Table of Contents

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User's Manual
Rev.1
LVN-080-UM-01-EN

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Summary of Contents for Sonicware Liven Ambient O

  • Page 1 User's Manual Rev.1 LVN-080-UM-01-EN...
  • Page 2 —Consult the dealer or an experienced radio/TV technician for help. Legal disclaimers Sonicware Inc. (hereafter, "SONICWARE" ) strives to assure that this document is as accurate and current as possible, but will bear no responsibility for any compensation claims or losses due to content included in this document.
  • Page 3 ・Operation using an AC adapter Do not do anything that could exceed the ratings of outlets and other electrical wiring equipment. Disconnect the AC adapter from the outlet when lightning occurs and when not using it for a long time. ・Operation using batteries Use-commercially available 1.5V AA batteries.
  • Page 4 Introduction Thank you for purchasing a SONICWARE LIVEN Ambient Ø. LIVEN Ambient Ø is an immersive ambient generator that 4 layers of tone and texture—Drone, Pad, Atmos, and Noise—merge to generate deep resonance and continuous transformation. We hope you enjoy using it for a long time.
  • Page 5: Table Of Contents

    Contents performing them in order (chain playback) 25 Names of parts ……………………………… Looping the chain playback …………… 25 Connection example ……………………… 10 Starting up and shutting down ……… 11 Adjusting the volume of individual Pattern Preparing a power supply ……………… Palettes ………………………………………...
  • Page 6 Contents Renaming a WAVE ………………………… 46 mode) …………………………………………… 64 Turning the metronome ON/OFF ……… 65 Adjusting NOISE layer …………………… 47 Changing NOISE sample ………………… 47 Adjusting the metronome volume …… 65 Adjusting noise balance ………………… 48 Setting a pre-count ……………………… 65 Changing sample playback mode ………...
  • Page 7 Contents Setting the send amount to the shimmer Exporting a single Pattern Palette …… 92 Setting the effect ………………………… 79 Importing a single Pattern Palette …… 92 Clock synchronization with external Backing up all user data at once ……… 93 devices —...
  • Page 8: Names Of Parts

    Names of parts Keyboard WAVEkey NOISEkey NOISERECkey PTNkey COPYkey PASTEkey BPMkey METROkey METRO CLOCKkey MIDICHkey MIDIkey SETTINGkey SYSTEMkey LINEINkey GAINkey SPKMUTEkey...
  • Page 9 Names of parts 1 :DC9V 2:POWER switch 3:Display 4:SYNC input/ output ConnectDCpower Pressandholdto supply. poweronandoff. InputandOutputfor SYNCsignals. 5:MIDI input/ouput 6:Line input/output 7:Headphone jack 8:Speaker InputandOutputfor 3.5mmstereoline Stereoheadphones Built-inspeaker. MIDIsignal. inputandstereoline output. levelaudiooutput. 9:WAVE/structure 10:HARMONIC/ 1 1 :PITCH/detune 12:MOD/depth knob balance knob knob knob 13:VALUE knob...
  • Page 10: Connection Example

    Connection example LINE LINE SYNC SYNC MIDI  MIDI  DC9V  IN  IN MEMORY ASSIGN 1 ASSIGN 2 DIMENSION VALUE bank speed sweep range MIXER KICK SNARE LEVEL OTHERS kick 1 snare 1 tune hat 1 hat 2 BASS DRUM LINE IN DUCKING FX AMOUNT RATE PITCH DEPTH RELEASE & GATE M.GUN velo ptn level global...
  • Page 11: Starting Up And Shutting Down

    Starting up and shutting down Preparing a power supply AC adapter (sold separately) 6 AA batteries DC9V Only use AC adapters that BT.LO will appear on the display if the remaining conform to the specifications. battery charge is low. Replace Using an AC adapter the batteries immediately.
  • Page 12: Basic Operations

    Basic operations This section explains basic operations. Adjusting the overall volume The volume from the speaker, headphones and the LINE OUT can be adjusted. Volume 0 - 127 This can be adjusted from −∞ to +6 dB with 0 dB as the middle value (63–64). Turning on/off the speaker The built-in speaker can be turned off manually if you want to mute it without connecting headphones (when only using the LINE OUT, for...
  • Page 13: Using The Func Button

