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Pearl 2008
Pearl Tiger
Operator's Manual

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Summarization of Contents

Setting Up the Console
Connecting Up
Connect mains power, DMX lines, MIDI devices, audio, and other back panel components.
Operating
Console modes: Program, Run, System. Saving/loading from disk, front panel controls, view screens.
Pearl Tiger Overview
Similar to Pearl 2008 but cut down; has optional wing for more faders.
Avolites Visualiser Introduction
PC-based 3D visualization system for designing and programming lighting.
Pearl Simulator Usage
Downloadable PC simulator for working on the Pearl without the hardware.
Tutorial Requirements
Lists required items like lighting plan, USB stick, tape, and notes for the tutorial.
Patching Procedures
Clearing the Console (Wipeall)
Procedure to clear the console's memory before starting a new setup.
Patching Dimmers
Allocating dimmer channels to handles and setting DMX addresses.
Patching Moving Light Fixtures
Patching fixtures with multiple attributes using personality files.
Checking the Patching
Verifying DMX settings on the Pearl and ensuring the rig matches.
Advanced Patching Options
Patch Utilities for Invert, Instant mode, Swap pan/tilt, Set DMX lines.
Controlling Dimmers and Fixtures
Selecting Fixtures for Control
Selecting fixtures and dimmers for control using Swop buttons.
Changing Fixture Attributes
Modifying fixture attributes like pan, tilt, and colour using wheels.
Using Groups for Selection
Creating and recalling groups of fixtures for faster selection.
Align and Flip Functions
Copying attributes between fixtures and flipping pan/tilt for moving heads.
Entering Intensity Levels
Setting dimmer levels using the numeric keypad for faster scene plotting.
Fan Mode
Applying fan effects to attributes across selected fixtures.
Palettes Management
Palette Creation Basics
Understanding palettes as referenced pre-defined attribute states.
Storing Palettes
Saving palette values using attribute buttons and the Store Palette function.
Recalling Palettes
Recalling palette values to set fixture attributes.
Editing and Deleting Palettes
Editing and deleting palette entries and naming pages.
Palette Timing
Setting fade times for palettes and master fade time settings.
Shapes Generator
Shape Playback and Selection
Selecting and applying shapes to fixtures using the Shape Generator.
Changing Shape Size and Speed
Adjusting size and speed of active shapes using console wheels.
Editing Running Shapes
Editing running shapes, including speed, size, and spread.
Advanced Shape Options
Shape options like playback parameters, change direction, and removing shapes.
Memory Functions
Memory Creation Basics
Understanding how the Pearl works when programming memories.
Programming Workflow
Explaining Record by Fixture and Record by Channel modes.
Recording a Memory
Step-by-step guide to recording a memory using playback faders.
Memory Playback
Playing back recorded memories and understanding HTP/LTP channels.
Editing Memories
Editing existing memories by making changes and saving them.
Copying Memories
Copying memories, creating linked or photocopied versions.
Memory Timing
Setting fade times for memories, including HTP, LTP, and wait times.
Chase Programming and Playback
Chase Creation
Programming a chase by setting up lighting states for each step.
Chase Playback and Controls
Running a chase, connecting controls, and setting speed/crossfade.
Editing Chases
Editing chases by adding, inserting, or deleting steps.
Chase Timing
Setting global and individual step times and links for chases.
Advanced Chase Options
Configuring chase options like speed, direction, and fader start.
Theatre Stack Mode
Theatre Mode Setup
Setting Theatre mode for programming shows as cue sequences.
Theatre Mode Controls
Functions of playback faders 12-15 in Theatre mode.
Plotting a Cue
Setting cue levels using faders, wheels, or direct input, and recording them.
Cue Timing
Setting fade times for cues, including Fade In, Fade Out, LTP, and wait times.
Playback in Theatre Mode
Running a theatrical show using cues and faders.
The Graphics Tablet
Tablet Connection and Setup
Connecting and setting up the graphics tablet for use with the Pearl.
Using the Graphics Tablet
Basic operation of the tablet, using the pen for presses and drawing.
Fixture Positioning via Tablet
Controlling fixture position via the tablet's Stage area, including Nudge and Tracking.
Changing Colours and Attributes via Tablet
Setting colours and other attributes using the tablet's colour mix and attribute pads.
Running Your Show
Playback Operations
Overview of running a show, including backup and turning the key to Run mode.
Run Modes Explained
Explanation of Normal Run mode and Takeover Run mode.
Manual Control During a Show ('Busking')
Techniques for making live adjustments and effects during a show.
