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Effect Type List; Effect Parameter List - Yamaha CS2x Data List

Control synthesizer
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Effect Type List

Reverb Types
Following are descriptions of the Reverb types.
No.
MSB
LSB
Effect Type
0
00H
00H
NO EFFECT
Effect is off
1
01H
00H
HALL 1
Reverb simulating the reverberance of a hall
2
01H
01H
HALL 2
Reverb simulating the reverberance of a hall
3
02H
00H
ROOM 1
Reverb simulating the reverberance of a room
4
02H
01H
ROOM 2
Reverb simulating the reverberance of a room
5
02H
02H
ROOM 3
Reverb simulating the reverberance of a room
6
03H
00H
STAGE 1
Reverb suitable for solo instruments
7
03H
01H
STAGE 2
Reverb simulating the reverberance of a room
8
04H
00H
PLATE
Reverb simulating a metal plate reverb device
9
10H
00H
WHITE ROOM
Unique short reverb with a slight initial delay
10
11H
00H
TUNNEL
Simulation of a cylindrical space extending to left and right
11
12H
00H
CANYON
Simulation of an imaginary sound space extending without limits
12
13H
00H
BASEMENT
Reverb with unique resonance after a slight initial delay
Chorus Types
Following are descriptions of the Chorus types.
No.
MSB
LSB
Effect Type
0
00H
00H
NO EFFECT
Effect is off
1
41H
00H
CHORUS 1
Standard chorus effect. Gives the sound a natural spaciousness.
2
41H
01H
CHORUS 2
Standard chorus effect. Gives the sound a natural spaciousness.
3
41H
02H
CHORUS 3
Standard chorus effect. Gives the sound a natural spaciousness.
4
41H
08H
CHORUS 4
Standard chorus effect. Gives the sound a natural spaciousness.
5
42H
00H
CELESTE 1
This effect uses a three-phase LFO to create modulation and spaciousness
6
42H
01H
CELESTE 2
This effect uses a three-phase LFO to create modulation and spaciousness
7
42H
02H
CELESTE 3
This effect uses a three-phase LFO to create modulation and spaciousness
8
42H
08H
CELESTE 4
This effect uses a three-phase LFO to create modulation and spaciousness
9
43H
00H
FLANGER 1
An effect reminiscent of a jet airplane
10
43H
01H
FLANGER 2
An effect reminiscent of a jet airplane
11
43H
08H
FLANGER 3
An effect reminiscent of a jet airplane
12
44H
00H
SYMPHONIC
Additional stages are added to the modulation of CELESTE
13
57H
00H
ENSEMBLE DETUNE
A chorus effect without modulation created by adding a slightly pitch-shifted sound
14
48H
00H
PHASER 1
Adds modulation by cyclically changing the phase
Variation Types
n When the effect type is set to Effect OFF while the Insertion effect is
used, no sound is output. If you don't want to use the Variation effect,
select Thru to pass the signal through the Variation effect without applying
any effect.
Following are descriptions of the Variation types.
No.
MSB
LSB
Effect Type
0
00H
00H
NO EFFECT
Effect is off
1
0H1
00H
HALL 1
Reverb simulating the reverberance of a hall
2
01H
01H
HALL 2
Reverb simulating the reverberance of a hall
3
Reverb simulating the reverberance of a room
02H
00H
ROOM 1
4
02H
01H
ROOM 2
Reverb simulating the reverberance of a room
5
02H
02H
Reverb simulating the reverberance of a room
ROOM 3
6
03H
00H
STAGE 1
Reverb suitable for solo instruments
7
03H
01H
STAGE 2
Reverb suitable for solo instruments
8
04H
00H
PLATE
Reverb simulating a metal plate reverb unit
9
10H
00H
WHITE ROOM
Unique short reverb with a slight initial delay
10
11H
Simulation of a cylindrical space extending to left and right
00H
TUNNNEL
11
12H
00H
CANYON
Simulation of an imaginary sound space extending without limits
12
13H
00H
BASEMENT
Reverb with unique resonance after a slight initial delay
13
05H
00H
DELAY L,C,R
An effect which generates three delays: L, R and C (center)
14
06H
00H
DELAY L,R
An effect which generates two delays, L and R, and provides two feedback delays
15
Two delays (L and R) and independent feedback for L and R
07H
00H
ECHO
16
08H
00H
CROSS DELAY
This effect crosses the feedback of two delays
17
09H
00H
An effect which produces only the early reflections of reverb
ER 1
18
09H
01H
ER 2
An effect which produces only the early reflections of reverb
19
0AH
00H
GATE REVERB
Simulation of gated reverb
20
0BH
00H
REVERSE GATE
Simulation of gated reverb played backward
21
14H
00H
KARAOKE 1
Echo for karaoke
22
14H
Echo for karaoke
01H
KARAOKE 2
23
14H
02H
KARAOKE 3
Echo for karaoke
24
41H
00H
CHORUS 1
Standard chorus effect. Adds natural spaciousness.
