ubisoft SPLINTER CELL-CHAOS THEORY Manual

For xbox
Table of Contents

Advertisement

Advertisement

Table of Contents
loading

Summary of Contents for ubisoft SPLINTER CELL-CHAOS THEORY

  • Page 2 Table ,ofCo*eBi...
  • Page 3 games'& mmi t e your mode, play wgh ~ u l t i ~ i a y e r them mile wu day. $srn~s&th ~ 1 % a n & ~ l k f r ~ m M m a h&+ i ~ - &...
  • Page 4 C h s l r Rltwl ech.lon Team Sam FE8kr Wkl O p e d m Born: 1957 lwglt I& Third & M W S ~ealpels the latest bl@4&mhgyand espionag~bxk Inflitrate mnsltirrs taatlons, Meve kfor- nlques matlon, end tlS4 o p W - gqu~rn- wknawkdge, ment aannot...
  • Page 5 c i t h d a f Anne %74, W&a, B9m: Mm&@tm IMiW t i ' & " m l P s s gm@d AnwlMWW? a mlla~ oolnpwtq Hirfoh Y o ,p&I~aWhnol- b l l ~ ~ m ~ h n ~ c f p l n , €6 a n d ~ c o r n a w l ~ s wmrLta...
  • Page 6 Characbm Qtlher D O L q g b ~ ~ 1 1 d m~n: a m ~ , m a , l4i&ttb wdgm 2DIIb W d e n t ~ l l n d a of dfspld 1 - L m mb Sh&hnd btywm@w+ He...
  • Page 7 ~ I W ~ b r r m & r ~ r y fraB Mmhlrn w& an . a M s a trr the H O W & : UnlwRp. U S . Gon#t@m Pramon m r t @ for fallwvinggae b &...
  • Page 10 Sam& M o , ~ ~ M s 41cths a w ~ r f m m M W : ~ ~6-I w d ~ . - ~ -SM$ m r $ w w * : fo=? fled PF?~%YJ& ,wfu~ I f h i *art ~ ~ n ' t ' b e ~ v r p ~ m a r e m...
  • Page 11 gm a n m d ~ $ r a W t f ? e ~ d wlh&w i m - . mavs and &mff rbbe Plm-the htbn kt& o f ?
  • Page 12 m i - =*~.qtllp&*m * a @ l p q * * , m w * - a - -9*&wi...
  • Page 13 -mdV neapbMde~deWor~unmsciom : O H & p m t h e r r l f t r r m ~ ~ ~ s e t e c t ' m ~ h n g o c a n y a ~ . RmkstheO~butPonto ptrtthehDdydown sum,...
  • Page 14 s ) ' d * h r ; a s p m , ~ ~ ~ r ~ ~ ~ t s h r n ~ ~ m 7 ) ~ W W B a l h In%iWlrirW:hWam tnmkiit~!W~U a m d 1 S a r n W &...
  • Page 16 m b * - d w b a n d - SE2U& RMle & *mtwb-pon, w o k w~appn e q u l p W ~ four I l m m m c n -2nK smrnunfwn b p r m S E m N#FO 5 5 6 Sndard...
  • Page 17 wmmm- Ww$p$#p3p We' - * 1 6 4 E i U ~ m m - that OfrYle &W+%!tne~ ~W~~~ ~ ~ ~ l p f O f V ? l t K Y . ~ ~ m ' &Wsii~l~l* i h * - v&&15 neb- titat...
  • Page 18 O C P : ' F h b ~ m k m n n ~ o m W e S = t N m b ~ t r r d b able @r a eleetroniu devioa short period U m e wmmis a n d b ~ w ~ ~ a l l WSWB...
  • Page 20 Lo&+Minp Gameply m N p m d @ @ B b W 2 w . m @*-the p.Ni@ualtw mnotbe time,. Inbrmting deWW. door ibgukkmd with that zi&I%t# #e'b~k L ~ k M rirtWa43irtrr'Mt pf&~nglQnW If&W!ile hmf4r4m b&,Bfrrkfw #a@@wd, 9flYW. PTkk rum- IefMaiirrbW W,emiUalbr...
  • Page 22 jn• awl W*:W@!?W 4q@wr*&E a W M mr,e wjj$&&& -Zsp-~ay . : - ~ . * @ * T & j l * m i & ' * ~ ~ t h ~ k s m j f l ~ d l q p t a y ~ & ~ <...
  • Page 24 [ ~ " t o r m d t h e s ~ k ~ -vvttenyDuaanmwwt ~ l B n q W e G t w ~ I n ~ ~ m ~ w m t ~ ) ~ ~ - n ' w ~ % t * t ~ ~ , & w w - * y r r u &mfithttnlm.
  • Page 25 ~~*~ ConmIuaI Ww m w a only T~.$@I%pla& B a 6 M & ~ C j s n W W n x k leal. 9amqWl q o s @ra:X~I@14~&t1 ~ W W o n menu, bwpiq~s must appam kri@te ~ ~ E T I ~ W ~ C - We lirtm&m I am7 dths...
  • Page 26 Hang l h w 7 e a m m ~ ~ h e ~ ~ k r v r g m r o p e w w m ~ r i g l t ~ i o m o u s U P O ' d W w t . 2 h e rope,TYte &hwfiprran hissecemdaryweam...
  • Page 28 Hang th%'Rope) CUck bdd teftsRlunkWk,+ up: "Up." hold k4t tsmbtbk 3. m m dbwn:'Down." C l k k d Retmxa t a f t t h ~ * * & ' D u l R.ppdlm ' ~ f ' t & I&...
