Binoculars; Spy Bullets; Sticky Cameras; Chaff Grenade - ubisoft SPLINTER CELL-CHAOS THEORY Manual

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1
Binoculars
To
use
the binoculars, press the r~ght thumbstick twice. Zoom In and
out
r w n g up
and down
on the directional pad. You can also
use your
vrsion modes or lock on an objectrve to locate
it
more eas~ly. When
targeting someone, you can
Intercept
his
comrnunicat~ons.
The follow~ng gadgets
can
all be operated In
the same
way: select one
from
the
Inventory, then take
vour
weapon
In
F u r hand, arm and f ~ r e
the gadget
by
pulling the left trigger.
Spy Bullets
These are double-purpose bullets: mark an enemy hit by a
bullet (he appears an the radar); or, if the bullet hits a wall,
change
~t into
a radar
device
(locating any enemy entering
the area around the bullet). When an enemy
IS
tagged yatl
can
hear his cornmunlcatlons (press the
Black button).
Sticky
Cameras
'c4iC
Th~s miniature camera has many funct~ons (zoom. n ~ g h t
Q
vlslon, thermal vlslon, gas jet). Press up on the
0-pad when-
ever you
want
to
get a vlew from
the last Strcky Cameras you
placed.
Chaff Grenade
Th~s grenade e m ~ t s electromagnet~c part~cles when
IT
explodes. These particles temporarily disrupt and neutral~ze
electronic dev~ces (surve~llance cameras, motion
detectors,
and laser mines, as well as the mercenaries' v~sion).
Alarm Snare
. t * ( g
When fired near a detection system (camera, presence
detector, laser), ~t can dece~ve the mercenarles. Thrs acces-
sory can also emlts a series of nolses s~milar to those made
by a spy (real~stic sequences of sounds). fool~ng the merce-
Flashbang Grenade
&
T h ~ s grenade temporarily blinds the mercenarles when ~t
exolodes in their field of vlslon.

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