    Basic operations Using the func button Some Ambient Ø buttons have two functions. In the example above, the secondary functions of the but- tons are “save” and “RVB TYPE”. Pressing these buttons while pressing the button will activate func their secondary functions. In this manual, operations while pressing the button will be shown func...
  • Page 14: Layers And Pattern Palettes

    Layers and Pattern Palettes Layer overview The LIVEN Ambient Ø is an immersive ambient generator that has 4 - sound layers with a sequencer. Layers contain both sound settings and sequences (performance data). The 4 Layers of the LIVEN Ambient Ø can each have different sounds and individual sequences created for them.
  • Page 15: Selecting Pattern Palettes

    Layers and Pattern Palettes Selecting Pattern Playing Pattern Palettes Palettes Press Press Press it again to stop. Press Pressing button func → The Pattern Palette is selected. to stop with natural release. (STEP1=Pattern Palette 1... STEP16=Pattern Palette 16) ● ❸ ●...
  • Page 16: Normal Release And Natural Release

    Layers and Pattern Palettes Normal release and Natural release When stopping pattern play back, Ambient Ø has two release modes. Voices and sequences on all layers are Normal release stopped immediately. Only the sequence is stopped. Voices on each layer will continue to play Natural release func until their amp envelope release times...
  • Page 17: Performing With The Keyboard And Voice Modes

    Performing with the keyboard and voice modes Performing Play the keyboard. Performing with holding keyboard notes Press + keys to hold them. ・Press the same key again to stop holding it. ・Press to stop holding all keys in a selected layer. ・Press to stop holding all keys at once in all layers.
  • Page 18: Changing Tune All

    Performing with the keyboard and voice modes Changing tune all This changes sounds of tune in all layers in real time. The texture of sound can be changed greatly. tune all    shift Tune all VALUE -1200 - 0 - 1200 This can change the pitch -1OCT - +1OCT in 20 cent steps.
  • Page 19: Changing The Octave Range

    Performing with the keyboard and voice modes Changing the octave range Press   This lowers/raises the range by an octave. +3 octaves +2 octaves +1 octave −1 octave − 2 octaves − 3 octaves ・ When selecting DRONE structure, the octave is -2 on default. ( →...
  • Page 20: Changing The Voice Mode

    Performing with the keyboard and voice modes Changing the voice mode Press mode. func voice This selects the voice mode. mode    func voice Voice Mode VALUE Polyphonic note can be Polyphonic output simultaneously in POL Y this mode In this single voice Mono mode,each note retriggers MONO...
  • Page 21: Changing The Detune (In Unison Mode)

    Performing with the keyboard and voice modes Changing the glide (in MONO/LEGATO mode) Press adj. func voice VALUE to set the speed.    func voice Glide VALUE 0 - 127 The time can be changed in a range of 0 – 10000 ms. Changing the detune (in UNISON mode) Press adj.
  • Page 22: Changing The Arpeggiator Type (In Arp Mode)

    Performing with the keyboard and voice modes Changing the arpeggiator type (in ARP mode) Press adj. func voice VALUE to select the arpeggiator type.    func voice Arpeggiator VALUE DOWN DOWN UP DOWN U. D DOWN UP D . U UP&DOWN U.
  • Page 23: Copying Layers

    Copying Layers Copying a layer to another layer You can copy a sound setting & sequence you've created from layer to layer. Press to select layer to copy. Press + COPY. func Press to select the layer to be pasted. Press + PASTE .
  • Page 24: Basic Operations Pattern Palette

    Basic operations Pattern Palette Changing the tempo 40 - 250 When the tempo is shown on the display, VALUE can be turned to change it in 0.1- beat increments. When you want to set the BPM lower than 80 or higher that 160, use VALUE to achieve this too Reloading patterns...
  • Page 25: Changing Pattern Palettes Automatically

    Changing Pattern Palettes automatically Selecting multiple Pattern Palettes and performing them in order (chain playback) Press twice (lights orange). Press Select Pattern Palettes in the order that you want them to play. Press 1– 16 again to deselect. Press The Pattern Palettes will play in the selected order.  ...
  • Page 26: Layer Selection And Basic Adjustments