Console Options Overview
Console configuration options like Two-preset mode and console locking.
Advanced Features
USB Disk Drive Usage
Using USB drives for saving files, personalities, and system software.
Wheel Acceleration Settings
Setting wheel acceleration for faster or more precise attribute control.
Preset Focuses Renamed to Palettes
Renaming of Preset Focuses to Palettes and changes in their functionality.
Intelligent Attribute Display
Displaying attribute names on the wheel controls for clarity.
Introduction to Intelligent Lighting
What is Intelligent Lighting?
Definition and characteristics of intelligent lighting fixtures.
The DMX Control System
Explanation of the DMX-512 system for controlling lighting fixtures.
Introduction to Avolites Consoles
Console Operation Modes
Description of the console's main modes: Program, Run, and System.
Controlling Lights on the Console
Controlling fixtures and dimmers, including patching and using wheels.
Console Programming Basics
Storing settings of fixtures and dimmers using the Programmer.
Setting Up the Console (Reference Manual)
Connecting Up Components
Connect mains power and DMX lines to the console.
Back Panel Connections
Description of back panel ports: Qwerty, VDU, Serial, DMX In, USB.
Console Operating Modes
Overview of console operating modes: Run, Program, and System.
Saving and Loading from Disk
Saving and loading shows using USB drives and floppy disks.
Front Panel Controls
Detailed explanation of the console's front panel controls.
View Screens Explained
Description of information screens on LCD and VDU displays.
Pearl Tiger Console Differences
Comparison of Pearl Tiger layout and features to Pearl 2008.
Patching Guide
Fixture Handle Creation
Creating fixture handles and understanding their components.
Patching Dimmers
Allocating dimmer channels to handles and setting DMX addresses.
Patching Moving Light Fixtures
Patching fixtures with multiple attributes using personality files.
Checking Patch Settings
Verifying DMX settings on the Pearl and ensuring the rig matches.
Editing Patch Information
Editing patched fixtures, changing DMX addresses and handles.
Advanced Patching Options
Patch Utilities for Invert, Instant mode, Swap pan/tilt, Set DMX lines.
Controlling Fixtures and Dimmers
Fixture and Dimmer Selection
Selecting fixtures and dimmers for control using Swop buttons.
Changing Fixture Attributes
Modifying fixture attributes like pan, tilt, and colour using wheels.
Using Fixture Groups
Creating and recalling groups of fixtures for faster selection.
Align and Flip Functions
Copying attributes between fixtures and flipping pan/tilt for moving heads.
Entering Intensity Levels
Setting dimmer levels using the numeric keypad for faster scene plotting.
Fan Mode Operation
Applying fan effects to attributes across selected fixtures.
Advanced ML Menu Options
ML menu features like Locate Fixture, Align, Flip, and Tracking.
Palette System
Palette Creation and Storage
Understanding palettes as referenced pre-defined attribute states.
Storing Palettes
Saving palette values using attribute buttons and Store Palette.
Recalling Palettes
Recalling palette values to set fixture attributes.
Editing and Deleting Palettes
Editing and deleting palette entries and naming pages.
Palette Timing Settings
Setting fade times for palettes and master fade time settings.
Shape Generator Usage
Selecting and Playing Shapes
Selecting and applying shapes to fixtures using the Shape Generator.
Changing Shape Size and Speed
Adjusting size and speed of active shapes using console wheels.
Editing Running Shapes
Editing running shapes, including speed, size, and spread.
Advanced Shape Options
Shape options like playback parameters, change direction, and removing shapes.
Memory Management
Memory Programming Workflow
Understanding how the Pearl works when programming memories.
Record by Fixture vs. Record by Channel
Explaining Record by Fixture and Record by Channel modes.
Creating and Recording Memories
Step-by-step guide to recording a memory using playback faders.
Memory Playback and HTP/LTP
Playing back recorded memories and understanding HTP/LTP channels.
Editing Existing Memories
Editing existing memories by making changes and saving them.
Copying and Deleting Memories
Copying memories, creating linked or photocopied versions, and deleting them.
Memory Timing Settings
Setting fade times for memories, including HTP, LTP, and wait times.
Advanced Memory Options
Using 'Blind mode' for programming without affecting live output.
Chase Programming and Management
Chase Creation Process
Programming a chase by setting up lighting states for each step.
Running and Controlling Chases
Running a chase, connecting controls, and setting speed/crossfade.
Editing Chase Steps
Editing chases by adding, inserting, or deleting steps.
Chase Timing Configuration
Setting global and individual step times and links for chases.
