Chapter 3: Common Scripting Tasks; Determining Device And Platform Capabilities; This Chapter Contains The Following Topics: Determining Device And Platform Capabilities - MACROMEDIA FLASH 8-LEARNING FLASH LITE 1.X ACTIONSCRIPT Manual

Learning flash lite 1.x actionscript
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CHAPTER 3
Common Scripting Tasks
This chapter discusses common Flash Lite scripting tasks for working with the user's device.
These include, for example, getting device capability information, initiating phone calls and
text messages, and determining network status.
Determining device and platform capabilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Opening a web page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Initiating a phone call . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Initiating a text or multimedia message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Initiating an e-mail message. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Loading external SWF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Loading external data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Determining device and platform
capabilities
Flash Lite 1.1 includes a number of ActionScript variables that provide information about
features and capabilities available to Flash Lite applications running on a particular device. For
example, the
variable indicates if the device supports loading external data,
_capLoadData
and the
variable indicates if the device supports sending SMS (short message service)
_capSMS
messages. For a full list of capability variables, see "Capabilities" in the Flash Lite 1.x
ActionScript Language Reference.
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