IMPORTANT:
BATTERY INFORMATION
x3
1.5V AA
ALKALINE BATTERIES REQUIRED
ALKALINE BATTERIES REQUIRED
NOT INCLUDED
NOT INCLUDED
CAUTION:
1. TO AVOID BATTERY LEAKAGE
a. Always follow the instructions carefully.
Use only batteries specified and be sure
to insert them correctly by matching the
+ and – polarity markings.
b. Do not mix old batteries and new
batteries or standard (carbon-zinc) with
alkaline batteries.
c. Remove exhausted or dead batteries from
the product.
d. Remove batteries if product is not to be
played with for a long time.
e. Do not short-circuit the supply terminals.
f. RECHARGEABLE BATTERIES: Do not mix
these with any other types of batteries.
Always remove from the product before
recharging. Recharge batteries under
adult supervision. DO NOT RECHARGE
OTHER TYPES OF BATTERIES.
2. Should this product cause, or be affected
by, local electrical interference, move it
away from other electrical equipment.
Reset (switching off and back on again
or removing and re-inserting batteries) if
necessary.
© 2016 Hasbro, Pawtucket, RI 02861-1059 USA.
All Rights Reserved. TM & ® denote U.S. Trademarks.
Consumer contact:
USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200,
Pawtucket, RI 02861-1059 USA. TEL. 800-255-5516.
Hasbro Australia Ltd., Level 4, 67-71 Epping Rd, Macquarie Park,
NSW 2113, Australia. TEL. 1300 138 697.
Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway,
Auckland, New Zealand. TEL. 0508 828 200.
E18450000 I DLYC.indd 1
TO INSERT BATTERIES
Use a Phillips/cross head
screwdriver (not included).
FCC Statement
This device complies with Part 15 of the
FCC Rules. Operation is subject to the
following two conditions: (1) This device may
not cause harmful interference, and (2) this
device must accept any interference received,
including interference that may cause
undesired operation.
NOTE: This equipment has been tested and
found to comply with the limits for a Class
B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to
provide reasonable protection against harmful
interference in a residential installation.
This equipment generates, uses and can
radiate radio frequency energy, and, if not
installed and used in accordance with the
instructions, may cause harmful interference
to radio communications. However, there is
no guarantee that interference will not occur
in a particular installation. If this equipment
does cause harmful interference to radio or
television reception, which can be determined
by turning the equipment off and on, the user
is encouraged to try to correct the interference
by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the
equipment and receiver.
Consult the dealer or an experienced radio/TV
technician for help.
Caution: Changes or modifications to this
unit not expressly approved by the party
responsible for compliance could void the
user's authority to operate the equipment.
CAN ICES-3 (B) / NMB-3 (B)
®
TM
OBJECT
Wear a device that measures your heart rate as the other players attempt
to make you lose your cool.
ASSEMBLY
Slide the strap through the slot.
QUICK START
1. Put the Cool-O-Meter on with the sensor
flat against your forehead. Move any hair
out of the way.
2. Press the button and let it calibrate. Sit as
still as possible!
3. The other players roll the three action dice,
each picking an action they want to do.
4. Once the Cool-O-Meter is calibrated, the
30-second timer will start.
5. The other players should start their
actions, doing whatever they can to try to
get you to lose your cool.
If the alarm goes off, you've lost the round!
No point for you!
If you hear the win sound, you've won the round!
You get a point!
AGES
12
+
2+
PLAYERS
E1845
CONTENTS
• Unit with built-in timer,
lights, and sounds
• 3 action dice
10/18/17 10:25 PM
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