25
41H
01H
CHORUS 2
Standard chorus effect. Adds natural spaciousness.
26
41H
02H
CHORUS 3
Standard chorus effect. Adds natural spaciousness.
27
Standard chorus effect. Adds natural spaciousness.
41H
08H
CHORUS 4
28
42H
00H
CELESTE 1
An effect which uses a 3-phase LFO to add modulation and spaciousness
29
42H
01H
An effect which uses a 3-phase LFO to add modulation and spaciousness
CELESTE 2
30
42H
02H
CELESTE 3
An effect which uses a 3-phase LFO to add modulation and spaciousness
31
42H
08H
CELESTE 4
An effect which uses a 3-phase LFO to add modulation and spaciousness
32
43H
00H
FLANGER 1
An effect reminiscent of a jet airplane
33
43H
01H
FLANGER 2
An effect reminiscent of a jet airplane
34
43H
An effect reminiscent of a jet airplane
08H
FLANGER 3
35
44H
00H
SYMPHONIC
Additional stages are added to the modulation of CELESTE
36
57H
00H
ENSEMBLE DETUNE
A chorus effect without modulation created by adding a slightly pitch-shifted sound
37
58H
00H
AMBIENCE
An effect that blurs the location of the sound to add spatial width
38
45H
00H
ROTARY SPEAKER
Simulation of a rotary speaker
39
2WAY ROTARY SPEAKER
Simulation of a rotary speaker
56H
00H
40
46H
00H
TREMOLO
An effect which cyclically modulates the volume
41
47H
00H
AUTO PAN
An effect which cyclically moves the sound left/right and front/back
42
48H
00H
PHASER 1
Cyclically changes the phase to add modulation
43
48H
08H
PHASER 2
Cyclically changes the phase to add modulation
DISTORTION
44
49H
00H
Adds a hard-edged distortion
45
49H
01H
COMP+DISTORTION
Since a compressor is provided in the initial stage, even distortion is produced regardless of the input level
46
4AH
OVER DRIVE
Adds mild distortion
00H
47
4BH
00H
AMP SIMULATOR
Simulates a guitar amp
48
4CH
00H
3BAND EQ(MONO)
Mono EQ with low, mid and high equalization
49
4DH
00H
2BAND EQ(STEREO)
Stereo EQ with low and high equalization. Ideal for the drum part.
50
4EH
00H
AUTO WAH(LFO)
Cyclically changes the center frequency of a wah filter
51
AUTO WAH+DIST
The output of AUTO WAH is distorted by DISTORTION
4EH
01H
52
4EH
02H
AUTO WAH+ODRV
The output of AUTO WAH is distorted by OVERDRIVE
53
52H
00H
TOUCH WAH 1
The level of the input will modify the center frequency of the wah filter
54
52H
01H
TOUCH WAH 2
The level of the input will modify the center frequency of the wah filter
55
52H
02H
TOUCH WAH+DIST
The output of TOUCH WAH is distorted by DISTORTION
TOUCH WAH+ODRV
56
52H
08H
The output of TOUCH WAH is distorted by OVERDRIVE
57
50H
00H
PITCH CHANGE 1
This effect changes the pitch of the input signal
58
50H
PITCH CHANGE 2
This effect changes the pitch of the input signal
01H
59
51H
00H
HARMONIC ENHANCER
This effect adds new overtones to the input signal to make it stand out
60
53H
00H
COMPRESSOR
Limits the output when the input signal exceeds a specified level. Can also add a sense of attack to the sound.
61
54H
00H
NOISE GATE
Gates the input when the input signal falls below a specified level.
62
55H
00H
VOICE CANCEL
Attenuates the vocal part of a recording on CD etc.
63
THRU
Bypass without applying an effec
40H
00H

Effect Parameter List

n The parameter depth marked with a
Features
Features
Features
21
Sound Control Knob or Foot Controller when properly assigned.
