On The Field - Defense - Sega NFL 2003 Manual

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2XX – The QB will roll out before passing. These plays will sometimes also be indicated by "RO". (Example:
"RO 210 H Flare")
It is a good idea to let the CPU perform the drop back or roll out for you while you make your reads. Then,
when the QB has finished, make your throw quickly, as this is the time when the receivers will be expecting
the ball. Of course, you can always manually break out of any drop back or roll out animation at any time,
but keeping in line with the play specs can be crucial to running an effective offense.
Rushing Plays / Run After the Catch
• The handoff from QB to a running back is automatic after you take the snap. As soon as the ball carrier
takes the football, you take control of him.
• To run, move the Left Thumbstick in the direction you want to go.
• For a speed burst, repeatedly press the A Button and explode through holes.
• To charge your player up for more effective special moves (like Juke, Dive, and Stiff Arm), press and hold
the A Button until the arrow underneath your player fills up.
• To cover up the ball and get an extra quick (but short) burst of speed, press the A Button again when you
have full power.
• To dive forward, press the X Button. If you are running a QB sneak or controlling the QB across the line of
scrimmage, he will perform a hook slide.
• To perform a spin move, press the B Button. If there is no contact with a defender, your player will simply
stutter-step, but upon contact, he will spin off of the other player.
• To hurdle over a downed man or over a potential tackler, press the Y Button.
• To throw a stiff-arm with your left or right arm, pull the L Trigger/R Trigger.
• To juke to the left or right, press the WHITE or BLACK Buttons.
• To lower your head and perform a shoulder charge, pull the L Trigger and R Trigger simultaneously.
• After the play, press the Y Button to induce the no-huddle offense and quickly run the previous play over
again. Press the X Button to quickly spike the ball, which stops the game clock and can be used in lieu of a
timeout. Be careful though, you will lose a down.
Sega Sports Tip – Using the Speed Burst Wisely
Use the extra speed burst (Press the A Button again when your player's arrow is completely filled up)
carefully, as this technique can cause a player to fatigue more quickly than normal. It is best saved for
extreme cases when a quick burst is needed over a short distance. Tapping the A Button is more effective
when covering long distances.
Also, be wary of resorting to the regular speed burst right away on rushing plays. Take your time coming out
of the backfield, and let your fullback and offensive line create holes for you to run through. Once you get to
a hole, speed burst coming out of it, and then as you get into a potential breakaway situation, go all out.
Sega Sports Tip – The Icing on the Cake
If you've made a great play and are about to score after breaking away from the defense, ease up on the
Left Thumbstick to have your player saunter into the endzone. There are several different versions of this
depending on which direction your player is oriented. Nothing like a victory dance or a little taunting to make
a great play feel that much better.
DEFENSE
Prior to the Snap
• To reposition your defender, push the Left Thumbstick in the direction you want to move him.
• If you want to switch control to another player, press the B Button.
• To switch control of players in any direction, press and hold the B Button and move the D-Pad in the
desired direction.
• To call an audible, press the Y Button to access the defensive audible menu, and then press the button
that corresponds to the new play you want to call.
• To survey the field to check receiver positioning and assess player status, pull the R Trigger.
• To shift your linemen left or right to take advantage of gaps in the offensive line, press the WHITE or
BLACK Buttons.
After the Snap
• To pursue the ball carrier, move the Left Thumbstick in his direction.
• To get a speed burst, repeatedly press the A Button.
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