®
DISCOVER POWERMAN
MASTER
ROBOT
Light panel with
front infared
receiver
Foam disc
ejector
Microphone
Light panel
Recording button
Press and speak close to
POWERMAN® MASTER,
he will repeat with a funny
robot voice!
REMOTE
Note: If the robot responds intermittently, or if it only
works from a close distance, the batteries may need
to be replaced.
ROB25ENIM
327
Touch here for
funny sounds
Directional keys
Press to have POWERMAN
MASTER
®
making a few steps, turning right and left.
Tip: Press forward / backward for 2
seconds to slide.
Press left / right for 2 seconds to spin around.
Stop
Press to stop POWERMAN
MASTER's
®
current action.
Volume
Press to change the volume.
Programming
• Press
to create a program
• Record up to 40 actions by pressing
the following keys:
• You can add music by pressing
Press several times to select another
melody.
• Once finished, save your program by
pressing either
.
• At any moment, you can play your
program by pressing
.
Music
Press once to play music, press again
to play another music.
Dance
Press once to play a dance, press
again to play another dance.
Warning! The robot will move when dancing. Do not
use this function while on a table, he may fall!
Karaoke
Press and speak close to POWERMAN
MASTER, select a melody with the
button, he will repeat in music!
Foam disc compartment
©Lexibook®
ON/OFF switch
Slide to switch
Powerman
on or off.
POWERMAN
MASTER challenge!
®
Press this key to play « The POWERMAN
MASTER challenge! » where POWERMAN
MASTER will read in your mind. Think
about an animal and he will try to guess it!
Follow the instructions in the Wildlife Explorer's
Guide attached.
Animal Quiz
How well do you know the animal sounds?
Press this key to play « The Animal Quiz! ».
POWERMAN
MASTER will make a
®
sound and you will have to guess which
animal it is. Press
the right proposal. It's not as easy as it
sounds!
Yes / No / I don't know
Press these buttons to answer in the
.
« POWERMAN
MASTER challenge! »
®
and « Animal Quiz » modes.
Outside of these two modes, press:
•
or
to trigger an animal sound.
•
to trigger a surprise sound.
Stories
Press this key and 1 or 2 on the remote to
select between :
1
Aesop's Fables = select one of the 3 Aesop's Fables
told by POWERMAN
MASTER by pressing a number
®
on the chest (1-3).
2
The story maker = create your own funny and crazy
story by pressing 3 keys on the remote (except the
stop button). 1000 combinations are possible!
Foam discs shooting
Press this key to throw foam discs.
®
Warning ! Do not aim at eyes or face. Launch provided
discs only and do not use improvised objects. Do not load
more than 9 discs into the foam disc compartment.
CHECK OUT POWERMAN
®
MASTER VIDEOS ON
YOUTUBE™ AND WWW.LEXIBOOK.COM FOR MORE INFO!
Speaker
Battery
compartment
MASTER
®
®
®
when you hear
A3, 297 x 420 mm
Need help?
Do you have a question about the POWERMAN MASTER and is the answer not in the manual?
Questions and answers
Powerman Master robot is not powering up after changing to new alkaline batteries (correctly inserted and tested) following a low battery warning.
The LEXIBOOK Powerman Master robot may not be powering up after replacing the batteries due to the following reasons:
1. Incorrect Battery Installation – The batteries may not be inserted according to the correct polarity. Ensure they match the polarity markings in the battery compartment.
2. Battery Compartment Not Secured – The battery compartment screw may not be tightened properly after installation, preventing proper contact.
3. Dead or Weak Batteries – The new batteries may be low on charge or faulty. Try replacing them with a fresh set of 5 x 1.5V AA/LR6 batteries.
4. Poor Battery Contact – The battery terminals might not be making proper contact due to dirt, dust, or misalignment. Clean the terminals if necessary.
5. Device Malfunction – If the robot still does not power up after checking the above, there may be an internal issue requiring after-sales service. Contact savcomfr@lexibook.com for support.
This answer is automatically generated