GAUGEMASTER Infinity Digital SOVEREIGN User Manual

Wireless digital control system

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Wireless Digital Control System
USER MANUAL
08/2024 - Version 1.0 E&OE

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Summary of Contents for GAUGEMASTER Infinity Digital SOVEREIGN

  • Page 1 Wireless Digital Control System USER MANUAL 08/2024 - Version 1.0 E&OE...
  • Page 2: System Specifications

    INDEX Index P20-21 Running your Locos—detailed guide P22-23 Mul'ple working consist System Specifica'ons About INFINITY P24-26 Accessory Opera'on & Edi'ng Pack Contents P26-28 Accessory Sequences Handset Diagram - Front P29-31 CV Programming Handset Diagram - Rear P32-35 General SeHngs Digital Base Unit P36-38 Infinity Digital Consort (Expansion unit) Handset LCD Screen Power Supply...
  • Page 3 THANK YOU FOR CHOOSING GAUGEMASTER INFINITY Gaugemaster INFINITY is a DCC system designed and manufactured in house here at Gaugemaster so is de- signed primarily with the Bri'sh modeller in mind INFINITY follows the tried and tested BASE STATION/HANDSET combina'on and we were certain to ensure the BASE STATION was stylish as well as func'onal.
  • Page 4 YOUR GAUGEMASTER INFINITY HANDSET - FRONT VIEW A - LCD DISPLAY See page 7. B/C/D - SELECTION BUTTONS The use of these buDons varies, depending on what you want to change or operate. The func'on of each buDon is displayed on the screen directly above them.
  • Page 5 YOUR GAUGEMASTER INFINITY HANDSET - REAR VIEW L - HANDSET FEET Rubber feet to prevent scuffing & sliding when placing the handset down on flat surfaces M - SCREW TO HOLD BATTERY COVER Screw to secure the baDery cover in place...
  • Page 6 YOUR GAUGEMASTER INFINITY SOLO BASE UNIT FRONT REAR A - Track 1 Status LED E - DCC Sniffer Input Port* RED = Stop has been pressed / overload F - Main Track Power Output* (15v 3.2A max) GREEN = Connected to a handset and...
  • Page 7 YOUR GAUGEMASTER INFINITY HANDSET LCD SCREEN Current being Scaled Time (If Handset Bluetooth Status drawn on the Clock Func'on is BaDery SOLID = Connected to Base Unit, layout or sec'on turned on) Level FLASHING = Not Connected 0.00 A 08:35...
  • Page 8: System Map

    SYSTEM MAP ACC SEQUENCE PLAY ACCESSORY SEQUENCE ADD LOCOS TO CONSIST CONSIST (MULTIPLE WORKING CONSIST) MAIN EDIT LOCOS MENU EDIT ACCESSORY NAME EDIT ACCESSORY ADDRESS EDIT ACCESSORIES EDIT ACCESSORY ICON EDIT ACCESSORIES SEQUENCES PROGRAM CVs MORE SET HANDSET TIME SCALE SPEED OF HANDSET CLOCK SETTINGS SHOW CLOCK START TIME...
  • Page 9 SYSTEM MAP EDIT NAME EDIT ADDRESS CHOOSE LOCO TO EDIT EDIT SPEED ADD LOCOS TO LIBRARY EDIT FUNCTIONS EDIT FUEL SIMULATOR EDIT TANK SIZE CHOOSE ACC TO ADD ADD ACC TO SEQ EDIT DRIVE / YARD EDIT ACC SEQ NAME EDIT CONSIST PLAY DELETE LOCO...
  • Page 10 TIPS AND TRICKS FOR USING YOUR NEW HANDSET Short Cut / Tip Ac;on Powers on the handset. Hold for 3 seconds to power off the handset Will return you to the home screen from any menu Will toggle through all Locos & Consists in your STACK. Will return you to the home screen from any menu When scaling speed in your clock seHngs, hold ‘2’...
  • Page 11: Before You Get Started

    BEFORE YOU GET STARTED ENVIRONMENT This INFINITY system is a complex piece of electrical kit. Always use it in warm, dry condi'ons - the BASE STATION, HANDSET and POWER SUPPLIES are for indoor use only and should never be allowed to get wet.
  • Page 12 SUPPORT The Gaugemaster website is a great resource to learn about the INFINITY system and our physical shop is open 7 days a week should you ever need face to face support in a beau'ful part of the world. Alter- na'vely, you can email or phone us.
  • Page 13: Quick Start

