Avolites Quartz Operator's Manual

Avolites Quartz Operator's Manual

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Avolites Quartz
Operator's Manual
Version 10

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  • Page 1 Avolites Quartz Operator’s Manual Version 10...
  • Page 2 TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 3 Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.
  • Page 4 Written by Tim Mitchell, Sabre Technology Ltd http://www.sabretechnology.co.uk with examples by Nic Morris TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 5: Table Of Contents

    12. REMOTE CONTROL 13. USER SETTINGS AND OTHER OPTIONS 14. FIXTURE PERSONALITIES 15. NETWORKING THE CONSOLE 16. USING DIFFERENT AVOLITES CONSOLES 17. RELEASE NOTES 18. TITAN COMMANDS QUICK REFERENCE 19. GLOSSARY OF WORDS This icon shows important information which you should know about to avoid damage to your console or loss of important data.
  • Page 6: Page 6 - Reference Manual Contents

    Page 6 – Reference Manual Contents TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 7 Controlling fixtures ..............15 Programming cues and chases..........16 Programming palettes ............17 DMX / network setup ............. 18 Setting up and using the console Guide to the Quartz ............... 19 Connecting up............... 22 2.2.1 Cautions .................... 22 2.2.2 Connecting mains power ..............22 2.2.3...
  • Page 8 Page 8 – Reference Manual Contents 3.3.1 Copying or moving a patched fixture ............. 65 3.3.2 Using copied fixtures ................66 3.3.3 Deleting a patched fixture ..............66 Advanced options ..............67 3.4.1 Swap pan and tilt................67 3.4.2 Invert attributes ................. 67 3.4.3 Attribute limits..................
  • Page 9 Playback Order and Priorities ...............138 6.6.6 Displacement and Layer Properties............142 6.6.7 Spawn and Pre-Spool .................145 Cues Creating a cue..............149 7.1.1 How the Quartz works when programming ...........149 7.1.2 Creating a cue ...................150 7.1.3 Quick Build cues ................150 7.1.4 Using shapes/effects in cues..............151 7.1.5 Blind mode..................151...
  • Page 10 Page 10 – Reference Manual Contents 7.5.4 Editing times in the programmer............166 Playback options ..............166 7.6.1 Playback options - Playback ..............167 7.6.2 Playback options - Handle ..............168 7.6.3 Playback options - Fader ..............168 7.6.4 Playback options - Effects ..............169 7.6.5 Playback options - Release ..............169 Chases...
  • Page 11 Reference Manual Contents - Page 11 9.5.5 Running a cue list to timecode .............199 Cue list options ..............200 9.6.1 Cue List options - Playback..............200 9.6.2 Cue list options – Handle ..............201 9.6.3 Cue list options - Fader...............201 9.6.4 Cue list options – Effects..............201 9.6.5 Cue list options - Release ..............201 9.6.6...
  • Page 12 Updating the personality library on the console ........260 14.1.3 User/custom personalities ..............260 14.1.4 Requesting a new fixture personality ..........261 14.1.5 Reporting a personality bug to Avolites ..........261 14.1.6 In an emergency................261 15. Networking the console 15.1 Controlling fixtures over a network......... 263 15.1.1...
  • Page 13 15.5.3 Choosing an IP address and Subnet Mask..........270 15.5.4 Automatically assigning IP addresses (DHCP)........271 15.5.5 Private IP address ranges..............271 16. Using different Avolites consoles 16.1 The console controls ............273 16.2 Programming features in Titan ..........273 17. Release notes 17.1...
  • Page 14: Contents

    Page 14 – Reference Manual Contents TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 15: Quick Start

    1. Quick Start - Page 15 1. Quick Start This section is a quick guide on how to do most things on the Quartz . Each section has a link to take you to the appropriate manual section for more details.
  • Page 16: Programming Cues And Chases

    All times (cue times and fixture attribute times) are stored in the programmer and are saved when you store a cue. To edit times in the programmer before saving, press the Times button (previously labelled “Set” on Quartz/Titan Mobile/Sapphire TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 17: Programming Palettes

    1. Quick Start - Page 17 Touch/Tiger Touch and “Next Time” on Pearl Expert/Tiger Touch mk1). For chases, speed and fade can be set with wheels A and B when the chase is running. To edit times in a saved cue, at top level menu press [Edit Times] then the select button for the playback.
  • Page 18: Dmx / Network Setup

    Page 18 – 1. Quick Start DMX / network setup The console can output up to 12 universes of DMX (called DMX Lines) which may be routed to the 4 XLR sockets or over Ethernet. The Pro versions of Pearl Expert and Tiger Touch can output 16 Universes. The Titan One dongle is limited to a single universe.
  • Page 19: Setting Up And Using The Console

    2. Setting up and using the console - Page 19 2. Setting up and using the console Welcome to the Quartz from Avolites. This manual is a reference guide to all the functions of the console. We explain things in the order you’re most likely to use them, so we start with how to set up the console, then look at patching lights, controlling lights and how to program cues.
  • Page 20 Page 20 – 2. Setting up and using the console • The Playback faders are used to store and play back cues or chases. The Page Select buttons let you change to a different page of playbacks. The bottom of the screen shows information about each playback.
  • Page 21 2. Setting up and using the console - Page 21 • Up to four Workspace Windows may be shown on the screen. These contain touch buttons to control fixture selection, palette selection, groups, shapes, attributes, and so on. Visualiser may also be shown in a window.
  • Page 22: Connecting Up

    2.2.2 Connecting mains power You can safely connect the Quartz to any voltage from 80 to 260V. We recommend that you power the console via an external uninterruptible power supply or UPS (available from computer suppliers), otherwise when someone pulls out the wrong plug and...
  • Page 23: Connecting Dmx Lines

    Ethernet systems to allow connection to remote DMX Ethernet nodes, media servers, and so on. When you patch a dimmer or fixture you tell the Quartz which of the 12 (or 64 with TitanNet) DMX universes it is on. Each universe can be...
  • Page 24: Connecting Console Wings

    2 further USB sockets for a keyboard etc. The Tiger Touch Wing is designed to fit next to the Tiger Touch console but can also be used with the Pearl Expert, the Quartz and the Sapphire Touch. Titan Mobile Wing The Titan Mobile Wing adds 20 additional playback faders and 30 macro/executor buttons to the main console.
  • Page 25: Using The Touch Screen And Monitor

    Two wings may be used with the console, connected to the USB and DVI ports for the left or right external monitor. Using the touch screen and monitor The heart of the Quartz is the touch screen and the extra parameter screen. TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 26: Workspace Windows

    Page 26 – 2. Setting up and using the console 2.3.1 Workspace windows The main area of the screen contains the workspace windows. These contain buttons for selecting fixtures, groups, palettes, playbacks and so on. Information windows such as Playback View and the integrated Visualiser application can also appear as a workspace window.
  • Page 27 2. Setting up and using the console - Page 27 Press Window Open then Off to open the Active Playbacks window. Press Window Open then Macro to open the Macro window. Window setup buttons At the top right of each window are three or four buttons which access other functions for the window.
  • Page 28 Page 28 – 2. Setting up and using the console Standard window positions screen selection Appearance options As well as the standard window sizes, you can set custom window sizes and positions using the Window Layout button. See section 13.2.2 on page 234 for details. Saving workspace layout You can save different workspace layouts to the Workspaces touch buttons (to the left of the menu) by pressing Window Open then...
  • Page 29 2. Setting up and using the console - Page 29 Legends and picture legends All touch buttons can have legends set to remind you what they do. In addition, you can draw picture legends on the buttons. To do this, select [Set Legend] then press [Picture].
  • Page 30: The Menu Area Of The Touch Screen

    Page 30 – 2. Setting up and using the console Touch Keyboard At the right hand end of the toolbar is the keyboard popup button which will open the touch keyboard. Keyboard button The touch keyboard can be switched between large and small size using the Max/Min button and you close it using the large X button in the top right hand corner.
  • Page 31 2. Setting up and using the console - Page 31 System prompt Context buttons Menu softkeys (showing softkey letter) Workspace selection buttons Attribute groups Current menu name Wheel attributes Current selection Touch to change up or down Down the right hand side of the screen, the functions of the A-G menu softkeys are listed.
  • Page 32: The Toolbar

    Page 32 – 2. Setting up and using the console If a chase is being controlled, information about the chase is shown here. Above this, the screen shows which attribute group (Intensity, Position, Colour, Gobo, Beam, Effect and Special) is selected (grey box) and which are currently modified (blue circle).
  • Page 33: The Heads-Up Display (Hud)

    Centre Close Additional Programs allows you to run some diagnostic programs which might help Avolites Support find problems you’re having. Restart and Shutdown Software restarts and closes the Titan software. You would normally only need to use these when upgrading the software.
  • Page 34: Visualiser

    Page 34 – 2. Setting up and using the console 2.3.5 Visualiser Capture visualiser is integrated into Titan from v10. This replaces the original wireframe visualiser, which is still available using the [Legacy Visualiser] option. . The visualiser gives you a realistic view of the stage, allowing you to pre-program or make changes to your show at home or in your hotel.
  • Page 35: Key Macro Buttons

    2. Setting up and using the console - Page 35 The current action is shown in red in the Undo window and in bold in the prompt. You can touch this window to undo all actions up to the one you touch.
  • Page 36: Locking The Console

    Page 36 – 2. Setting up and using the console To record a macro: 1> Press the Macro button (above keypad) 2> Select [Full Speed] or [Real Time]. 3> Press [Record] 4> Press an empty Macro button on the panel, or an empty button in the Macro window on the screen.
  • Page 37 2. Setting up and using the console - Page 37 Move to other screen Ctrl X Cut text Activate window Ctrl C Copy text Minimise/Maximise Ctrl V Paste text Shift F3 Next window Ctrl A Select all text Size/Position Ctrl Z Undo Shift F4 Move to other screen...
  • Page 38: Multi-User Operation

    Page 38 – 2. Setting up and using the console Multi-user operation You can connect multiple consoles together to work together on a show. You can also have multiple user setups on a show on a single console to allow different layouts, for example for a support band LD. 2.4.1 Users Each show can have multiple users.
  • Page 39: Linking To Other Titannet Sessions

    2. Setting up and using the console - Page 39 3> To switch to a different handle world, press [Select Handle World] and select a new handle world from the list (the current one is highlighted). 4> To create a new handle world, press [Add Handle World], enter a name for the new world and press [OK].
  • Page 40: Titan Simulator

    Page 40 – 2. Setting up and using the console The toolbar will show details of the master/slave status. Console legends can be changed in the System menu using the [Console Legend] option. Consoles connected in a multi-user session work on the same show. If the same handle worlds are selected then an action on one console is mirrored across them all, for example firing a cue on the slave console will also fire the cue on the master.
  • Page 41: Installing Titan Simulator

