fscommand2() function
communicate with the host environment or system—in this case, the mobile phone or device.
The
function provides enhancements to
fscommand2()
to pass an arbitrary number of arguments and to retrieve immediate return values (rather than
having to wait until the next frame, as with
Differences between Flash Lite 1.0 and
Flash Lite 1.1 ActionScript
The following Flash Lite 1.1 ActionScript features are not available in Flash Lite 1.0:
Network access or network status information. For example, in Flash Lite 1.0 you cannot
use the
loadVariables()
or the various
fscommand2()
strength or the status of a network request.
Getting time and date information from the device.
Platform capability variables, which provide information about the capabilities of the
Flash Lite platform and of the device.
The
fscommand2()
.
FullScreen
The
and
scroll
Flash 4 ActionScript not supported by
Flash Lite 1.x ActionScript
The following Flash 4 ActionScript features are unsupported, or only partially supported, in
Flash Lite 1.x ActionScript:
The
startDrag()
Flash Lite 1.x ActionScript supports a subset of the button events supported in Flash
Player 4. For more information about handling button events, see Chapter 1, "Creating
Interactivity and Navigation" in Developing Flash Lite Applications.
Flash Lite 1.x ActionScript supports a subset of key events supported in Flash Player 4.
For more information about supported key events in Flash Lite, see Chapter 1, "Creating
Interactivity and Navigation" in Developing Flash Lite Applications.
The
_dropTarget
6
About Flash Lite 1.x ActionScript
Like the
fscommand()
or
loadMovie()
commands for determining a device's connection signal
function and its associated commands, such as
text field properties.
maxscroll
and
functions.
stopDrag()
property.
function, you use
fscommand()
).
fscommand()
functions to load external data or SWF files,
to
fscommand2()
, including the ability
and
SetSoftKeys
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