MACROMEDIA FLASH 8-GETTING STARTED WITH FLASH LITE Getting Started page 40

Getting started with flash lite
Table of Contents

Advertisement

40
Creating a Flash Lite Application (Flash Professional Only)
7.
From the Library, drag the Key Catcher button symbol and place it in
the work area off the Stage.
To view the work area, in Flash choose View > Work Area.
The purpose of this button is to "catch" ActionScript keypress events
initiated by the user, and then take the appropriate action. For more
information about using key catcher buttons, see "Creating a key
catcher button (Flash Professional Only)" in Developing Flash Lite
Applications.
8.
Select the key catcher button, and in the Actions panel, enter the
following code:
// Handle right soft key event ("Next" button):
on(keyPress "<PageDown>") {
play();
}
// Handle left soft key event ("Home" button):
on(keyPress "<PageUp>") {
gotoAndStop("main");
}
The first
on(keyPress)
next image in the sequence; the second one sends the playhead to the
main application screen.
9.
Choose Control > Test Movie to test the final application in
the emulator.
handler advances the image animation to the
Key catcher button
Work area

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the FLASH 8-GETTING STARTED WITH FLASH LITE and is the answer not in the manual?

Questions and answers

Subscribe to Our Youtube Channel

This manual is also suitable for:

Flash 8

Table of Contents