  • Page 33 rnercenyw ARGUS...
  • Page 35 w - o m c e E m f the T)WW a w m t V ~ T U ~ B ~ t 3 m p l . n m w . Account amhn teams & a the &W...
  • Page 37 maas With I?m& a n rink S p U - ~ O I I S O & maxtmumirffwr~n,~m'm&&m~ either C v l o , h Wdp iade), Qmycrmmkgha l game W Sasatm8Yn a&ngq@'W. C h - & E W - r S r k m W YOUMI b W e @...
  • Page 38 ObJeottve wln. C B l m t & ~ l i l y s ~ q t l m b & &obji%W$lsft 3 O b ~ h p h % i ~ h s p f a y s t R e ~ r r g t i m e t w a n to * f i g - , opjal* I i @ £...
  • Page 39 @urrent nwqe, Z 2 . y ~ s @ w t h ourmigadwt, b num bar mfts t k r h wlkbb. ~ . ~ p a t k n ~ & ~ p l e ~ w h l ~ v o u . o completer Realrtyggls~l9p.lnf~rrp1sUon am.mpce#!~ $...
  • Page 40 bMhw Radar: p c & h T a m afthe p W s teammate, meda t h e i r i ~ ~ . a l ~ m k , ? $ e &c. WmIMhg%r 7,tfin~mm~ining tmute -me; qC9sgters W C Q r n ~ ~ * - m l a $ o n , W a r n CwrmaGbkphsthb n u -...
  • Page 41 r@mi$mr P w t h O b m n w k o r t b s &run. me&miamM!t osn- d&itt'd~a'hthinathe A s m ~ ) a ~ a e n g r a e a ~ y g ! ~ ~ h l m rwceimrv.
  • Page 42 button toggles crouch~ng. lump make button w ~ l l your character jump strarght up In pressing the alr. Press~ngthe button wh~le runnrng wlll make him jump for- ward. Shoot and Reload rnovjng onscreen ret~cle ustng d i ~ n by rrghtthvmbstich.
  • Page 43 Ouick Inventory can change gadget you are using by pressing and holding t l ~ e thumbstick. left There the button corresponding gadget warkt pick (in thts i;ie @ example, press butcon to select the Camera). Once S l ~ ~ k y your cho~ce has been made, the Inventory Interface...
  • Page 44 Thls 1 s rhe perfect weapon for short-range fights, but ~t's useless for long-drstance shots. You have 50 bullets. Submachine This all-sltuat~on gun has high f~rc rate, with allowing you to "sprinkle' zone bullets. clips of 60 bullets each. have Th~s weapon operates w ~ t h Rlgh-velocity pro- leci~les.
  • Page 45 Binoculars the binoculars, press the r~ght thumbstick twice. Zoom In and use your and down on the directional pad. You can also r w n g up vrsion modes or lock on an objectrve to locate more eas~ly. When targeting someone, you can Intercept comrnunicat~ons.
  • Page 46 Grenade Smoke Th~s grenade off a cloud of smoke when gives explodes. enables Shadownet spies The cloud move forward w~rhout smoke be~ng spotted also slows dawn. hampers. neutral~zes any wthm ARGUS PMC mercenarres the c l ~ ~ r d . Thermoptic Camouflage Suit (retro-reflective projectlot- technol- Thrs g2dget uses the...
  • Page 47 . : . . -. - . = . . : , . -.- , . . . ,--- .. ; ..I . . . " iton) f~e'cl of vrjlon (vi~r~lout obstacles the Llrccr bethveesi tfie CP#;~S - "...
  • Page 48 Spy Finder This dev~ce a double-act~vat~on system. You can choose choose Spy Trap, you lay a devrce the activzt~on mode. If a spy laser that actlvaied ~f cuts through the emrt- beam the trap. thereby marktng h ~ m and making h ~ m visible mercenaries.
  • Page 49 Passive Defenses detectors, Tr~gger mechanlsms (motion surveillance cameras, lasers, located withln the level. If an intruder sets off one ~f these mechantsms, act~vates an intruder alarm that grves his positLon. also sectlon off the zone In wh~ch the The alarm may 1 s to~aped objectlves.

Table of Contents