    Layer selection and basic adjustments Ambient Ø has a total of 4 layers that consist of 3 selectable structures synth layers and 1 Noise sound layer. Layer 1, 2, 3: BLENDWAVE MODULATION SYNTH engine that has 6 structures and 32 WAVEs. For details on editing BLENDWAVE MODULATION SYNTH, see BLENDWAVE MODULATION SYNTHESIS( →...
  • Page 27: The Relations About Max Polyphony Between Structure And Voice Mode

    Layer selection and basic adjustments The relations about max polyphony between structure and voice mode Ambient Ø shares max polyphony across all layers. And in case basically use, max polyphony is around 10 voices. This is because a maximum of 34 oscillators Ambient Ø has, while the maximum polyphony is determined by the number of oscillators consumed by the structure, the voice mode, and the number of notes being played.
  • Page 28: The Relations About Max Polyphony Between Structure And Voice Mode

    Layer selection and basic adjustments The relations about max polyphony between structure and voice mode Example of use in case basic Layer1 : structure=DRONE1、Voice mode=UNI、sounding notes=1 (OSC consumptions is 8) Layer2 : structure=PAD1、Voice mode=POLY、sounding notes=4 (OSC consumptions is 12) Layer3 : structure=ATMOS1、 Voice mode=POLY、 sounding notes=4 ( OSC consumptions is 12) NOISE :...
  • Page 29: Selecting Layers

    Layer selection and basic adjustments Selecting Layers Press for the Layer you want to select. The selected Layer button will light red and its Layer number will be shown on the display. (An unselected Layer buttons will light green.) The parameters shown in the gray areas on the top of the unit can be controlled separately for each Layer.
  • Page 30: Adjusting Layer Levels

    Layer selection and basic adjustments Adjusting Layer levels Turn LEVEL. The level of the selected Layer can be set in a range of 0 – 127 ( −∞ – +6 dB). Adjusting Layer panning Turn pan. The panning of the selected Layer can be set in a range of L63 – CNTR –...
  • Page 31: Envelope Generator

    Envelope generator Adjusting the attack and release Use the envelope generator to adjust the attack that affects the beginning of the sound and the release that affects how the sound fades out. Turn attack or release. shift attack    shift attack 0 –...
  • Page 32: Filters

    Filters Changing the filter type Press FLTR TYPE to select the type. func FLTR TYPE    func Filter type No filter used Filter that cuts high frequencies Filter that cuts low frequencies Filter that only allows through fre- quencies in a specified band Adjusting the filter cutoff frequency Turn CUTOFF.
  • Page 33: Lfo

    Ambient Ø has two modulators that can apply LFOs to various param- eters. Modulation settings Modulation destination LFO waveform LFO Triggering parameter ASSIGN - LFO1 SHAPE - LFO1 TRIG - LFO1 func func func ASSIGN - LFO2 SHAPE - LFO2 TRIG - LFO2 func func...
  • Page 34: Modulation Destination Parameter

    Modulation Modulation destina- LFO waveform tion parameter Assign (Mod 1/2) Wave (Mod 1/2) Sine wave SINE TUNE Square wave TUNE SQAR HARMONIC Triangle wave HARM balance Sawtooth wave Reverse sawtooth PITCH PTCH R . S AW wave detune/feedback DT . F B Random wave LFO1 RATE L 1.
  • Page 35: Reverb

    Reverb Ambient Ø includes a sublime high-quality shimmer reverb that adds a layer of reverberations an octave above the original pitch. → REVERB allows you to adjust the send amount to the effect for each Layer. Adjusting the reverb Press RVB TYPE and select other than OFF.
  • Page 36: Deactivating The Reverb Reset When Changing Pattern Palettes

    Reverb Deactivating the reverb reset when changing Pattern Palettes If you want to play Pattern Palette chains without the reverb reset- ting, set the same reverb type on the Pattern Palettes you want to chain and set the reverb reset to OFF. Press + SYSTEM multiple times to func...
  • Page 37: Adjusting The Master Fx

    Adjusting the Master FX FX - AMOUNT allows you to adjust the send amount to the effect for each Layer. Set the master effect as follows. Press FX TYPE and select the effect. func You can also select the effect type with VALUE Turn FX - SPEED and...
  • Page 38: Blendwave Modulation Synthesis

    BLENDWAVE MODULATION SYNTHESIS BLENDWAVE MODULATION SYNTHESIS is the original synth-engine constructed using 6 powerful STRUCTUREs and 32 WAVEs installed in the Ambient Ø. The 32 WAVEs have 128 HARMONIC wave tables. They can be morphing basic waveforms to complexed harmonic waveforms or generating whitenoise when using LFOs.
  • Page 39: Adjusting A Wave