    We’re going to walk you through the system in such a way that you get to run a train quickly and get to expe- rience conven'onal GAUGEMASTER Digital control, in the same way you would from our much loved (and ongoing) Prodigy systems.
  • Page 14 RUNNING YOUR FIRST LOCOMOTIVE Having introduced you to all the contents, it’s 'me to get some Locos running. Having done this, we can then introduce all the features beyond this in turn. PAIRING This only needs to be done once when ini'ally seHng up your system OR if you want to use your Handset with an alterna've Infinity System (such as on a friend’s layout or at a club).
  • Page 15 Select the loco you Press MENU Press LOCO want and press ADD RUNNING A LOCO - QUICK START Want to run that Loco you’ve just added? Press RECALL from any screen to be taken straight to the DRIVE screen. Simply turn the DIAL and watch it go! Prefer YARD instead of DRIVE? Press MENU, then DRIVE / YARD key on the middle smart key.
  • Page 16 this op'on will then become available again. Use the keypad to enter the new address for the loco and press PROG. In the event the address is already in use, a warning will appear, however, this will not prevent the address being assigned to the current loco (Mul'ple locos with iden'cal addresses will operate together when on your layout).
  • Page 17 EDITING THE SPEED OF YOUR LOCO To edit the speed steps of your loco, from the main EDIT LOCO screen, press ‘3’ to toggle between 14,28 and 128. SeHng the speed steps at 14 will make your loco react much more sensi- 'vely to each turn of the DIAL, whereas seHng them to 128 will mean that it may take several turns of the DIAL to achieve the same effect.
  • Page 18 With FUEL SIMULATOR Without FUEL SIMULATOR EDITING THE FUEL TANK SIZE Along with the fuel simulator, we have added a TANK SIZE feature. This represents how long the fuel in your tank will last. We have aDempted to make this as realis'c as possible, so just like the fuel tank in your car, a full tank of fuel will last a lot longer the slower you drive and dissipate quicker the faster you drive! From the main EDIT LOCO screen, press 6 to enter the...
  • Page 19 YARD Under this method of control, you select the direc'on you want your locomo've to travel in using only the DIAL. Rotate the Dial clockwise to accelerate and an'clockwise to decelerate. Once the speed shown on the display reaches 0, simply stop rota'ng the dial for 1 second, then con'nue in the same clockwise, or an'clockwise direc'on and the locomo've will now begin travelling in the opposite di- rec'on.
  • Page 20 RUNNING YOUR LOCOS - A DETAILED GUIDE Now that we have been through all the informa'on on how to get your locos looking and driving exactly how you want them, its 'me to get to the fun bit...actually driving them! The easiest way to access the DRIVE screen, is to press RECALL from any menu screen.
  • Page 21 Firstly, lets change the func'ons to be the right ‘tens’. The default seHng is func'ons 0-9, but we want a number in the 20-29 bracket, so lets change the op'on to show that first: Press F 0-9 F 0-9 should now be flashing Press 2 You will see that the Func'ons menu has now defaulted to show the available func'ons from 20-29.
  • Page 22 MULTIPLE WORKING CONSIST To access the CONSIST menu, following the steps below: Press MENU Press 1 (1-CONSIST) ADD LOCOS TO A CONSIST Press ADD Use the DIAL to scroll to the The Loco has now been loco you wish to add and added press ADD Follow the same steps above to add further locos to your consist - you can have up to 4 locos in one...
  • Page 23 CHANGING DIRECTION OF LOCOS IN A CONSIST IN USE Now that you have created your CONSIST, and would now like to use it, from your main screen, press the RECALL key. (Remember that this key will toggle through all your ac've locos & consists in your stack).
  • Page 24: Accessory Operation