    Simply download and run the installer from the Avolites Download website. The first time you run Simulator you will need to license the software with the Avolites website. For this you will need an account set up on the Download site, which you should go and create now if you don’t already have one.
  • Page 42: Using Virtual Panel With A Console

    You can save any number of different shows on a USB drive or the console’s internal hard disk. The console will also autosave the show periodically. Shows created on the Quartz can be loaded into any other Avolites Titan console, but not to older non-Titan consoles as the showfile format is different.
  • Page 43: Loading A Show

    2. Setting up and using the console - Page 43 • To save the show under a different name, use the [Save As] softkey. • Pressing the Disk button twice will force the console to save an Autosave version of the file. Autosaves are stored in the same folder as the normal show file.
  • Page 44: Importing Parts Of Other Shows

    The DMX settings determine how the XLR sockets on the back of the console are used and how DMX is sent over the network using TitanNet. You can save any number of different shows on the Quartz ’s internal hard disk. 2.6.3...
  • Page 45 2. Setting up and using the console - Page 45 Filter display of The items which items in show can be imported 1> Press the Disk button. 2> Press [Import Show] (The plus button at the top right of the Show Library window also opens this menu).
  • Page 46: Autosave

    Alternatively you can use the Folders command on the Tools menu. Clearing the console When you start a new show on the Quartz it is usually a good idea to clear the console. All programming and patching is deleted, but user options are not changed.
  • Page 47 2. Setting up and using the console - Page 47 Reports can be created in HTML, PDF, CSV or XML formats for the following: • Fixtures • Memory (Cues) • Chases • Cue Lists • Palettes • Groups To generate reports: 1>...
  • Page 48 Page 48 – 2. Setting up and using the console TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 49: Patching

    3. Patching - Page 49 3. Patching Patching is the process where you tell the Quartz • What type of lighting units you have connected to it • What DMX addresses they are operating at • Which DMX line (universe) each unit is connected to (there are 64 lines, but the console itself can only output 12;...
  • Page 50: Patching Dimmers

    Page 50 – 3. Patching Fixture buttons can be shown either in pages with Page buttons, or you can use the scroll bar on the right to show different pages. Use the [Pages Show/Hide] button on the right of the screen to select between page buttons and scrolling mode.
  • Page 51: Patching Moving Light Fixtures

    Avolites consoles use a “personality” system to control fixtures. This means you don’t have to know how each fixture works, you just tell the Quartz what you want to do and it will send the right control commands. The console has built-in personalities for most types of fixture, which tell it what attributes are available and how to control them.
  • Page 52 Page 52 – 3. Patching 3> Select the correct fixture manufacturer from the softkeys ([Previous] and [Next] page through the list of manufacturers). Or use Quick Search and type the first few letters of the manufacturer’s name on the keyboard to find the one you want. 4>...
  • Page 53 3. Patching - Page 53 7> Patch the fixture by pressing a Fixture touch button, a Macro/Executor button or the blue Select button of a fader handle. 8> A fixture touch button turns dark blue and shows fixture details when it is patched. If you patch to a fader handle the select button will light up dimly.
  • Page 54: Capture Visualiser Auto Patch

    To go back to normal, press Unfold then [Exit Unfold]. The Sub fixtures feature has to be defined in the fixture’s personality. If sub fixtures does not work on your fixture you may need to obtain the latest fixture personality from Avolites. TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 55: Patching By Rdm

    3. Patching - Page 55 3.1.6 Patching by RDM RDM (Remote Device Management) is a system which allows the console to interrogate the lighting rig to find out what’s there. It can then patch itself to match the existing DMX addresses. You can also remotely change modes and other settings on the fixture.
  • Page 56: Changing The Patch

    Page 56 – 3. Patching 1> Press Patch, [Fixture] and select the type of fixture you are looking for 2> Press [Options], then [Find Fixture] to enable the Find Fixture mode. 3> Turn Wheel B to go through all possible DMX addresses. Wheel A sets DMX lines.
  • Page 57: View Detailed Fixture Information

    3. Patching - Page 57 fixture. Click on a section of the bar to select those fixtures in the grid below. The grid area shows details for each patched fixture on the selected output line. Some parameters are editable by clicking in the grid, then the softkeys allow you to change the parameter.
  • Page 58: Changing Dmx Addressing Using Patch View

    Page 58 – 3. Patching There is also a Personality tab (not shown in the pictures) which shows history information about the personality file for the fixture. This can be useful for checking the version of the personality file. 3.2.3 Changing DMX addressing using Patch View You can easily change the DMX address of one or more fixtures from Patch View.
  • Page 59: Setting Legends

    3. Patching - Page 59 1> Press Patch (if you’re not already in Patch mode). 2> Press [Repatch Fixtures]. 3> Press the Select button of the fixture you want to change. 4> To change DMX press [Address], type the new address and press enter.
  • Page 60: Fixture Button Halo

    Page 60 – 3. Patching • You can set the same legend for multiple fixtures by selecting a group of fixtures after pressing [Set Legend]. • You can automatically allocate User Numbers for multiple fixtures by selecting a group of fixtures, then using softkey A on the Set Legend menu.
  • Page 61: Dmx View Window

    3. Patching - Page 61 Fixture colours 3.2.7 DMX view window When you’re having problems getting fixtures to work it can be useful to see the actual DMX output values coming from the console. Press Window Open, then [Open Workspace Window], then select [DMX]. TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 62: Fixture Exchange

    Page 62 – 3. Patching The buttons on the left let you select the different output lines from the console. Scrolling the window to the right shows more information about each DMX channel. 3.2.8 Fixture Exchange The Fixture Exchange function enables you to repatch fixtures in your show using alternative fixtures, retaining important elements such as cue times, shapes and legends.
  • Page 63: Exchange Mapping

    3. Patching - Page 63 so the programming can be easily adjusted by updating your palettes as normal. Fixture exchange also gives you a powerful way to re-use an existing show with new lights, so you can give yourself a programming head start when faced with a new fixture.
  • Page 64 Here you can store the new mappings by pressing Apply, forget the changes by pressing Cancel or restore all mappings to Avolites factory default by pressing Reset. All these actions have to be confirmed by pressing the [Confirm] softkey.
  • Page 65: Update Personalities

    3. Patching - Page 65 Range mapping If the destination function has a range (for example 0-100%) you can adjust the range to which the source function is mapped. Where multiple source functions are mapped to a single destination function with a range, separate destination buttons are shown allowing you to set a different destination range for each source function.
  • Page 66: Using Copied Fixtures

    Page 66 – 3. Patching 1> Press the Copy button. 2> Select [Copy] or [Move]. Pressing the Copy button again will also toggle through these options. 3> Press the Select button of the fixture you want to copy/move. You can select multiple fixtures. 4>...
  • Page 67: Advanced Options

    3. Patching - Page 67 4> The button will light up red and the console asks for confirmation. Press the Select button again to confirm. • You can delete a range of fixtures in one operation. Advanced options All of the options below can also be set from the Patch View window. 3.4.1 Swap pan and tilt This allows you to make the pan channel control tilt and the tilt...
  • Page 68: Attribute Limits

    Page 68 – 3. Patching is a mixture of inverted and non-inverted fixtures in the selection. • Some attributes cannot be inverted. • Invert can also be set from the Attribute Behaviour tab of the Patch View window. 3.4.3 Attribute limits You can set upper and lower limits for any attribute.
  • Page 69: Fixture / Attribute Curves

    3. Patching - Page 69 between the locate position and your set position as the offset. This is an easy visual way to set the offset. • You can also set offsets using palettes. Select fixture, apply palette, adjust fixture to desired values then press Record, Palette, [Update Offset].
  • Page 70: Editing The Personality

    • A separate user guide for Personality Builder is available from the Avolites website. TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 71: Controlling Dimmers And Fixtures

    4. Controlling dimmers and fixtures - Page 71 4. Controlling dimmers and fixtures When you are programming a show, and sometimes when you are running a show, you need to manually control the fixtures and dimmers to set the intensity, position, colour, etc. To do this you first select the fixtures you want to change using the select buttons, then you set the attributes of those fixtures using the Wheels and Attribute buttons.
  • Page 72: Setting Fixtures To A Start Position (Locate)

    Page 72 – 4. Controlling dimmers and fixtures • Press Clear (right of numeric keys) to deselect all fixtures and remove all changes from the programmer. See the next section for more Clear options. • Once you have changed any attribute, pressing a Select button will deselect all fixtures and start the selection process again.
  • Page 73: Clearing Selection

    4. Controlling dimmers and fixtures - Page 73 Attribute Options (just above Locate), then press Pan/Tilt (or Position), then release Locate. Changing the locate state You can permanently change the locate state of each fixture by recording a new Locate State. This can be shared (applies to all fixtures of the same type) or individual.
  • Page 74: Fixtures With Multiple Cells/Subfixtures

    Page 74 – 4. Controlling dimmers and fixtures • [Freeze current values] sets what happens to LTP (non- intensity) channels you have modified. If set to [Freeze Current Values] the channels remain as you set them. If set to [Release To Playback Values] the channels will go back to how they are set in the current playback.
  • Page 75: Changing Attributes Using The Wheels

    4. Controlling dimmers and fixtures - Page 75 To go back to normal, press Unfold then [Exit Unfold]. You can also use the numeric keypad to quickly select cells. The syntax is as follows: all sub fixtures of all sub fixtures of selection fixture n .
  • Page 76 Page 76 – 4. Controlling dimmers and fixtures You can also touch the roller image on the screen to change the attributes up or down by one. For continuously variable controls like a dimmer, touching the roller will set the attribute to full or zero.
  • Page 77: Setting Attributes On The Touch Screen

    4. Controlling dimmers and fixtures - Page 77 4.1.6 Setting attributes on the touch screen The touch display above the wheels shows the attribute bank (Intensity, Position, Colour and so on) and the current values on the wheels. Touch here to change attribute bank Touch here to open attribute editor...
  • Page 78 Page 78 – 4. Controlling dimmers and fixtures The rest of the window contains buttons or controls to set the attribute value. For attributes such as gobos and fixed colours, a button is provided for each one, making selection a lot quicker than scrolling through on a wheel.
  • Page 79 4. Controlling dimmers and fixtures - Page 79 Active fixtures such as media servers will display a thumbnail of the media clip in the button. The media server must support CITP and be patched as an active fixture. Fixtures which support keystoning or blades/shutters can be controlled graphically in the attribute window.
  • Page 80: Setting Attributes From The Softkeys

    Page 80 – 4. Controlling dimmers and fixtures 4.1.7 Setting attributes from the softkeys You can directly enter a numeric value for the attributes which are live on the wheels. You must be at the main Program menu to do this (keep pressing Exit until the vertical menu bar shows “Program Menu”).
  • Page 81: Selecting Fixtures And Dimmers By Number (Channel)