    Adjusting a wave Selecting a wave Turn WAVE knob. Wave WAVE 1 - 32 Selecting a WAVE. Adjusting Harmonic Turn HARMONIC knob. HARMONIC HARMONIC 0 - 127 HARMONIC position in the wave...
  • Page 40: Adjusting A Wave

    Adjusting a wave Built-in WAVE list WAVE HARMONIC SAW.S This waveform is wave-shaper sawtooth wave. SQR.D This waveform is PWM square wave. SIN.S This waveform is wave-shaper sine wave. SIN.D This waveform is modulating duty cycles of sine wave. SQR.S This waveform is wave-shaper square wave.
  • Page 41 Adjusting a wave WAVE HARMONIC This waveform is summing additive and osc synced overtone to HRM.1 sawtooth wave. This waveform is summing additive and FM modulation overtone to HRM.2 HRM.1 wave. CL.FM This waveform is FM modulating to digital clipped sine wave. FRML This waveform is wave-folding and clipping sine wave.
  • Page 42: Adjusting A Structure

    Adjusting a structure MOD assign and number of OSC change when changing structures. Structures that have mod assigned to HARMONIC have multiple OSC outputs represented by a "Yin Yang". The Yang(black) oscillator HARMONIC position is modulated in a positive direction, and Yin(white) oscillator HARMONIC position is modulated in negative direction.
  • Page 43: Changing A Structure

    Adjusting a structure Changing a structure DRONE 1 DRONE2 PAD1 MOD ➡ detune MOD ➡ HARMONIC MOD ➡ HARMONIC Yang OSC : 2 Yang OSC : 1 Yang OSC : 1 Yin OSC : none Yin OSC : 1 Yin OSC : 2 This structure is for Drone This structure is for Drone This structure is for Pad...
  • Page 44: Adjusting A Structure

    Adjusting a structure Adjusting a structure OSC Pitch /Operator ratio MOD rate (ATMOS2) PITCH Pitch -240 - 0 - 240 0 - 127 0.50 - 15.99(ATMOS2) Adjusts OSC pitch. When Adjusts speed of MOD using ATMOS2, it adjusts LFO. amount of FM modulation. OSC balance/ OSC detune/ FM modulation amount...
  • Page 45: Changing Mod Shape

    Adjusting a structure Changing MOD shape Press MOD SHAPE. func Wave - Mod VALUE SINE Sine wave SQAR Square wave Triangle wave Sawtooth wave R.SAW Reverse sawtooth wave Random wave S.RND Smooth random wave Logarithmic wave R.LOG Reverse logarithmic wave PL.10 10%...
  • Page 46: Renaming Wave Name

    Renaming WAVE name Renaming a WAVE Press + WAVE to select WT.RN. func W T . R N Turn VALUE to select WAVE to rename, and press Press to move D O N E the cursor left and right, and turn VALUE to select characters.
  • Page 47: Adjusting Noise Layer

    Adjusting NOISE layer 8 selected ambient sounds are available on the Noise layer and it can be mixed with white noise, modulated and have their pitch tweaked to add a unique space to your sound. The MOD is assigned to PITCH knob. Up to 8 sec stereo sampling (16bit-32kHz) via the line input is lets you change them to your own textures.
  • Page 48: Adjusting Noise Balance

    Adjusting NOISE layer Adjusting noise balance Turn HARMONIC knob Harmonic HARMONIC 63 - CNTR - 63 Sets balance between white noise and noise sample. Changing sample playback mode Turn structure knob shift structure    shift Playback mode Plays noise sample once while SHOT the key is pressed.
  • Page 49: Sampling

    Sampling Overview Ambient Ø can save recorded samples in 8 slots. Activating NOISE REC mode Press + NOISE REC to select NS.RC. func N S . R C Sample slot selection Press to select samples. Sounds can be checked by playing the keys on the keyboard.  ...
  • Page 50: Sampling - Recording

    Sampling – Recording Connect the output of the Press again. equipment you want to re-   will light red and record- cord to the Ambient Ø LINE ing will automatically start when a signal is input.   R E C ・...
  • Page 51: Sampling Settings