Advanced Chase Options
Configuring chase options like speed, direction, and fader start.
Theatre Stack Operation
Setting Theatre Stack Mode
Enabling Theatre mode and understanding its startup display and controls.
Theatre Mode Controls
Functions of playback faders 12-15 in Theatre mode.
Plotting Cues in Theatre Mode
Setting cue levels using faders, wheels, or direct input, and recording them.
Cue Timing Settings
Setting fade times for cues, including Fade In, Fade Out, LTP, and wait times.
Running a Theatrical Show
Running a theatrical show using cues and faders.
Graphics Tablet Usage
Tablet Connection and Setup
Connecting and setting up the graphics tablet for use with the Pearl.
Basic Tablet Operation
Basic operation of the tablet, using the pen for presses and drawing.
Fixture Positioning via Tablet
Controlling fixture position via the tablet's Stage area, including Nudge and Tracking.
Changing Colours and Attributes via Tablet
Setting colours and other attributes using the tablet's colour mix and attribute pads.
Running Your Show
Playback Operations Overview
Overview of running a show, including backup and turning the key to Run mode.
Understanding Run Modes
Explanation of Normal Run mode and Takeover Run mode.
Manual Control ('Busking')
Techniques for making live adjustments and effects during a show.
Console Options for Running
Console configuration options like Two-preset mode and console locking.
Advanced Features and Script Files
USB Disk Drive Functionality
Using USB drives for saving files, personalities, and system software.
Wheel Acceleration Settings
Setting wheel acceleration for faster or more precise attribute control.
Preset Focuses Renamed Palettes
Renaming of Preset Focuses to Palettes and changes in their functionality.
Intelligent Attribute Display
Displaying attribute names on the wheel controls for clarity.
Automated Playback (Script Files)
Recording script files in real-time for automated show playback.
Editing Script Files
Editing script files, including actions, timings, and inserting steps.
Script File Timing Configuration
Editing timecode for script files, including individual steps and groups.
Console Setup and Configuration
User Settings Menu
Accessing and configuring the console's user settings.
User Settings Options Explained
Detailed list and explanation of the available User Settings options.
User Functions (Wipe, Disk, USB)
Console functions like Wipe, Disk, and USB drive troubleshooting.
Wipe Menu Operations
Options for selectively or completely wiping console data.
Disk Functions Management
Managing shows and personalities on USB drives and floppy disks.
USB Drive Troubleshooting
Troubleshooting common issues when accessing USB memory sticks.
Other Console Features
System Configuration Utilities
Utility functions like setting the clock and configuring MIDI.
Service Mode Operations
Accessing service functions for testing and software upgrades.
AVOS2 Operating System Functions
Managing the AVOS operating system for console software updates.
Upgrading Pearl Software
Procedure for upgrading older Pearl consoles to the Pearl 2008 software.
Installing Latest Application Software
Loading updated Pearl software versions from disk or USB.
MIDI Functions Overview
Overview of MIDI capabilities, including note commands and timecode.
Stage Remote (Riggers Remote) Usage
Using the optional Stage Remote for setup and operation from the stage.
Pearl Tiger Wing Installation
Connecting the optional Tiger Wing to expand playback faders.
Personality File System
Finding Fixture Personalities
Locating and downloading fixture personality files from the Avolites website.
Creating and Modifying Personality Files
Writing or changing personality files for fixtures.
Fixture Switch Settings
Displaying exact switch settings required for fixture configuration.
DMX and Preset Layout Definition
Layout format for DMX, preset, and fader info in personality files.
Macros for Instrument Control
Creating macros to adjust channel sets for striking or resetting instruments.
Glossary of Terms
Addresses
DMX Channels occupied by individual Fixtures, often set by switches.
Backups
Copies of a show stored to disk for safety.
Chase
Sequence of recorded steps programmed using the CHASE button.
DMX
Specification for communication between desks and Fixtures.
Fixture
Any lighting instrument patched using a Personality file.
Graphics Tablet
Optional device for controlling Dimmers and Fixtures via stylus or puck.
HTP (Highest Takes Precedence)
Mechanism for channel output level determination.
Memory
Single stage look programmed onto a Playback button or fader.
Palette
Referenced pre-defined state for an Attribute, recallable during programming.
Personality File
File describing Fixture Attributes and how the console patches/uses them.
Playback
Area of console to replay recorded Memories or Chases.
Run Mode
Console mode enabling Playback, disabling programming.
User Settings
User definable desk settings found in the USER SETTINGS menu.
Wipeall Function
Clears all previous programming from the desk.

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