    4. Controlling dimmers and fixtures - Page 81 • Off: sets the attribute to Off. This temporarily disables the attribute, though its value is stored and can be restored with • On: sets the attribute to On (when merged to a cue or palette, On will restore a value which has previously been set to Off) •...
  • Page 82: Selecting Using A Pattern

    When programming you will often want to select patterns of fixtures. Rather than having to individually select and deselect fixtures, the Quartz has an easy way of selecting odd then even fixtures in a range of fixtures, or it can, for example, select every 4 fixture.
  • Page 83: Attribute Groups - Ipcgbes-Fx

    4. Controlling dimmers and fixtures - Page 83 of the numeric keypad and may be labelled Channel on older consoles.) You can also use Select If with the @ and Through buttons on the numeric keypad to select fixtures set to a particular intensity. @X: fixtures set to intensity X @ Through X: fixtures with intensity 0 –...
  • Page 84: Highlighting The Selected Fixture With Prev/Next

    Page 84 – 4. Controlling dimmers and fixtures 3> The ALL button will select all fixtures in the programmer (everything which has been selected since Clear was last pressed). • The Hilight function can be used to highlight the output of the selected fixture (make it brighter onstage), see the next section.
  • Page 85: Flip

    4. Controlling dimmers and fixtures - Page 85 4> Touch the select button of the fixture or group you want to copy the settings from. The fixture selection order is used to determine how the aligned values are copied. • The [Auto Reset Mask] option will always set the mask to Include All whenever you enter the Align Fixtures function.
  • Page 86 Page 86 – 4. Controlling dimmers and fixtures 3> Select the attribute you want to Fan using the attribute bank buttons. 4> Set the amount of fan using the attribute wheels. 5> Turn off Fan by pressing the Fan button again when you have finished.
  • Page 87 4. Controlling dimmers and fixtures - Page 87 colour mixing, tilt and dimmer. • Pull Ends - The first and last selected fixture are affected most, the midpoint is unchanged. This is useful for colour mixing, tilt and dimmer. • Arrow - The first and last selected fixture are affected equally to the midpoint fixture but in the opposite direction.
  • Page 88: Setting Fixture/Attribute Times

    Page 88 – 4. Controlling dimmers and fixtures 4.1.20 Setting fixture/attribute times Fade and delay timings can be directly set for each fixture or individual attributes of a fixture. When you store the settings into a cue, the time settings will then become part of the cue. There are a number of ways to set the times: •...
  • Page 89: Viewing And Editing Fixture Values

    4. Controlling dimmers and fixtures - Page 89 Setting a time attribute value will cause the 'in programmer' indication to light up. The Channel Grid window has a Times context menu button which allows you to view or edit all the attribute times currently in the programmer.
  • Page 90: Intensity Window

    Page 90 – 4. Controlling dimmers and fixtures • Selected: shows only selected fixtures You can select fixtures by touching the fixture names on the left of the screen, or if you select any fixture values, the appropriate fixture will automatically be selected. You can clear attributes in the channel grid by selecting them (touch or touch and drag to select multiple attributes).
  • Page 91 4. Controlling dimmers and fixtures - Page 91 If intensity levels are controlled by an effect they are shown in yellow with a tilde symbol (~). If the intensity is controlled from a cue or cue list the name of the cue will be shown.
  • Page 92: Fixture Groups

    Page 92 – 4. Controlling dimmers and fixtures • User Number Hidden/User Number Shown/DMX Address Shown: Sets what information is shown in the top left corner of the button • Legend Shown/Hidden: Sets whether the fixture legend is shown in the top bar •...
  • Page 93: Fixture Order And Fixture Layout In Groups

    4. Controlling dimmers and fixtures - Page 93 2> Press the grey Group button (top right of the numeric keys) then [Record Group]. You can also press Record then the Group button. 3> Use softkey A to enter a number for the group, or B [Provide a legend] to set a legend.
  • Page 94 Page 94 – 4. Controlling dimmers and fixtures 3> Press [Fixture Order]. The fixtures in the group will be shown numbered in the fixtures window. To change the order, select [Auto Increment] to On, then select the fixtures in the order you want. If you press a fixture twice, it will show an X indicating that it is not part of the sequence.
  • Page 95: Advanced Options

    4. Controlling dimmers and fixtures - Page 95 • You can use the Fan button to evenly spread fixtures in the layout. • The Layout Editor is described in more detail with examples in the Pixel Mapper section 6.6.4 on page 137. You can randomize the fixture order when selecting fixtures using a group by holding the group button and pressing [Random Order].
  • Page 96 Page 96 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 97: Palettes

    5. Palettes - Page 97 5. Palettes When programming a show you will find that you frequently use certain positions, colours, etc. The console lets you store these settings so you can recall them at the touch of a button rather than having to find them on the wheels every time.
  • Page 98: Creating Palettes

    Page 98 – 5. Palettes If the Colours, Positions, Gobos & Beams windows are not shown, press Window Open then [Open Workspace Window] then [Groups and Palettes] to show all three windows. Creating palettes 5.1.1 Which attributes are stored in palettes Although each palette entry could store all attributes of a fixture, it’s easier to operate the console if you create some palettes which only set positions, some for colour, some for gobo and so on.
  • Page 99 5. Palettes - Page 99 1> Press Clear to clear the programmer. 2> Select the fixtures for which you want to store palette values. 3> Using the attribute buttons and wheels, set the attributes you want in the palette entry. You can store any or all attributes of a fixture in each palette entry.
  • Page 100 Page 100 – 5. Palettes • [Record By…] allows you to control how the mask is used when saving the palette. The options are: [Channel in programmer] records only channels which are in the programmer (ones which you have changed) [Group in programmer] records all channels in any attribute group which has one or more channels in the programmer.
  • Page 101: Nested Palettes

    5. Palettes - Page 101 fixture settings. Pressing the palette button again will automatically merge. The palettes are merged using Quick Merge, which has a mask to include or exclude attribute types. • The console will select Global mode if the programmer contains the same values for all selected fixtures and one or more of the attributes is suitable for Global.
  • Page 102: Setting Legends For Palettes

    Page 102 – 5. Palettes 5.1.5 Setting legends for palettes You can enter a legend for each palette which is displayed on the palette touch button. 1> Press [Set Legend] at the top level menu. 2> Press the palette button for the palette you want to legend. 3>...
  • Page 103: Creating An Effects Palette (Shape Or Pixel Mapper)

    2> Press Time (may be labelled Set on Mobile/Sapphire/Quartz, and Next Time on Expert/Tiger). 3> Change Fade time to 2 sec. This sets the global fade time into the programmer.
  • Page 104: Recalling Palettes

    Page 104 – 5. Palettes 4> Press Palette, [Record Palette]. 5> If you moved the fixtures in step 1, press [Set Mask] and exclude everything except Time. 6> Press a palette button to store the Time palette. Recalling palettes 5.2.1 Recalling a palette value To recall a palette value from a button, this is what you do: 1>...
  • Page 105: Only Showing Relevant Palettes

    5. Palettes - Page 105 • You can recall a palette from any page using its number as described in the previous section. 5.2.3 Only showing relevant palettes If the User Setting [Filter Relevant Palettes] is enabled, when you select fixtures any palettes which are not applicable will grey out. This is very useful to see which palettes are available for the fixtures you are working with.
  • Page 106: Changing The Content Of Palettes

    Page 106 – 5. Palettes • When the palette contains other palettes, the context menu option [View/Hide Nested Palettes] sets whether or not the view shows the actual attribute value or just the name of the nested palette. • When the palette contains shapes, the context menu option [View Shapes] will open the Shape View showing all the shapes with their parameter.
  • Page 107: Copying, Moving And Deleting Palettes

    5. Palettes - Page 107 quite the right colour, the Update function lets you automatically update the palette used in the cue. 1> With the cue fired, select the fixtures and change them to the settings you want to store (e.g. the right green colour). 2>...
  • Page 108: Timing With Palettes

    Page 108 – 5. Palettes • Press the Update Palette button, select a palette, use the [Delete] softkey option. • Press the Palette button above the numeric keypad and use the [Delete] option in the [Palette Utilities] menu. • Press Delete then [Palette], type the palette number, press Enter.
  • Page 109: Master Time For Palettes

    5. Palettes - Page 109 Overlap=0% means that each fixture must complete its fade before the next will start its fade. 1> Type in the overlap time for the palette on the numeric keypad. 2> Press [Set Overlap]. 3> Type in the fade time if fade is also required. 4>...
  • Page 110 Page 110 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 111: Shapes And Pixel Mapper Effects

    In addition to position shapes, there are a large number of other shapes available in the Quartz . The shapes are defined for a particular attribute such as colour, dimmer, focus and so on.
  • Page 112: Selecting A Shape

    Page 112 – 6. Shapes and Pixel Mapper effects 6.1.1 Selecting a shape To run a shape, select some fixtures, pick the attribute of the shape from a list on the softkeys, then choose the shape you want from the Shapes window.
  • Page 113: Changing Size And Speed Of A Shape

    6. Shapes and Pixel Mapper effects - Page 113 • Shapes are based on the current settings of the fixture, so a position circle would move around the current pan-tilt position of the fixture. • You can change the base value of a shape (e.g. the centre of a circle) by changing the attributes using the wheels in the usual way.
  • Page 114: Changing The Phase Of A Shape Across Multiple Fixtures

    Page 114 – 6. Shapes and Pixel Mapper effects 1> Control the speed of the shape using the left hand wheel. 2> Control the size of the shape using the middle wheel. 3> The size and speed is shown above the wheels on the display. Other things to know about size and speed of shapes: •...
  • Page 115: Shape Direction

    6. Shapes and Pixel Mapper effects - Page 115 Spread=2 (Phase=180 degrees) The display above the left hand wheel shows the phase in degrees. For example, 180 degrees repeats every 2 fixtures, 90 degrees repeats every 4 fixtures, 60 degrees repeats every 6 fixtures, and so The Offset function allows you to set the starting phase of the shape, when more than one shape is running.
  • Page 116: Key Frame Shapes

    Page 116 – 6. Shapes and Pixel Mapper effects You can use shapes in a cue list and section 9.1.3 on page 185 describes how the shapes will behave as you go from cue to cue. You can also adjust parameters of the shape at playback time using the Select Shape menu, which is on the [Edit] menu of the Shape Generator menu.
  • Page 117: Changing Shape Parameters In The Effect Editor

