<tr>
Adobe GoLive CS2 SDK
Localization and Translation
NO
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