    Sampling settings The following settings are used for sampling. Setting auto recording Press + NOISE REC to select A.R.LV. func A . R . L V   Turn VALUE.   This can be set to OFF or the input signal level that starts record- ing automatically ( −...
  • Page 52: Setting Crossfading Curve

    Sampling settings Setting crossfading curve NPress + NOISE REC key to func X . C R V select X.CRV. Turn VALUE. X fade curve VALUE Crossfading expornentialy following to setting in X-Fade time. Crossfading Linearly following to setting LINE in X-Fade time.
  • Page 53: Exporting/Importing Samples

    Exporting/importing samples Recorded samples can be exported to or imported from a PC, Mac or similar device by MIDI. See page 91 for details about connection. Exporting a single sample Press + NOISE func N S . E X   multiple times to select NS.EX. Turn VALUE to select a slot to export.
  • Page 54: Renaming Samples

    Renaming samples Renaming samples Press + NOISE to select NS.RN. func N S . R N Turn VALUE to select a slot to rename. Press to move   the cursor left and right,   and turn VALUE to select characters.  ...
  • Page 55: Step Sequencer Overview

    Step sequencer overview Overview The Ambient Ø step sequencer can play multiple steps in order (a sequence) with performance and parameter data. Steps contain note data and STEP parameter data. Sequences contain multiple steps. 10 11 12 13 14 15 16 Sequences play in order from the first step.
  • Page 56: Creating Sequences - Preparation

    Creating sequences – Preparation Selecting Layers and setting sounds Press one button to select the Layer for sequence creation. ・ If the maximum polyphony is exceeded, notes will be turned off starting with notes on the lowest priority Layer. (Priority is Layer 1 >...
  • Page 57: Creating Sequences - Settings

    Creating sequences – Settings Setting the note length of one step Press NOTE. func VALUE to select the note length. Note VALUE Octuple whole note (Maxima) Quadruple whole note (Longa) Triple whole note Double whole note (Breve) Whole note Half note 1/.4 Dotted quarter note Quarter note...
  • Page 58: Creating Sequences - Step Recording

    Creating sequences – Step recording Using step recording, sequences can be created in great detail while playback is stopped. Basic operations When stopped, press (lights red). Press at the step where you want to input a note.   The LED for the current step will blink. The LEDs for steps that already have notes will light.
  • Page 59: Selecting Steps 17 And Higher

    Creating sequences – Step recording Selecting steps 17 and higher While step recording, if the sequence length is longer than 16 steps press to select steps 17 and higher. To select steps 1–16, press the 1/3 button. To select steps 17–32, press the 2/4 button. To select steps 33–48, press the 1/3 button twice.
  • Page 60: Clearing Steps

    Creating sequences – Step recording Clearing steps Press During step recording, only the note information for that step will be cleared. Copying steps During step recording, press to select the step to copy. Press + COPY. func C O P Y Press to select the paste destination step.
  • Page 61: Sequence Extending Copy Function (Duplicate)

    Creating sequences – Step recording Sequence extending copy function (duplicate) You can duplicate a sequence you've created to double it's length. Select the layer of the sequence you want to make an extended copy by pressing Press LENGTH . func While pressing , turn VALUE to duplicate it 2x (or 4x).
  • Page 62: Enabling Tied-Note (Long Sound) Input

    Creating sequences – Step recording Tied-notes (long sounds) can be input with the Ambient Ø. Enabling tied-note (long sound) input Press func The button will light red, and tied-note input will be enabled. Inputting tied-notes (long sounds) When stopped, press (lights red) to start step recording. Press at the step where you want to start note input.
  • Page 63: Creating Sequences - Real-Time Recording

    Creating sequences – Real-time recording Sequences can be created in real time while playing the keyboard. Basic operations After pressing , press   The Pattern Palette will start playing, so play the keyboard when you want to input notes. ● ❶...
  • Page 64: Overwriting To Steps Real-Time

    Overwriting to steps real-time (overwrite mode) By using overwrite mode,recording overwrites new playing without sounding recorded notes. It is useful for build up your performing with looping. Press (lights orange) and press func   The Pattern Palette will start playing, so play the keyboard when you want to input notes.
  • Page 65: Turning The Metronome On/Off