    6. Shapes and Pixel Mapper effects - Page 117 the frame legend or the select button of the playback will also set the current frame number. • If the shape is not visible because fixtures are not lit up, the locate dimmer “sun”...
  • Page 118 Page 118 – 6. Shapes and Pixel Mapper effects • Width: sets how much of the frame time is taken up by the fade. For example you could fade in 20% of the frame time then hold for the remaining 80%. You can change the style of the change between steps by clicking the curve button to the right of each step.
  • Page 119 6. Shapes and Pixel Mapper effects - Page 119 Start time Add more frames Edit frame Output current Delete frame frame Add new layer or Change order of shape frames • To add more frames to a key frame shape click the pencil button to the right of the layer name.
  • Page 120: Saving A Key Frame Shape To A Cue

    Page 120 – 6. Shapes and Pixel Mapper effects You can also add a completely separate key frame shape or a pixel map effect. Pixel map effects will be shown at the top of the shape list on the left, you can use the eye icon to hide the pixel map effect when you want to work on the key frame shapes.
  • Page 121: Pixel Mapper

    6. Shapes and Pixel Mapper effects - Page 121 “Very High” would prevent the programmer taking over (see section 7.6.1 on page 167 for how to set priority). For details of how Key Frame Shapes behave in Cue Lists, see 9.1.3 on page 185.
  • Page 122 Page 122 – 6. Shapes and Pixel Mapper effects • Triangle • Star • • Spiral • Text • Scribble (you draw an image on the touch screen) • Image/bitmap (loaded from disk) Then click on the + button again and choose an animation (how your graphic element will move).
  • Page 123 6. Shapes and Pixel Mapper effects - Page 123 Edit the parameters of the effect by clicking the effect name on the left hand side. Sliders are provided to configure the effect, the sliders may vary depending on the particular effect. •...
  • Page 124: Pixel Mapper Layer Masters

    Page 124 – 6. Shapes and Pixel Mapper effects If you wish you can overlay further layers on the effect. Once you have an effect you like, you can save it to a playback. When adjusting the parameter sliders, as well as using click/drag on the screen you can also use the wheels or type in a numerical value.
  • Page 125: Editing Shapes And Effects

    6. Shapes and Pixel Mapper effects - Page 125 Editing shapes and effects 6.4.1 Editing shapes and effects in cues Shapes and pixel mapper effects stored in cues can be edited from the Cue View window. To view and/or edit the parameters of the shape or effect, click on the View Shape or View Pixel Effect button.
  • Page 126: Changing Fixture Order In A Shape

    Page 126 – 6. Shapes and Pixel Mapper effects 6.4.4 Changing fixture order in a shape The way a shape spreads across a number of fixtures is set by the order in which you selected them when you create the shape. You can change this order using the [Fixture Order] function in the [Edit] menu.
  • Page 127: Pixel Mapper Examples

    6. Shapes and Pixel Mapper effects - Page 127 The Fade Mode allows you to set mode 0 (fade in), mode 1 (fade in and out) or mode 3 (crossfade). Mode 2 links fade times to the fader position, however we recommend you use the Playback Options listed above to do this for shapes, and do not use Mode 2.
  • Page 128 Page 128 – 6. Shapes and Pixel Mapper effects 6> Select [Layer 1], click [+] at the bottom of the screen and then choose Circle from the elements that appear. 7> Drag the 'Zoom' slider until the circle covers approximately one cell.
  • Page 129 6. Shapes and Pixel Mapper effects - Page 129 8> Select [+] again and choose Displacement from the animations that appear (this is represented as a few static blocks). (Note that nothing changes yet.) 9> Select [+] and this time choose Opacity animation (represented as a block fading in).
  • Page 130: Overlaying Effects

    Page 130 – 6. Shapes and Pixel Mapper effects 10> Record to a playback. 6.6.2 Overlaying effects This example shows you how to create a diagonal white wipe with a rotating red fan on top. 1> Select a group containing a fixture layout as described in previous example.
  • Page 131 6. Shapes and Pixel Mapper effects - Page 131 4> Click [+] again and choose Linear Movement animation (represented as a block moving left to right). On the right side of the 'Direction' slider there is a compass button. Click on this four times until the direction reads 270 degrees.
  • Page 132 Page 132 – 6. Shapes and Pixel Mapper effects 6> Click on [+] and add a spin animation. Reduce the speed until it just causes a light breeze. 7> Click in the top of this layer to get the layer controls. Click on the colour bar to open the colour picker.
  • Page 133: Creative Use Of Fixture Layouts

    6. Shapes and Pixel Mapper effects - Page 133 • Note how the red fan sits on top of the white bar when they interact. This is because the white is on a lower layer. A higher layer number has priority over a lower number. 6.6.3 Creative use of fixture layouts Because each fixture group can contain a different layout it is possible...
  • Page 134 Page 134 – 6. Shapes and Pixel Mapper effects 1> Click on the vertical resize tool and drag down until the grid is at least twice the original height. 2> Drag a marquee select across the even fixtures. TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 135 6. Shapes and Pixel Mapper effects - Page 135 3> Drag the selected fixtures so they sit directly under the odd fixtures. 4> Select 'Crop Grid' from the Layout Editor context menu. (This will get rid of the unused pixels.) Now a block element animated to run vertically from top to bottom will run down the odd fixtures followed by the even fixtures.
  • Page 136 Page 136 – 6. Shapes and Pixel Mapper effects If you create an effect using this group it will appear to be random. Adjustments can be made to the layout at any time to fine-tune the end result. Example 3 - Angles (or 'when straight just isn't good enough..'): Sometimes we like to hang fixtures at artistic angles to look pretty.
  • Page 137: Other Layout Editor Tools

    6. Shapes and Pixel Mapper effects - Page 137 Note that underneath the visual representation of the fixtures the actual cells used are shown in light grey. If any of your fixtures have been naughty and ended up beyond the bounds of the grid after rotating you can use context menu item 'Crop Grid' to make them behave.
  • Page 138: Playback Order And Priorities

    Page 138 – 6. Shapes and Pixel Mapper effects When set to 'Select Only' fixtures are locked in position on the grid and cannot be dragged around. This provides an alternative way of selecting fixtures to edit while preventing accidental movement. If you find you suddenly cannot move anything around this is probably the reason! Note that X,Y and Angle wheel control is still available.
  • Page 139 6. Shapes and Pixel Mapper effects - Page 139 4> Double-click on [Circle] (or press [+]) and select the Zoom animation. Drag 'In Time' to zero and 'Out Time' to 100%. (This will make the effect start large and finish small. Alternatively the same effect can be created by making 'Start Zoom' larger than 'End Zoom'.) Increase 'End Zoom' until the element begins by filling the...
  • Page 140 Page 140 – 6. Shapes and Pixel Mapper effects having to manually match the individual values.) 7> Record the cue. Next we will create the second effect: 1> Select the same group as used for the first effect and [Create Effect] 2>...
  • Page 141 6. Shapes and Pixel Mapper effects - Page 141 Increase 'Exponent' to around 25%. (This causes the spiral to 'expand' at a faster rate.) 4> Add a Spin animation for genuine psychedelic effect. Adjust speed until you are unable to look away from the screen. 5>...
  • Page 142: Displacement And Layer Properties

    Page 142 – 6. Shapes and Pixel Mapper effects • Fire the white pulse. Notice how the white takes priority over the spiral. The blue spiral only appears as the white oval fades out and gets smaller. • Kill both effects. •...
  • Page 143 6. Shapes and Pixel Mapper effects - Page 143 horizontally. 5> Reduce Y until the bar disappears off the top of the grid. (This is in preparation for adding a displacement animation.) 6> Add a Displacement animation. By default this will offset the original position by anything up to 30% distance.
  • Page 144 Page 144 – 6. Shapes and Pixel Mapper effects Reduce 'In Time' and 'Out Time' to create a snapping effect. 8> Click on 'Displacement' in the Layer to get back to the controls for this animation again. Now increase 'Distance Random' to 100%. (This will make the bar draw at a random offset around the 'Distance' setting, in this case making it anywhere within the grid.) 9>...
  • Page 145: Spawn And Pre-Spool

    6. Shapes and Pixel Mapper effects - Page 145 Now you have a vertical bar that draws randomly using a horizontal displacement. Similarly you can use the [layer] or [effect] controls to make global changes to X/Y position and Zoom allowing quick manipulation of entire effects.
  • Page 146 Page 146 – 6. Shapes and Pixel Mapper effects Reduce 'Zoom' so that we can fit lots of baby shurikens in the grid. 3> Add a Spin animation. Reduce 'Speed' so they are relatively harmless. 4> Add a Linear Movement animation. Slow it down so it looks like it is rolling along.
  • Page 147 6. Shapes and Pixel Mapper effects - Page 147 Increase 'Direction Random' slightly. (This will allow a random variation in the direction of travel based upon the 'Direction' value.) 8> Add a Zoom animation. Reduce 'Spawn Rate' to zero. (This is a special setting that will allow the zoom animation to run continuously during the life of a shuriken.
  • Page 148 Page 148 – 6. Shapes and Pixel Mapper effects 9> Click on [Effect] and set 'Pre-Spool' to zero. (This is to demonstrate the purpose of the property.) 10> Store the cue. 11> Press clear, open the Pixel Mapper Preview workspace and fire the cue.
  • Page 149: Cues

    On a Macro/Executor button – again you can use Key Profiles to set latch or flash. Quartz has 600 playback faders, in 60 pages of 10. The optional fader wing can be added to give additional playback faders. The cue functions on the Quartz are very powerful; the first part of this section explains the basics of how the console uses cues.
  • Page 150: Creating A Cue

    Page 150 – 7. Cues programming, because any attributes in the programmer will override playbacks. Fixtures which are in the programmer are shown in mid blue on the touch buttons. Attributes in the programmer (the things you have changed) are shown in cyan on the attribute displays. Firing a cue does not place the values from the cue in the programmer (although the Include function lets you do this, see section 7.3.4 on page 157).
  • Page 151: Using Shapes/Effects In Cues

    This can be very useful for making changes during a live show. Your changes are still shown in the Visualiser window. To select Blind mode, hold down the Avolites button and select the [Blind] option (some consoles also have a dedicated Blind button).
  • Page 152: Using A Cue

    Page 152 – 7. Cues Using a cue Because it’s possible to play back a large number of cues at the same time, the console has to have rules on how it combines the output from different cues. These are called HTP and LTP rules. 7.2.1 HTP and LTP Control channels are handled in two ways:...
  • Page 153: Changing Playback

    7. Cues - Page 153 spotlight, but they are also programmed into some colour washes, you probably want the spotlight cue to take priority over the colour washes. See section 7.6.1 on page 167. 7.2.3 Changing playback pages You change playback pages using the +1 and -1 buttons to the right of the playback faders.
  • Page 154: Speed And Size Masters

