Adobe AFTER EFFECTS CS3 PROFESSIONAL User Manual page 512

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AFTER EFFECTS CS3
506
User Guide
Original (top left), and as Shatter is applied over time to reveal another layer (bottom left and right)
See also
"Common Lighting controls and Material controls" on page 483
View controls
The View control specifies exactly how a scene appears in the Composition panel by using the following views:
Displays the pieces with textures and lighting—as they will look at final output. Use this view when
Rendered
rendering the animation.
Displays the layer from a full-screen, straight-on camera angle with no perspective. Use this
Wireframe Front View
view to adjust effect points and other parameters that are hard to see from an angle. In addition, the outlines of the
shatter map are visible so you can precisely position, rotate, and scale the shatter pattern. It's handy to toggle between
this view and the perspective view you use for the scene.
Displays the correct perspective of the scene, so you can quickly set up the camera the way you like it and
Wireframe
fine-tune the Extrusion Depth.
Displays the wireframe front-view representation of the layer, plus a blue represen-
Wireframe Front View + Forces
tation of each force sphere.
Displays the wireframe view, plus a blue representation of the force spheres. This view includes
Wireframe + Forces
camera controls, so you can position everything precisely in 3D space.
Render control
The Render control renders the whole scene (the default), the unshattered layer, or the shattered pieces indepen-
dently. For example, if you want to apply the Glow effect only to shattered pieces and not to the portions of the layer
that remain intact, create the explosion and duplicate the layer. Next, for the back layer, choose Layer from the
Render menu, and for the front layer, choose Pieces. Then apply the Glow effect to the front layer.
Shape controls
Shape controls specify the shape and appearance of the shattered pieces.
Specifies the preset pattern to use for the exploded pieces.
Pattern
Specifies the layer you want to use as the shape of the exploded pieces.
Custom Shatter Map
Prevents pure white tiles in a custom shatter map from being exploded. You can use this control to
White Tiles Fixed
force certain parts of a layer to remain intact.

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