    Creating sequences – Real-time recording Turning the metronome ON/OFF Press METRO to turn ON/OFF. func Adjusting the metronome volume Press + SETTING - METRO to select VOL. func V O L Turn VALUE to adjust the metronome volume. Metronome VALUE 0 - 15 Setting a pre-count Press...
  • Page 66: Creating Sequences - Direct Recording

    Creating sequences – Direct recording With direct recording, notes can be input on steps directly when both stopped and during playback. This is particularly suitable for building up sequences while performing by directly inputting notes during playback. Basic operations Press and hold for the position where you want to input a note.
  • Page 67 Creating sequences – Direct recording ・ By pressing while step recording, pages with steps 17 and higher can be selected if the sequence is longer than 16 steps. To select steps 1–16, press the 1/3 button. To select steps 17–32, press the 2/4 button. To select steps 33–48, press the 1/3 button twice.
  • Page 68: Creating Sequences - Settings

    Creating sequences – settings Transpose Press TRANSPOSE. func Turn VALUE to transpose KEY. Transpose -12 - 12 (in semitone) ・ If you use the Transpose function while the Pattern Palette is playing, changes will not take affect unitl the beginning of the Pattern Palette is reached.
  • Page 69: Parameter Locking

    Parameter locking The Ambient Ø has a parameter locking function that can record knob operations to steps. This allows sounds to be changed over time and is useful for creating Pattern Palettes with great expressiveness. Parameter locking data can be input in the following three ways. Direct input Turn knobs while pressing in this fundamental method of...
  • Page 70: Parameter Locking - Direct Input

    Parameter locking – Direct input Turn parameter locking on Recording knob operations Press LOCK (lights green). While pressing , turn knobs. ● ❷ ● ❶ ● ❷ ・ By pressing before directly inputting parameter lock data, pages with steps 17 and higher can be selected if the sequence is longer than 16 steps.
  • Page 71: Parameter Locking - Real-Time Input Inputting In Real Time (Parameter Recording)

    Parameter locking – Real-time input Inputting in real time (parameter recording) Press rec (lights red). func Press to play the Pattern Palette. Turn knobs and record the changes. Press LOCK, making it light green, to end real-time input. ● ❹ ●...
  • Page 72: Parameter Locking - Sound Locking Input

    Parameter locking – Sound locking input Turn sound locking on Recording note input and parameter lock data at Press LOCK twice (lights orange). the same time While pressing , play the keyboard. ● ❶ ● ❷ ● ❷ ・ In this example, direct recording is used for note input. The sound locking function can also be used with step recording and real-time recording in the same manner.
  • Page 73: Sequence Effects

    Sequence effects The Ambient Ø has sequence effect functions, Random that can ran- domize phrases. Random Press RND SEQ. func   When this is on, a randomized sequence will be played back   Press RND SEQ again to turn the random function off. func Random settings The smallest unit used for randomization during random playback can...
  • Page 74: Deleting Sequences

    Deleting sequences Clearing steps Press   The note and parameter lock data from that step will be cleared. ・ While pressing , steps that have parameter lock data blink red. ・ When recording notes ( button lit red), only note data will be cleared.
  • Page 75: Pattern Palette Saving

    Pattern Palette saving Sequences created on every Layer can be saved as Pattern Palettes. Saving Pattern Palettes Press func save Press D O N E   DONE will appear, and it will be saved. Changing the save destination or copying the Pattern Palette Press func save...
  • Page 76: Pattern Palette Renaming

    Pattern Palette renaming Renaming Pattern Palettes Press + PTN multiple times to func P T . R N   select PT.RN (Pattern Rename).   VALUE to select the Pattern Palette for renaming, and press   N A M E to move the cursor left Cursorpositionblinks  ...
  • Page 77: Tempo Overview

    Tempo overview The Ambient Ø has two BPM modes. Pattern Palette BPM mode Whenever a different Pattern Palette is selected, the BPM is reset using the tempo saved in that Pattern Palette. Global BPM mode The current global BPM value will continue to be used even when a different Pattern Palette is selected.
  • Page 78: Line In Settings

    LINE IN settings Changing the gain Press + LINE IN to select GAIN. func G A I N Turn VALUE to change the gain. Gain VALUE MUTE – 127 Setting mono/stereo Press + LINE IN to select MONO. func M O N O Turn VALUE to switch between ON and OFF.
  • Page 79: Line In Settings