    Page 154 – 7. Cues Click on a playback to instantly kill it. You can also press [Playback Options] followed by the playback in this window to change parameters of the playback. 7.2.5 Speed and Size Masters Playbacks can be assigned to Speed and Size Masters which allow you to modify the speed and size of shapes or effects stored in a cue (or in the case of chases, to modify the speed of the chase).
  • Page 155: Releasing Running Playbacks

    7. Cues - Page 155 BPM display of target playbacks. The tapped tempo is mastered by the fader position and scale, so if you tap 100BPM but then set the fader to 50%, you will get 50BPM. 7.2.6 Releasing running playbacks You can release a running playback to its previous state by pressing the Release button, then the Select button of the playback to be released.
  • Page 156: Programming The Release / Power On State

    Page 156 – 7. Cues To set the mask, press Release then [Global Release Mask]. The softkey shows which attributes are enabled. Local release mask To set the local release mask for a playback, select [Playback Options] and press the select button of the playback. Then press [Release Mask].
  • Page 157: Editing Cues

    7. Cues - Page 157 Editing cues 7.3.1 Editing a cue by merging You can edit any part of a cue you have already saved simply by making the changes and saving the new information on top of the cue. 1>...
  • Page 158: Playback And Cue View

    Page 158 – 7. Cues • If you change an attribute using a different palette, the new palette will be stored instead. 7.3.3 Playback and Cue view To see the current timings of the cue, touch the playbacks display for the fader, or press Window Open then the swop button of the playback you want to view.
  • Page 159 7. Cues - Page 159 The Cue View has four different views: Levels, Palettes, Times, Shapes. Views are selected using the context buttons to the left of the menu buttons. • The Levels view shows the individual attribute values for each fixture.
  • Page 160: Using Parts Of Existing Cues - The Include Function

    Page 160 – 7. Cues 7.3.4 Using parts of existing cues - the Include function The Include function lets you load selected parts of a cue back into the programmer. (Normally, only manual changes to fixtures are put in the programmer). You can then use this to make a new cue. This is useful if you want to make a cue which is similar to one you already have, or to build a new cue from various parts of other cues.
  • Page 161: Copying, Moving, Linking And Deleting

    7. Cues - Page 161 Setting an attribute to Off is not the same as recording an attribute at zero, since this would change the attribute when the cue was fired. It is the same as excluding that attribute using the mask when recording, so the attribute will remain unchanged when the cue is fired.
  • Page 162: Deleting A Cue

    Page 162 – 7. Cues 4> Press the empty Select button where you want it to go. • The Menu Latch button latches the Copy/Move/Link menu, so you can keep copying, moving or linking things without having to keep pressing the Copy button. Press Exit to unlatch. •...
  • Page 163 7. Cues - Page 163 pictures show what happens to the LTP channels when fixture overlap and attribute fade are used. All times which you have set while programming the fixtures/dimmers will be recorded when you save the cue. You can also edit times of a cue you have already saved like this: 1>...
  • Page 164: Changing Fixture Order

    Page 164 – 7. Cues fixtures is set by the order you selected them (but you can change this, see section 7.5.2). 7> Press Exit to get out of Edit Times mode. • You can also set independent times for the IPCGBES attribute groups, and for each individual attribute, see next section for details of this.
  • Page 165: Setting Attribute Fade Times For A Cue

    7. Cues - Page 165 1> Press [Edit Times] at the top level menu. 2> Press the Swop button of the cue to be changed. 3> Press [Fixture Order]. 4> Set the sequence number to start from using option A. 5>...
  • Page 166: Editing Times In The Programmer

    Page 166 – 7. Cues The Cue View window will display when editing cue timings to help you see what you are editing. You can touch fixtures or attributes in the grid to select which items are going to be edited. Press the ALL button to select all fixtures in the cue.
  • Page 167: Playback Options - Playback

    7. Cues - Page 167 Click on the button for a help window on each setting. 7.6.1 Playback options - Playback Blind: Sets this individual playback to Blind mode. The playback will then output only to Visualiser, not to the stage. This can be very useful if you need to program and test a cue during a live show.
  • Page 168: Playback Options - Handle

    Page 168 – 7. Cues LTP – If attributes are changed, the shape will stop running on those attributes Fader mode: This is the same option as set in the [Edit Times] menu. Mode 0 – Channels fade in as set by the fade time. The Fade Out time is ignored.
  • Page 169: Playback Options - Effects

    7. Cues - Page 169 7.6.4 Playback options - Effects Shape behaviour: same as in playback tab, see above Speed source: Allows you to allocate a Speed Master to this playback. See section 7.2.4 on page 153. Size source: Allows you to allocate a Size Master to this playback Shape size: same as in fader tab, see above Shape &...
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  • Page 171: Chases

    8. Chases - Page 171 8. Chases As well as being used to store static cues, the playback faders can also be used to store chases (sequences of cues). You can also store chases on touch buttons in the Playbacks window. Chases can run once or repeat continuously.
  • Page 172: Creating A Chase With Quick Build

    Page 172 – 8. Chases • You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues. • There is no limit to the number of steps in a chase. 8.1.2 Creating a chase with Quick Build Quick Build mode, as the name suggests, allows you to build a chase...
  • Page 173: Connecting A Chase For Control

    You can also enter a speed from the keypad as described below. The last speed you set on the wheel is always remembered, you do not have to tell the Quartz to save it. Crossfade is the “slope” between cues; with a crossfade of 0, the fixtures snap instantly to the next cue, but with a crossfade of 100, the fixtures spend the whole cue time fading to the next cue.
  • Page 174: Manually Controlling The Steps Of A Chase

    Page 174 – 8. Chases 2> To set the crossfade, press [Xfade] and type the fade from 0 – 100. 0=no fade (the chase will “snap”), 100=max fade (the chase will move continuously from step to step). 3> To set the speed, press [Speed], type the new speed, then press Enter.
  • Page 175: Editing A Chase

    8. Chases - Page 175 Editing a chase 8.3.1 Opening a chase for editing You can open a chase for editing by pressing Chase then the Swop button of the chase. This does not affect any existing cues in the chase.
  • Page 176: Copying, Moving, Linking And Deleting

    Page 176 – 8. Chases • To merge the programmer into the live step, double tap [Record Step]. • To Insert a cue between two other cues, set up the look for the new cue, press [Insert Step], then type the cue number for the new cue (such as 1.5 to go between 1 and 2).
  • Page 177 8. Chases - Page 177 1> Press [Edit Times] from the top level menu then the Swop button of the chase. 2> Set the Crossfade, Speed, Fixture Overlap and Attribute Overlap settings as described below. 3> Press Exit to finish. •...
  • Page 178: Individual Cue Times In Chases

    Page 178 – 8. Chases through its fade. The order of the fixtures is set by the order you selected them when the cue was saved; you can change the order using Unfold. From version 3 of Titan software, [Cue Overlap] is no longer available in chases.
  • Page 179: Setting Attribute Fade Times For A Cue In A Chase

    8. Chases - Page 179 Initially all the timing options are set to Global. You can cancel any individual timings and set the time back to global timings by pressing the softkey for the option then pressing [Use Global]. The timing options for the cue are: •...
  • Page 180: Chase Options - Playback

    Page 180 – 8. Chases Most of the options are the same as for Cues (see section on page 166), only the additional Chase options are described here. 8.6.1 Chase options - Playback Blind, Priority, Shape Behaviour are described in the Cues chapter. Loop Action: Sets what happens at the end of the chase.
  • Page 181: Chase Options - Effects

    8. Chases - Page 181 8.6.3 Chase Options – Effects All options in this section are described in the cues chapter. 8.6.4 Chase Options - Release Release Mask and Release Time are described in the cues chapter. Cue Release: allows you to create an overlay chase with gaps in it where the fixtures will return to their previous state.
  • Page 182 Page 182 – 8. Chases TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 183: Cue Lists

    9. Cue Lists - Page 183 9. Cue Lists Cue Lists (sometimes known as stacks or cue stacks) allow you to record a sequence of cues, each of which can have its own timings and can be triggered by the Go button or run automatically to the next cue.
  • Page 184 Page 184 – 9. Cue Lists 3> Select the Record Mode of the console: by Fixture, Channel, Stage or Quick Build; if you are using tracking, [Record Mode Channel] is best as you are sure to only record the attributes you have explicitly set, but you do need to make sure you have changed all the things you want to be recorded so they are in the programmer.
  • Page 185: Changing Legends For Cues In A Cue List

    9. Cue Lists - Page 185 • You can change the tracking mode of each cue. See section 9.2.3 on page 189. 9.1.2 Changing legends for cues in a cue list You can set a legend for each cue, which is shown on the screen when running the cue list and can be helpful for keeping track of where you are.
  • Page 186: Autoloading A Playback Within A Cue List

    Page 186 – 9. Cue Lists is saved in a following cue then the shape will continue running rather than restarting. 9.1.4 Autoloading a playback within a cue list You can program a cue within a cue list to automatically load one or more playbacks when the cue fires.
  • Page 187: Running A Key Macro From A Cue List

    9. Cue Lists - Page 187 In the Autoload Times column you can set fade in, fade out and delay times for the autoloaded playback. Normally the autoload will use the times set for the cue, but you can also select [Use Individual Target Times] which will use the times set in the autoloaded playback, or you can set independent times yourself.
  • Page 188 Page 188 – 9. Cue Lists Also the display relating to the playback fader shows information about the cue list, including the current and next cue, fade progress of the current cue, and fade in/out times. You can also open the Playback View window to show more details of the cue list by clicking the Cue List legend area or press Window Open then the swop button of the playback.
  • Page 189: Killing A Cue List

    9. Cue Lists - Page 189 • You can jump directly to a cue by pressing the Connect button, then typing in the desired cue number, then pressing Enter or softkey A. Alternatively at the top level menu you can type the cue number then press Connect.
  • Page 190: Move In Dark (Mid) Functions

    Page 190 – 9. Cue Lists • [Solo Excluding Shapes]: No states are tracked into or out of the cue, but shapes will track into the cue, except for dimmer shapes which will not track. This lets you have a cue that solos all levels but allows non-dimmer shapes to continue.
  • Page 191: Editing Cue Lists

    9. Cue Lists - Page 191 Editing cue lists 9.3.1 Playback View window The easiest way to edit a cue list is using the Playback View window (press Window Open then the select button for the cue list to open it).
  • Page 192: Editing A Cue List Using Unfold

    Page 192 – 9. Cue Lists Copy/Move within the same playback: • COPY/MOVE <playback> <cue> [THRO <cue>] [NOT <cue>] [AND <cue>] @ <cue> ENTER • COPY/MOVE <playback> <cue> [THRO <cue>] [NOT <cue>] [AND <cue>] ENTER <cue> ENTER Copy/Move to the end of the same playback: •...
  • Page 193: Using Update To Change Tracked Cues