    Some DCC accessory decoders will oKen need to be programmed to a different address and for many modules (such as those by Train-Tech, Gaugemaster and the Infinity range), this is done while in posi- 'on u'lising a learn buDon so as discussed earlier, please refer to their specific instruc'ons on how to program them.
  • Page 25 From the home screen follow the process as below: Press MENU Press 3 (3-MORE) Press 2 (2—EDIT ACCESSORIES) Select the accessory you wish to edit by using the DIAL to scroll up or down to it, then press EDIT to enter the EDIT ACCESSORY menu: EDIT ACCESSORY screen Turn the DIAL to select the re-...
  • Page 26 EDITING ACCESSORY ICON Press ‘3’ to toggle between the available icons as viewed below: LeK / Right Red / Green Aspect  No / Yes Single Yellow / Double Yellow Aspect Point Closed/Open Light Off / Light On Off / On (Circles) Sound On / Sound Off...
  • Page 27 If you want to insert an accessory into the middle of your sequence, simply scroll to posi'on above where you want to insert it using the Dial , press ADD as above then press BACK when finished. To delete one element of a sequence, scroll to it using the DIAL and press ‘DEL’. Here’s a worked examples that you might set up.
  • Page 28 From the main EDIT LOCO menu, press 8 to access the ADVANCED CONSIST menu. Using the keypad, key in the new ADVANCED CONSIST address (in this example, 002), set the direc'on you wish the locos to travel in and press PROG. A message will then flash up with DONE once complete. The loco is now set permanently to address 002.
  • Page 29 CV PROGRAMMING Press MENU Press 3 (3-MORE) Press 4 (4-PROGRAM CVs) Within the CV Programming menu, there are 4 available op'ons, as listed in the below screenshot. Op'on ‘1’ and ‘2’ will both afford you the ability to change elements of your loco or accessory decoder, albeit op'on ‘1’...
  • Page 30 Use the DIAL to select VALUE Key ‘47’ then press PROG A valida'on message will appear if the decoder supports read back of either SUCCESSFUL or UNVALI- DATED. Not all decoders support this feature but it will in fact, usually successfully program. If you are unsure of the current address loca'on of your locomo've, follow the same steps as above to return to this screen, and rather than entering values to program into the decoder, select the ‘LOCO ADDRESS’...
  • Page 31 This is the reason for the third variable; LOCO 1. Alter this variable in the same way as the others and then select PROG. You will briefly be presented with a flashing ‘TRYING’ message, followed by ‘SUCCESS’. ACCESSORY SINGLE MAIN & QUAD MAIN A select few accessory decoders can have their CVs programmed on the main track - these are used as single or quad decoders and their addressing is different to standard DCC units.
  • Page 32: General Settings

    GENERAL SETTINGS CLOCK SETTINGS Your INFINITY system also features a clock. This is a useful feature for those of you who need to check on the 'me when opera'ng your model railway or for a mul'tude of much more exci'ng reasons such as opera'ng your model railway to an actual 'metable.
  • Page 33 HANDSET SETTINGS Press MENU Press 3 (3-MORE) Press 6 (6-HANDSET) Following the above steps will present you with the screen to the leK. CHANGING THE NAME OF YOUR HANDSET To change the name of your handset, select 1 - NAME from the above menu and the screen opposite will appear.
  • Page 34 SNIFFER PORT The sniffer port is a clever way to keep or use another DCC system with the infinity: connect the main track output from your other system into a green plug and insert it into the sniffer port. (DO NOT PLUG THIS INTO ANY OTHER PORTS ON THE INFINITY AS YOU WILL DAMAGE ONE OR BOTH UNITS).
  • Page 35 TO SHARE ACCESSORIES TO ANOTHER HANDSET The same is true for accessories as for Locos above, so from the main SHARE menu on your handset, press 2 (Accessories) to produce a list of accessories for you to copy. Use the DIAL to select the acces- sory you wish to copy and then press COPY.
  • Page 36 GAUGEMASTER INFINITY CONSORT EXPANSION BASE UNIT FRONT REAR A - Track 1 Status LED RED = Stop has been pressed / overload E - DCC Sniffer Input Port* F - Main Track Power Output* (15v 3.2A max) GREEN = Connected to a handset and...
  • Page 37 CONNECTING YOUR CONSORT EXPANSION UNIT Your INFINITY system is easy to add to, with it’s ini'al single or double track configura'on. This sures your control system can grow with your layout and you don’t need to worry as your model rail- way becomes larger.
  • Page 38 Your expansion unit now becomes an addi'onal output to the track. IMPORTANT! When connec;ng your new expansion base unit, you MUST isolate the relevant track sec;ons from each other AND ensure that the polarity from one sec;on to the next remains the same.
  • Page 39: Standard Warranty

    3. Gaugemaster will look to repair any unit as soon as reasonably possible subject to parts availability. Gaugemaster will cover the hours to facilitate the repair if the product is within the warranty period and the unit has not been tampered with or dropped 4.
  • Page 40: Extended Warranty

    Gaugemaster and maybe invoiced following the repair. f. Gaugemaster recommend items are returned to us using methods that include appropriate insur ance and any item lost in transit to us is not the responsibility of Gaugemaster and will not be re placed.
  • Page 41: Additional Handsets

    And to be fair, none of us need much of an excuse to visit our local model railway shop, do we? Of course, full technical support also exists here at Gaugemaster and we will always do our very best to help you.
  • Page 42 NOTES...
  • Page 43 NOTES...
  • Page 44 Designed, Engineered and Manufactured in the UK This product is not a toy and contains small parts which may harm or choke a child. Not recommended for children under 14 years old unless supervised by an adult. CONTACT Gaugemaster Controls Ltd Gaugemaster House Ford Road Arundel...

This manual is also suitable for:

Infinity digital consortGmi-d01Gmi-d11

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