    LINE IN settings Setting the send amount to the shimmer Press + LINE IN and select → SM. func - ) S M Turn VALUE to change the send amount. SHIMMER SEND VALUE Shimmer is not applied to LINE IN. Adjusting amount of send to shimmer.
  • Page 80: Clock Synchronization With External Devices - Clock Settings

    Clock synchronization with external devices — Clock settings Overview The Ambient Ø has the following synchronization capabilities. SYNC Use the SYNC IN/OUT jacks to connect and synchronize with devices that support SYNC (including the Korg Volca series). MIDI Use the MIDI IN/OUT jacks to connect and synchronize with devices that support MIDI.
  • Page 81: Setting The Clock Source

    Clock synchronization with external devices — Clock settings Setting the clock source When set to INT (internal), the Ambient Ø acts as a clock master. When not set to INT, the external device will be treated as the clock master. Press + CLOCK to select SRC.
  • Page 82: Setting Sync In Polarity

    Clock synchronization with external devices — Clock settings Setting SYNC IN polarity Press + CLOCK and select S.I.PO. func S . I . P O Turn VALUE to set the polarity. Polarity – Sync In VALUE Synchronize with falling of sync signal FALL Synchronize with rising of sync signal RISE...
  • Page 83: Clock Synchronization With External Devices - Connection Examples

    Clock synchronization with external devices — Connection examples LIVEN Ambient Ø as clock master SYNC IN MIDI IN INPUT Volcaseries MIDIdevice POseries TX.CK set to ON ( → P.87) A.OUT set to ON ( → P.81) SRCsetto...
  • Page 84: External Device As Clock Master

    Clock synchronization with external devices — Connection examples External device as clock master Make only one device the clock master SYNC OUT MIDI OUT OUTPUT Volcaseries MIDIdevice POseries SRCsetto SRCsetto SYNC MIDI SRCsetto LN.IN...
  • Page 85: Bridging Clock Signals To A Different Connector From An External Device Acting As The Clock Master

    Clock synchronization with external devices — Connection examples Bridging clock signals to a different connector from an external device acting as the clock master Make only one device the clock master SYNC OUT MIDI OUT OUTPUT Volcaseries MIDIdevice POseries SRCsetto SRCsetto SYNC MIDI...
  • Page 86: Midi

    MIDI Setting channels for transmitting and receiv- ing MIDI Press + MIDI CH, and select the Layer for func L 1 . c h   which you want to set the MIDI channel.   Turn VALUE to set the channel. L 4 .
  • Page 87: Setting The Midi Channel Used To Output Keyboard Playing

    MIDI Setting the MIDI channel used to output key- board playing Press + MIDI CH and select O.CH. func O . C H Turn VALUE to set it. MIDI Channel - Out VALUE TRCK (Layer), AUTO Turning control change transmission on/off Press + MIDI and select TX.CC.
  • Page 88: Setting Midi Out

    MIDI Setting MIDI OUT Press + MIDI and select M.OUT. func M . O U T Turn VALUE to set MIDI OUT. MIDI OUT VALUE OUT, THRU Setting MIDI command transmitting and re- ceiving Press + MIDI and select M.CMD. func M .
  • Page 89: Turning On/Off Active Sensing Reception

    MIDI Turning on/off active sensing reception Press + MIDI and select RX.AS. func R X . A S Turn VALUE to set it to on/off. Active Sensing – Receive VALUE ON, OFF Setting the channel for transmitting and re- ceiving program changes Press + MIDI and select PC.CH.
  • Page 90: Turning On/Off Program Change Reception

    MIDI Turning on/off program change reception Press + MIDI and select RX.PC. func R X . P C Turn VALUE to set it to on/off. Program Change – Receive VALUE ON, OFF...
  • Page 91: Exporting/Importing User Data

    Exporting/importing user data Connecting – Exporting/importing to/from a PC/Mac PC/Mac Recommended MIDI applications interface  PC   MIDI-OX MIDI OUT MIDI IN  Mac   SysEx Librarian Connecting – Exporting/importing to/from an- other LIVEN LIVEN MIDI OUT MIDI IN...
  • Page 92: Exporting A Single Pattern Palette

    Exporting/Importing user data Exporting a single Pattern Palette Select the Pattern Palette you want to export. ( → P.15) Press + PTN and select PT.EX. func P T . X P Set your PC to receive MIDI data. Press D O N E ・...
  • Page 93: Backing Up All User Data At Once