    9. Cue Lists - Page 193 • To move or copy a cue, press the Move or Copy button, press the select button for the cue you want to move or copy, then press the select button where you want it to go. •...
  • Page 194: Editing A Cue List While Recording

    Page 194 – 9. Cue Lists step numbers are shown on the display above the controller wheel. 4> Use the softkeys to set the times, linking and overlap settings you want (see section 7.5.1 on page 162 for description of the times).
  • Page 195: Disabling A Cue

    9. Cue Lists - Page 195 From the keypad, connect the cue list (or chase) and press Rec Step. Then use the syntax <n> THRU <m> to select a range or <n> AND <m> to select cues which aren’t together. The selected cues will highlight in red in the Playback View if you have it open.
  • Page 196: Cue Linking & Link Offset

    Page 196 – 9. Cue Lists 1> Press A [Edit Times] at the main Program menu then the Swop button of the Cue List. 2> To change which cue you are editing, scroll through the list using Wheel A or press [Cue Number] then type the cue number you want to edit and press Enter.
  • Page 197: Individual Attribute Fade Times

    9. Cue Lists - Page 197 These options allow you to create complex self timed sequences by building up simple steps. For example if you wanted the following effect: • Go is pressed, fixture one starts fading up over 20s •...
  • Page 198: Fixture Overlap

    Fixture overlap For each cue you can set a (linked together) fixture overlap, which causes the Quartz to apply the settings in the cue to each fixture sequentially giving a “rolling” change across the fixtures in the cue. This can create some great effects without much programming on your part.
  • Page 199: Running A Cue List To Timecode

    9. Cue Lists - Page 199 9.5.5 Running a cue list to timecode The console can run a cue list automatically to a timecode. This is very useful for complex performances which must be exactly the same time after time, or for unattended operation. Each step in the cue list is assigned a time at which it will run.
  • Page 200: Cue List Options

    Page 200 – 9. Cue Lists Cue list options Cue list options are set from the Playback Options menu. You can enter the playback options menu by doing the following 1> At the top level menu press [Playback Options]. 2> Press the select button for the cue list you wish to edit.
  • Page 201: Cue List Options - Handle

    9. Cue Lists - Page 201 [Global] (default): obeys the global setting for the cue list. [Track]: the cue will track [Block]: the cue will not take tracking states from previous cues. All subsequent cues will track from the Block cue. [Solo Excluding Shapes]: No states are tracked into or out of the cue, but shapes will track into the cue, except for dimmer shapes which will not track.
  • Page 202: Renumber All Cues

    Page 202 – 9. Cue Lists 9.6.6 Renumber all cues Allows you to renumber the cue list if the numbering has got mixed up after lots of editing. 9.6.7 Cue Options This option allows you to change settings for each cue in the cue list. To select the cue number to edit, use the left hand wheel or press softkey A then enter the cue number on the numeric keypad.
  • Page 203 9. Cue Lists - Page 203 • [Move In Dark Inhibit] disables the Move In Dark function for this cue. • [Tracking] disables or enables tracking for this cue. • [Legend] allows you to set a legend for the cue which is displayed on the cue list display.
  • Page 204 Page 204 – 9. Cue Lists TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 205: 10. Capture Visualiser

    10. Capture visualiser - Page 205 10. Capture visualiser From Titan v10, the Capture visualiser is integrated into the console. This can provide a realistic simulation of your lighting which is really useful for pre-programming or making changes in blind mode during a show.
  • Page 206: Setting Up Fixtures

    Page 206 – 10. Capture visualiser “Floor” and “Back Wall” are provided by default. You can add other objects by clicking the Plus button at the bottom of the list. Click on the object in the list on the left hand side to position and angle the object using the controls on the right.
  • Page 207: Setting Up Cameras (Views)

    10. Capture visualiser - Page 207 you can use the Fan button to give a spread of angles on multiple fixtures. The X/Y/Z rotation operates like a 3-axis camera gimbal – imagine the fixture within three pivoting rings (see left hand picture below). In some orientations, the X and Z rotation will seem to do the same thing and some rotations seem to be impossible to achieve –...
  • Page 208: Capture Appearance Options

    Page 208 – 10. Capture visualiser The left hand pad moves the camera left and right, and towards and away from the stage. The middle pad moves the camera up and down. The right hand pad can be set to rotate or orbit mode •...
  • Page 209: Visualising Using Capture

    10. Capture visualiser - Page 209 10.2 Visualising using Capture Mostly you don’t have to do anything special with Capture once you have it set up. Just operate the console as normal and Capture will show you what would be happening on the stage. If you use the visualiser a lot, it’s very handy to have an external monitor to show it on.
  • Page 210: Importing Shows

    Page 210 – 10. Capture visualiser 10.3.2 Importing shows Shows can be imported from the full version of Capture, this can be useful to import existing stage structures or rigging designs. You can import fixtures from full Capture but you need to ensure that fixtures are correctly patched in Capture to match the patch on the console.
  • Page 211: Running The Show

    11. Running the show - Page 211 11. Running the show So, it’s showtime. This chapter describes the functions of the console which are useful when running a show. 11.1 Playback controls 11.1.1 Back up the show At regular intervals while you are programming, and when you have finished programming (or you’ve run out of time) and it’s showtime, the most important thing is to save the show (see section 2.3.6 on page 34 for instructions).
  • Page 212: Group Masters

    Page 212 – 11. Running the show A playback is assigned to a Speed/Size Master by pressing [Effects] then [Speed Source] or [Size Source] in the Playback Options. The following speed sources are available: • Local (default - no Speed Master) •...
  • Page 213: Flash And Swop Buttons

    11. Running the show - Page 213 • When a group master is set to disabled or moved to a handle without a fader, it will become locked at the current fader level. Re-enable or move back to a fader to adjust the level. You can release all masters by pressing Release then [Release All Masters].
  • Page 214: Viewing Active Playbacks

    Page 214 – 11. Running the show [Locked] ensures the playback always appears on that handle no matter what page is selected. Any other playbacks programmed on that handle on other pages will not be accessible. [Transparent Lock] means the playback will appear on the current page only if the handle is empty on that page.
  • Page 215: 11.1.11 Busking With Palettes

    11. Running the show - Page 215 11.1.11 Busking with palettes If you have not had as much programming time as you would have liked, you might need to make up some additional effects during the show. This is sometimes called “busking”, and is where the fun starts! You can create instant variations by recalling palette values to modify your existing cues.
  • Page 216: Using Multiple On-Screen Workspaces

    Page 216 – 11. Running the show each cue; as if you fire two “colour only” cues then nothing is going to light up. 11.2 Using multiple on-screen workspaces On the screen you can configure different “workspaces” which store how the various windows are displayed. This allows you to quickly recall different setups.
  • Page 217: Creating A Set List

    11. Running the show - Page 217 To open the Set List window, click [Open Workspace Window] then [Set List]. The Set List feature works best if you arrange your playbacks to have a page of playbacks for each song in the show. A set list is made up of tracks.
  • Page 218: Track Workspace And Macro Links

    Page 218 – 11. Running the show 11.4.3 Track Workspace and Macro links You can trigger macros and workspace shortcuts from tracks using the [Workspace] and [Macro] buttons in the bottom right hand corner of the window. To add a workspace link to the current track, click [Workspace], then either click a workspace shortcut or press the [Record Workspace] softkey to save the current workspace.
  • Page 219: Midi, Dmx Or Audio Triggering

    This is very useful in complex shows or when using in an automated setup. Audio trigger (sound to light) requires special hardware which is currently only available on the Quartz and Arena consoles. The line in socket on other consoles cannot be used for audio trigger.
  • Page 220 Page 220 – 11. Running the show The left hand side of the window has a list of trigger sets. The “classic Pearl” MIDI trigger implementation is provided as one of these. Each set of triggers can be enabled or disabled using the button at the right hand end of the mapping name.
  • Page 221: Classic Pearl Midi Triggers

    11. Running the show - Page 221 To delete a trigger from the mapping, select it in the list and press the rubbish bin button at the bottom. To delete a complete mapping, select it and press the rubbish bin button at the bottom of the left hand column.
  • Page 222: Midi Show Control

    Audio triggers are adjusted in the Audio Triggers workspace. If the console does not have suitable hardware a warning message is displayed. Currently only the Quartz and Arena consoles have the audio hardware. TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 223: Linking Consoles For Multi-User Or Backup

    11. Running the show - Page 223 • The Enable switch below the gain slider disables all audio triggers • The left hand gain slider sets the overall input gain, which can be used to boost weak signals • Auto gain will automatically adjust the gain, this disables the slider from manual changes •...
  • Page 224 Page 224 – 11. Running the show 4> Selecting a console will place that console into backup mode and sync the show to it. 5> The backup console will show a display indicating the backup status and show name. In backup mode the backup console screen displays the current connection and sync status including current show name.
  • Page 225 11. Running the show - Page 225 Pearl Expert you can re-enable DMX output via the shift (Avo) menu. TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 226 Page 226 – 12. Remote control TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 227: 12. Remote Control

    The remote function operates using the Avolites Remote app on the mobile device. This can be downloaded from the Google Play store or Apple App Store.
  • Page 228: Using An Existing Network

    Page 228 – 12. Remote control • You may experience problems with the remote if you have an internet router on the network, as this may route show traffic to the internet rather than between the remote and the console. If the remote does not work properly, disconnect your router from the network.
  • Page 229: Operating The Remote

    12. Remote control - Page 229 12.2 Operating the remote To connect to the console, open the Titan Remote app and a list of available consoles will be shown - hopefully if you have done the network setup correctly, you will see your console listed. There is also a local emulator which can be used to test or demonstrate the remote when no real console is connected.
  • Page 230: Controlling Fixtures

    Page 230 – 12. Remote control To locate one or more fixtures, press Locate instead of the @ button. You can select multiple ranges of dimmers or fitures using the And button, for example 1 Thro 10 And 20 Thro 30 @ 6. 12.2.2 Controlling fixtures The fixture screen allows you to select fixtures exactly as you would...
  • Page 231: Recording Groups And Palettes

    12. Remote control - Page 231 The wheels show function values (such as colours or gobo names). To go to the next function, just touch the arrows at the top or bottom of the wheel. To manually scroll the value, spin the wheel with your fingers.
  • Page 232 Page 232 – 12. Remote control TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 233: 13. User Settings And Other Options

    The Wipe menu erases the current show. This is the same as the [New Show] option on the Disk menu, but is provided here for old fashioned Avolites users who are used to it being on the System menu. The [Wipe Visualiser Patch] option will erase all fixtures from the visualiser without affecting the current show.
  • Page 234: Dmx Settings

