Flares; Fragmentatoin Grenade; Mines - ubisoft SPLINTER CELL-CHAOS THEORY Manual

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CP#;~S
iton)
the Llrccr
f~e'cl of vrjlon (vi~r~lout
obstacles
bethveesi tfie
$
i I .
object and the player),
Ihc frame
gradually disappears.
The following gadgets
can
all be operated rn the same
way:
select
one
e
~nventory, aal r n. and fiw or
place
the gadget by pull~ng
the
left
Flares
The flare produces dynam~c light that is fatrly short-lived.
Fragmentation Grenade
The fragmentation
grenade is a
deadly grenade
that,
when
exploding lnflicb damage
on anyone
withtn
the blast rad~us.
To
throw
a
fmgmentat~on grenade, f~rst select
~t
from the nvento-
ry.
Alrn and
throw
the
grenade
by
puillng the
left
tr~gger.
Mines (kaser/Proximity/PoIson)
You possess a deadly mlne capable of ideflt~ty recogniV~on ( ~ t
only detects
sp~es).
It
has
a
tr~ple
activatren
system. You can
choose
the
mode of
artivatron when you lay t h e mlne. If you
choose Laser M~ne, yoir lay a mine that
is
actrva'ted
by
a
laser beam projected by the mine ~tself. Any
spy
who cuts
through the beam
sets oft
the
mlne. However. ~f you choose
Proxrm~ty M~ne, you
lay
a
mine
that 1 s
activated
by
a motion
detector. Any spy who passes too qu~ckly through the detec-
tor's
range
w~ll set off
the
mlne. If you choose Poison
Mine
(th~s mlne doesn't blow up, but
poisons
the spy
who
trlggers
it),
yuu
lay a mine that is acirvated by
a
laser beam project-
ed by
the mlne itself.
!
- A , :
. ..
.
To
lay a mrne. posrt~on yourself In front of
a wall
and
pull
the
K L : $
left
trigger.
If
you give
a
short pull, you mll lay
a
proximity
L..A*
>
-?-?
.
-
rnrrre. If you k ~ e g the left
trigger
pulled, a menu appears
k +
:.
*,
'
. .
- .
from
whlch you can choose the mlne you wtsh to lay (make
?
->
your choice uslng the down butlon on
the dired~onal
pad).
r
,
j
Release
the
left
trigger
to
lay the rnlne.
You car1
remove
a
I
F:,
' I
rnlne
that has
already
been lstd bv gorng near
~t
and press-
F - ,
'
rng
the
0
button.
V."
>
i
; I
1
L *
k :
<I
" , : I
k%j j
ET&\?
*
d
'
!

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