    Exporting/Importing user data Backing up all user data at once Press + the POWER switch to turn on the Ambient Ø. Turn VALUE to select EXPT. E X P T Press D O N E ・ The step LEDs show the progress. (They light from in order.
  • Page 94: Restoring (Importing) User Data

    Exporting/Importing user data Restoring (importing) user data Press + the POWER switch to turn on the Ambient Ø. Turn VALUE to select IMPT. I M P T Press . This makes the unit ready to receive data. Start exporting from the sending device. When SAVE appears on the display S A V E after receiving completes,...
  • Page 95: Backing Up All Noise Sample Data At Once

    Exporting/Importing user data Backing up all NOISE sample data at once Press + the POWER switch to turn on the Ambient Ø. Turn VALUE to select N.B.EX. N . B . E X Press D O N E ・ The step LEDs show the progress. (They light from in order.
  • Page 96: Restoring (Importing) Noise Sample Data

    Exporting/Importing user data Restoring (importing) NOISE sample data Press + the POWER switch to turn on the Ambient Ø. Turn VALUE to select N.B.IM. N . B . I M Press . This makes the unit ready to receive data. Start exporting from the sending device.
  • Page 97: System Settings

    System settings Setting the battery type Press + SYSTEM to select BATT. func B A T T Turn VALUE to select the battery type. Battery VALUE Alkaline dry cell ALKL Nickel-metal hydride rechargeable NIMH Lithium dry cell L THM ・ Please set this correctly because it effects operation time. ・...
  • Page 98: Changing Mute Mode

    System settings Changing mute mode Press + SYSTEM to seletct MT.MD. func M T . M D Turn VALUE to change mute mode. Mute Mode VALUE Mute all sound of muted Layer. Mute only notes from sequencer. Layers can still be played by keyboard or external MIDI controllers.
  • Page 99: Setting Knob Movement Behavior

    System settings Setting knob movement behavior Press to set whether or not latching is used for knob func latch operation. Latch When a knob is moved, Jump the parameter changes immediately. The knob does not affect the parameter value until its position reaches the value Latch saved in the Pattern Palette,...
  • Page 100: Restoring To Factory Default Settings (Factory Reset)

    ・ This will not restore sample waveform data to the factory de- fault. To restore the sample waveform data, download it from the SONICWARE website and import it. Checking the system versions Press and hold + POWER switch to V E R  ...
  • Page 101: Updating The Firmware

    System settings Updating the firmware Press and hold + the POWER switch to shift U P D T   turn on the Ambient Ø.   Transmit the firmware (Sys Ex data) from R C V   a PC/Mac.   ・ The step LEDs show the progress of data transmission. (They light from in order.
  • Page 102: Error Codes

    System settings Error codes System error ER. 1 0 Low battery ER. 1 1 Data receiving error ER. 2 0 Invalid data ER. 2 1 No need to update (Boot) ER. 2 2 Update Failed ER. 3 0...
  • Page 103: Appendix

    Appendix Figure1. Sound architecture...
  • Page 104: Specifications

    Specifications ・Note Hold function ・ 128 Sound Pattern Palettes (incl. 16 types of preset palettes) ・Mixing including level/pan for each layer ・Layer (Sound) copy and paste function ・ Tune All function changes the pitch of all layers ( ±1 octave in 20-cent steps, adjust- able in 1-cent step) ・...
  • Page 105 Specifications 9 types of high-quality reverb (Send amount to reverb and shimmer adjustable per layer) ・Small.L ・Small.M ・Small.H ・Large.L ・Large.M ・Large.H ・Infinity.L ・Infinity.M Effects ・Infinity.H 6 types of diverse master effects ・Tape Delay ・Reverse Delay ・Overdrive ・Bit/Rate Crush ・Tilt EQ ・Stereo Chorus [Sequencer] ・4 tracks (1 track on each layer)
  • Page 106 Specifications < Audio in > ・LINE IN (stereo 3.5mm mini-jack) ・Compatible with Teenage Engineering Pocket Operator Series SYNC IN < Audio out > ・Stereo line out (stereo 3.5mm mini jack) ・Headphone out (stereo 3.5mm mini jack) ・Compatible with Teenage Engineering Pocket Operator Series SYNC OUT ・Built in speaker <...

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