    Page 234 – 13. User Settings and other options 13.1.6 DMX settings Allows you to configure how the console outputs DMX. This option is described in detail in the next section 13.6. 13.1.7 DMX Merge Settings Allows you to select how DMX will be output across multiple consoles or processing nodes.
  • Page 235 13. User Settings and other options - Page 235 Context Window Resize Close menu options window window For adjustable sizing, click the Window Layout button at the top of the window. A grid screen will open. With the softkey [Edit All Windows] set to Off, you just set the size of the selected window.
  • Page 236 Page 236 – 13. User Settings and other options To set one of the standard sizes, open the Window Appearance menu using the Cog button at the top of the screen. Some consoles also have hardware buttons for Min/Max (toggle the window between full and quarter size) and Size/Position (move the window around the possible positions and screens).
  • Page 237: Controlling Button Layout

    13. User Settings and other options - Page 237 Quarter size Double wide Double height Maximised If you accidentally set a window to a single grid size, you can’t then get to the Window Layout button to resize it. Select the window and use the [Min/Max] softkey to set the window to a fixed size.
  • Page 238: Compatibility Windows For Pearl Expert Shows

    Page 238 – 13. User Settings and other options As an example of setting up a workspace, suppose while programming you wanted to be able to access fixtures, position palettes, fixture attributes and shapes: 1> Press Exit to get to the root menu then the [Open Workspace Window] menu softkey.
  • Page 239: Configuring An External Monitor

    13. User Settings and other options - Page 239 compatibility window to the appropriate workspace window. You need to do this twice, once with the “Fixtures and playbacks” window selected, and once with the “Palettes and groups” window selected. 13.2.6 Configuring an external monitor For extra workspace you can connect an external monitor to the DVI port on the console.
  • Page 240: Show Library Window

    Page 240 – 13. User Settings and other options If the console software is running, you may have to press Esc to unlock the keyboard before the shortcuts will work. If none of the above works, the second solution is reinstall the graphics drivers.
  • Page 241: Mapping Shows For Import

    13. User Settings and other options - Page 241 Clicking on the buttons in the Show Library window will activate them. 13.3.2 Mapping shows for import Press the Plus button top right to map another showfile to allow you to import elements of it. Using the Mapper tab you can map similar fixtures from an imported show to the current show.
  • Page 242: Key Profiles

    Page 242 – 13. User Settings and other options 13.4 Key Profiles The console allows you to reconfigure how the front panel buttons work to suit your method of working. You can save your settings as a Key Profile. Different profiles can be selected for different users or to enhance the operation of the console for a particular use.
  • Page 243 13. User Settings and other options - Page 243 one of the non-editable system ones, you are prompted to add a new profile or select an existing editable profile. The current settings for the [blue], [grey] and (where available), [touch] buttons are shown on the left side of the screen. The groups of keys you can set are as follows.
  • Page 244: Selecting A Key Profile

    Page 244 – 13. User Settings and other options 13.4.2 Selecting a Key Profile 13.4.3 Individual Key profiles for playbacks Each playback can have an individual Key Profile allocated to it. This allows you to customise the panel button functions differently for each playback.
  • Page 245: Handles

    13. User Settings and other options - Page 245 Copy Cues: sets whether tracked values will copy when you copy a cue from a tracked cue list. 13.5.2 Handles Grand Master Fader: sets whether the Grand Master fader is enabled or disabled (some consoles do not have this fader). This can be handy if it gets broken or if you wish to disable it to avoid confusing inexperienced operators.
  • Page 246: Times

    Page 246 – 13. User Settings and other options DMX Address: sets whether the DMX address of fixtures is shown in the fixture touch buttons. Auto Groups: sets whether the console will automatically create new groups for fixtures when you patch. Preset Palettes: sets whether preset palettes should be created when fixtures are patched.
  • Page 247: Release

    13. User Settings and other options - Page 247 Filter Relevant Palettes: sets whether palettes which do not apply to the selected fixtures will be greyed out. Master Palette Time: Sets the default fade time to be used when recalling palettes live. See 11.1.11. Master Palette Overlap: Sets the default overlap to be used when fading palettes.
  • Page 248: 13.5.12 Timecode

    If you need to output more universes, it is recommended to network the console to one or more Avolites TitanNet processing nodes. This off-loads the DMX processing, allowing the console to control up to 64 universes of DMX in total.
  • Page 249: Configuring Dmx Outputs

    13. User Settings and other options - Page 249 13.6.1 Configuring DMX outputs Switch the console to System mode and select [DMX Settings] on the second page of options. The screen will initially show the node tab relating to the console itself.
  • Page 250: Titannet Overview

    Page 250 – 13. User Settings and other options Group delete Individual delete If you have further networked DMX processing nodes connected, these can be individually configured using the tabs across the top of the screen. 13.6.2 TitanNet Overview If you select the TitanNet Overview tab at the top of the screen, you can see all the DMX nodes which are connected and which output lines they are allocated to.
  • Page 251: Dmx Merge

    13. User Settings and other options - Page 251 13.6.3 DMX merge The DMX merge window allows you to set up where DMX will be output in a system where you have multiple consoles or processing nodes connected. To configure an output port, click on Patch Titan Lines, enter universe number then click on a port to assign.
  • Page 252 Page 252 – 13. User Settings and other options (also called Relay) TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 253 13. User Settings and other options - Page 253 TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 254 Page 254 – 13. User Settings and other options TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 255: Upgrading The Software

    • If you are upgrading the software from a version earlier than v7.4, you will have to obtain a licence from Avolites. See the next section for details of how to do this. Software upgrades for the Tiger Touch, Quartz and Arena must be installed from a USB pen drive.
  • Page 256: Recovering/Reinstalling The System

    USB stick (or CD, if a drive is fitted) provided with the console, or you can download a recovery disk creator application from the Avolites download website which will automatically create a recovery stick. Some consoles may require you to change the BIOS settings to allow them to boot from the USB recovery stick.
  • Page 257: Software Licensing

    Titan. Each console has a unique licence code which is obtained from the Titan Licensing section of the Avolites website. The licence code is manually processed and can take up to 5 days to be returned to you. However,...
  • Page 258 Page 258 – 14. Fixture Personalities TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 259: 14. Fixture Personalities

    The console holds a personality library containing all commonly used fixtures, but new fixtures are appearing all the time and Avolites are constantly updating the library. We recommend that you should update the library from time to time...
  • Page 260: Updating The Personality Library On The Console

    Page 260 – 14. Fixture Personalities Click on the fixture name to open the details in the right hand window. This shows all the personalities available for that fixture type (if you have entered the console type on the top left, only personalities for that console will be displayed).
  • Page 261: Requesting A New Fixture Personality

    14.1.4 Requesting a new fixture personality If a personality does not exist for your fixture, Avolites will create one for you. Click on the “Request” link on the above web page to submit your request. A list of current requests is shown, so you can check if someone else is asking for the same thing.
  • Page 262 Page 262 – 14. Fixture Personalities VDim is a virtual overall dimmer channel for fixtures without a DMX dimmer control. When you use the Dimmer attribute the console will adjust the RGB levels accordingly. TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 263: Networking The Console

    15. Networking the console - Page 263 15. Networking the console There are a number of ways for the console to communicate with lighting fixtures beyond the traditional DMX sockets, and these are described in this chapter. You can also connect networked processing nodes, which allow you to control up to 64 universes of DMX (the console itself can produce up to 12 universes).
  • Page 264: Setting Up Dmx Outputs

    Page 264 – 15. Networking the console • If you need a non-standard IP address range you can use softkey A. 15.1.2 Setting up DMX outputs The console has 64 DMX output lines (up to 12 on the console itself, with further lines available using networked DMX processing nodes).
  • Page 265: Setting Up An Art-Net System

    15. Networking the console - Page 265 • Each Art-Net to DMX box (or compatible Dimmer, or compatible moving light) is a device, • Each device may have one or more nodes(i.e. the Art-Net to DMX box has 2 nodes, these are the 2 DMX outputs; the dimmer itself is a node), •...
  • Page 266 Page 266 – 15. Networking the console • DMX A Universe = 1 • DMX B Universe = 2 A lot of Art-Net devices, including the Net-Lynx box, are set to IP address 2.x.x.x as default, and can be set to 10.x.x.x using an option jumper, so you should check what the setting of your device is.
  • Page 267: Additional Art-Net Resources

    To find out more information about Art-Net please refer to the Art-Net Standard published by Artistic Licence. 15.2 Connecting to a simulator with ACDI ACDI is Avolites' Application for Interfacing Consoles and Simulators with lighting software such as Visualiser, Capture or Show designer. 15.2.1 ACDI...
  • Page 268: Module Setup

    Page 268 – 15. Networking the console 5> Set the PC network adapter to a free address on the network in the range 2.0.0.x. 6> Set the subnet mask to 255.0.0.0. 7> Click OK. Close any network windows on both machines. Install and run ACDI on the Visualiser Computer.
  • Page 269: Using Active Fixtures With Citp

    15.4.1 Example CITP setup This example shows how to set up a Hippotizer with the Quartz . 1> Connect the console and Hippotizer to the network. (You can connect the Hippotizer directly to the console, if no other devices are being connected, using a crossover patch cable).
  • Page 270: Setting Your Ip Address

    Page 270 – 15. Networking the console IP address. This is the same concept as DMX as each fixture requires a unique DMX address, for IP addresses the same is required. 15.5.1 Setting your IP address The console has a setup function to quickly set its IP address as described on page 263.
  • Page 271: Automatically Assigning Ip Addresses (Dhcp)

    15. Networking the console - Page 271 Titan console 2.100.100.100 255.0.0.0 ShowSafe 2.100.100.101 255.0.0.0 Art-Net 2.x.y.z 255.0.0.0 Fixtures IP Address Subnet Mask Titan console 10.100.100.100 255.0.0.0 ShowSafe 10.100.100.101 255.0.0.0 Art-Net 10.x.y.z 255.0.0.0 Fixtures Where a combination of x, y and z are unique for these fixtures. Never set the last number of an IP address to be 255.
  • Page 272 Page 272 – 15. Networking the console TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 273: Using Different Avolites Consoles

    16. Using different Avolites consoles - Page 273 16. Using different Avolites consoles If you are used to other Avolites consoles, this section will help you to cope with the differences between each console. Shows from a Titan console can be loaded into any...
  • Page 274 Page 274 – 16. Using different Avolites consoles You can copy fixtures you already have in your show. The new copy will come complete with all the cues and palettes of the original fixture you’ve copied. Multiple times The Titan software allows multiple timers for cues. This means in a complicated show you can have lots of fades going on from different cues each under the control of a different timer.
  • Page 275: Release Notes

    Touch and Pearl Expert consoles without the 'Pro' upgrade including the UPS board. Additionally all consoles require 4GB of RAM and a 40GB SSD. Please contact Avolites for further information. Consoles Before 6.0 For consoles on versions prior to 6.0, the instructions in the V6 Upgrade Guide must be followed before installing version 10.0.
  • Page 276: New Features In V10.0

    Page 276 – 17. Release notes Titan Remote Apps Users wishing to use Titan Remote with version 10.0 should download the new Titan Remote V10 app from the relevant app store. The existing apps will continue to work with previous Titan software versions.
  • Page 277 17. Release notes - Page 277 repeatedly will cycle the wheels through the pages of options. Position moves the fixtures left/right, up/down and forwards/backwards relative to the current view and Orientation rotates each fixture (for example to match the focus position of a conventional fixture or the rigging orientation of a moving head).
  • Page 278 Page 278 – 17. Release notes sliders to adjust associated values such as size and position or touch the numeric field to connect the control to wheels and open the set value menu. Connected wheel controls are grouped into related sets (for example width/height/depth, position and orientation X/Y/Z).
  • Page 279 17. Release notes - Page 279 the off position (for example if you are using a theatre created in a stand-alone version of Capture). Note that the Auto Update function will not work for compatible fixtures patched in previous versions of Titan until they are exchanged or updated using the Update Personality function.
  • Page 280 Page 280 – 17. Release notes • Where values are tracking from previous cues in a cuelist they are shown in magenta with an equal ('=') sign. • Where the intensity is tracked in a solo or block cue it will show in red with a 'no entry' symbol (red circle with a slash).
  • Page 281 17. Release notes - Page 281 is being filtered in this way the current filter syntax will appear at the top of the window. This can be selected at any time to modify the filter. Pressing the [X] button on the right-hand side of this bar will remove the filter and restore any filtered handles.
  • Page 282 Page 282 – 17. Release notes An extra window layout button has been added to the workspace title bar. Selecting this opens the Window Layout menu and puts all available screens into window layout mode with a 12 x 8 grid superimposed and the outlines of any background windows showing through to the foreground so that you can see the current size of all windows even if they are normally obscured by windows in front.
  • Page 283 17. Release notes - Page 283 view locations. This can be particularly useful if you cannot access the window layout button on the title bar where windows are too narrow. 5. Shape Tracking Tracking for shapes in cue-lists has now been fully implemented. In the cue list playback options there is a new [Shape Tracking] option.
  • Page 284 Page 284 – 17. Release notes [Shapes and Effects]/[Shape Generator]/[Edit]. The shape source (either 'Programmer' or 'Cue') is shown above the shape and by default all available shapes are selected ready for editing. Pressing the appropriate softkeys will toggle shapes in/out of the editor. Once the selection is complete either press the shape key again or press &lt;enter&gt;...
  • Page 285 17. Release notes - Page 285 While in the Effect Editor, pressing the [+] button and selecting the Animations tab will reveal the motion blur effect in the 'Global Effects' section. This is represented as a white box moving left to right with a trail behind it.
  • Page 286 Page 286 – 17. Release notes New buttons have been added to the bottom-right of the set list window to add macros and workspace shortcuts. After touching the add workspace button either select an existing workspace shortcut or press the [Record Workspace] softkey to add the shortcut or current workspace to the current track respectively.
  • Page 287 17. Release notes - Page 287 Note that if required it is relatively easy to create custom macros that apply to other playbacks, pages or cues where relevant by using the factory macro xml as a guide. 16. Web API It is now possible to remotely control console functions via HTML providing a way to create custom interfaces with specific layouts and capabilities.
  • Page 288 Page 288 – 17. Release notes Two new tabs have been added to the Show Library workspace. When the current show is selected, switching to the [Users] tab will present a view showing the currently selected user and a list of all available users represented by their text and picture legends.
  • Page 289 17. Release notes - Page 289 • Clear options. Tooltips have been provided to help understand the various settings. Clicking on the small 'i' button or any where on the setting title will reveal a popup with relevant information. Touching again anywhere will close the prompt.
  • Page 290 Page 290 – 17. Release notes an existing filter is selected softkey options to [Cancel], [Replace] or [Add New] are provided. Filters can be legended (including picture legends and halos) either prior to recording by inputting a name or later via [Set Legend]/select filter.
  • Page 291 17. Release notes - Page 291 by touching and dragging in the screen representation. Image Size can be adjusted by dragging the vertical slider. A grid scale grid is superimosed over the screen representation and adjusting Aspect Ratio will dynamically adjust this to reflect the current scale. All controls can be reset to locate values by selecting the [Reset] button.
  • Page 292 To change version go to Tools/Switch Software. 28. Arena and Quartz Simulator The Arena and Quartz consoles have now been added to Titan Simulator 29. Highlight with Orientation Where fixtures with three or more cells are opened in the Layout Editor the top left cell is now represented as a green cell and the bottom right as red.
  • Page 293 17. Release notes - Page 293 33. Range DMX Line Assignment It is now possible to assign a number of Art-Net and sACN universes to lines automatically. Selecting an sACN or Art-Net node now reveals [Universe] and [Quantity] softkeys. Inputting a universe start address and a quantity and then selecting a line will automatically add to multiple lines sequentially from the line selected incrementing the universe by one each time according to the quantity...
  • Page 294: Changes In V10.0

    Page 294 – 17. Release notes 9. Numeric fields auto open keyboard Editing numeric items such as fade times would cause the keyboard to auto open which was unnecessary given that numeric values can (and usually would) be input from the numeric pad. This has therefore been changed so that the keyboard no longer automatically opens for numeric fields.
  • Page 295: Bugs Fixed In V10.0

    17. Release notes - Page 295 4. Blind active/inactive softkey On consoles with a physical Blind button holding this presented a blind active/inactive button on softkey A. This has now been removed as it was not required. 5. Autoload and Macro playback options Autoload and Macro playback option softkeys for cuelists have been removed as they are only applicable to individual cues.
  • Page 296 Page 296 – 17. Release notes 9. Clear All Blind Playbacks not working Previously, on consoles with a physical Blind button, holding this and selecting the [Clear All Blind Playbacks] did not work. This has now been fixed. 10. Invert doesn't update DMX Previously if a dimmer was inverted and values were changed directly from 0 - 100% or vice-versa, the output would not update until nudged.
  • Page 297 17. Release notes - Page 297 21. Off Playback Values results in empty playback view Previously if you used the OFF/[Off Playback Values] function on a cuelist an empty playback view would open. The fully populated view now opens as expected. 22.
  • Page 298 Page 298 – 17. Release notes TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 299: Titan Commands Quick Reference

    18. Titan Commands quick reference - Page 299 18. Titan Commands quick reference Please note that some commands may require [Enter] to complete the command. In this reference [Enter] has always been omitted for clarity. [] means a physical key on the console. <>...
  • Page 300: Select If

    Page 300 – 18. Titan Commands quick reference all sub fixtures of fixture n 1 [THRU] 5 [.] 2 Select the second cell of fixtures 1 to 5 [.] [THRO] [.] j [THRO] [.] j Select cells 1 to j of all selected fixtures [.] m [THRO] Cells m->last of all selected fixtures [.] m [THRO] [.]j...
  • Page 301: Copy, Move

    18. Titan Commands quick reference - Page 301 Merge all but position from the programmer with the live cue. [Record] [Options] [Position] [Cue] [Cue] Merge only position from the programmer with the live cue. 18.1.4 Copy, Move [Copy] [Cue] n Copy cue n at the end of the cue list.
  • Page 302: Cue Lists

    Page 302 – 18. Titan Commands quick reference [TIME] 5 [@] 3 5sec fade in, 3 sec delay [TIME] 5 [AND] 2 5sec fade in, 2sec fade out [TIME] 1 [THRO] 10 times spread across fixtures according to selection order 18.1.8 Cue Lists [Cue] n [Go]...
  • Page 303: Glossary Of Words

    19. Glossary of words - Page 303 19. Glossary of words ADDRESSES The DMX Channels occupied by individual Fixtures. The first Channel occupied is usually encoded onto the Fixture somehow (often by switches or using a menu) and called its ADDRESS. ALIGN A means of copying Attribute characteristics from the first Fixture selected to other selected Fixtures,...
  • Page 304 Pan and Tilt positions for each point on stage, and FLIP will alternate between them. FOCUS What Palettes used to be called on older Avolites consoles. See PALETTE. May also be used in connection with moving fixtures to focus (set the sharpness) of a gobo projection.
  • Page 305 Personality File. Also used in Titan to refer to a stored sequence of button presses. MEMORY The name for a Cue on older Avolites consoles. MIDI Stands for Musical Instrument Digital Interface. It is the established hardware and software specification...
  • Page 306 Also a cue list function which allows one cue to preload the LTP channels in another cue. PRESET FOCUS The old name for Palettes on previous Avolites consoles. See PALETTE. PROGRAMMER The part of the console which contains Channel information which has been changed by the user, prior to recording.
  • Page 307 19. Glossary of words - Page 307 TRACKING Describes the operation of Cue Lists where lighting states follow through from previous cues unless changed by the user. TRIGGER POINT The level set in the User Settings which determines at which point a Playback Fader triggers the LTP Channels programmed onto it.
  • Page 308 Page 308 – 19. Glossary of words TitanUniversal_Man_v10_QU.doc 15 March 2016...
  • Page 309: Index

    19. Glossary of words - Page 309 Index Softkey Menu items are indicated with capital letters (for example “Activate A Timecode Cuelist”) appending new cues · 175 connecting · 173 cue linking · 180 cue, fixture and attribute overlap · 178 deleting ·...
  • Page 310: Titanuniversal_Man_V10_Qu.doc 15 March

    Page 310 - Index fixture page buttons · 50 custom/user fixture personalities · fixture personalities, custom · 260 fixture personalities, downloading and installing · 259 fixtures changing page · 72 groups · 92 locating · 72 Delay Time · 164 patching ·...
  • Page 311 19. Glossary of words - Page 311 latch menu · 31 Off button · 160 latching the copy menu · 162 offset fixture attribute · 68 latching the rec cue menu · 150 offset, DMX patching · 53 layer masters · 124 order of fixtures ·...
  • Page 312 Page 312 - Index power on state · 156 editing shape in a cue · 125 fading in · 126 preset palettes · 54 fixture order · 126 Prev/Next buttons · 83 phase · 115 priority setting for playback · 167 reversing ·...
  • Page 313 19. Glossary of words - Page 313 wheels acceleration · 76 controlling attributes · 75 fast mode · 76 VDU · 239 wheels= softkey · 88 view DMX output · 61 window positions · 26, 27, 234 view effects · 106 wings, connecting ·...
  • Page 314 8200-4000 Price £30 Additional copies of this manual, together with other useful spares etc. can be purchased through the Avolites On line shop. Visit http://www.avolites.com then navigate to Avo Shop from the links on the left hand side.

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