The parameter numbers at far left correspond to the parameter suffix
numbers in MIDI Data Table <1-4> (MIDI Data Format) in the "Data List"
book.
HALL1,HALL2,ROOM1,ROOM2,ROOM3,STAGE1,STAGE2,PLATE
(reverb, variation block)
NO.
Parameter
Display
1
Reverb Time
0.3~30.0s
2
Diffusion
0~10
3
Initial Delay
0.1~99.3ms
4
HPF Cutoff
Thru~8.0kHz
5
LPF Cutoff
1.0k~Thru
6
7
8
9
10
Dry/Wet
D63>W ~ D=W ~ D<W63
11
Rev Delay
0~63
12
Density
0~4
13
Er/Rev Balance
E63>R ~ E=R ~ E<R63
14
High Damp
0.1~1.0
15
Feedback Level
-63~+63
16
WHITE ROOM ,TUNNEL, CANYON
BASEMENT (reverb, variation block)
NO.
Parameter
Display
1
Reverb Time
0.3~30.0s
2
Diffusion
0~10
3
Initial Delay
0.1~99.3ms
4
HPF Cutoff
Thru~8.0kHz
5
LPF Cutoff
1.0k~Thru
6
Width
0.5~10.2m
7
Heigt
0.5~20.2m
8
Depth
0.5~30.2m
9
Wall Vary
0~30
10
Dry/Wet
D63>W ~ D=W ~ D<W63
11
Rev Delay
0~63
12
Density
0~4
13
Er/Rev Balance
E63>R ~ E=R ~ E<R63
14
High Damp
0.1~1.0
15
Feedback Level
-63~+63
16
DELAY L,C,R (variation block)
NO.
Parameter
Display
1
Lch Delay
0.1~1486.0ms
2
Rch Delay
0.1~1486.0ms
3
Cch Delay
0.1~1486.0ms
4
Feedback Delay
0.1~1486.0ms
5
Feedback Level
-63~+63
6
Cch Level
0~127
7
High Damp
0.1~1.0
8
9
10
Dry/Wet
D63>W ~ D=W ~ D<W63
11
12
13
EQ Low Frequency
32Hz~2.0kHz
14
EQ Low Gain
-12~+12dB
15
EQ High Frequency
500Hz~16.0kHz
16
EQ High Gain
-12~+12dB
DELAY L,R (variation block)
NO.
Parameter
Display
1
Lch Delay
0.1~1486.0ms
2
Rch Delay
0.1~1486.0ms
3
Feedback Delay 1
0.1~1486.0ms
4
Feedback Delay 2
0.1~1486.0ms
5
Feedback Level
-63~+63
6
High Damp
0.1~1.0
7
8
9
10
Dry/Wet
D63>W ~ D=W ~ D<W63
11
12
13
EQ Low Frequency
32Hz~2.0kHz
14
EQ Low Gain
-12~+12dB
15
EQ High Frequency
500Hz~16.0kHz
16
EQ High Gain
-12~+12dB
ECHO (variation block)
NO.
Parameter
Display
1
Lch Delay1
0.1~743.0ms
2
Lch Feedback Level
-63~+63
3
Rch Delay1
0.1~743.0ms
4
Rch Feedback Level
-63~+63
5
High Damp
0.1~1.0
6
Lch Delay2
0.1~743.0ms
7
Rch Delay2
0.1~743.0ms
8
Delay2 Level
0~127
9
10
Dry/Wet
D63>W ~ D=W ~ D<W63
11
12
13
EQ Low Frequency
32Hz~2.0kHz
14
EQ Low Gain
-12~+12dB
15
EQ High Frequency
500Hz~16.0kHz
16
EQ High Gain
-12~+12dB
can be controlled by the ASSIGN 1
Value
See Table
Control
0-69
table#4
0-10
0-63
table#5
0-52
table#3
34-60
table#3
1-127
0-63
table#5
0-4
1-127
1-10
1-127
Value
See Table
Control
0-69
table#4
0-10
0-63
table#5
0-52
table#3
34-60
table#3
0-37
table#11
0-73
table#11
0-104
table#11
0-30
1-127
0-63
table#5
0-4
1-127
1-10
1-127
Value
See Table
Control
1-14860
1-14860
1-14860
1-14860
1-127
0-127
1-10
1-127
4-40
table#3
52-76
28-58
table#3
52-76
Value
See Table
Control
1-14860
1-14860
1-14860
1-14860
1-127
1-10
1-127
4-40
table#3
52-76
28-58
table#3
52-76
Value
See Table
Control
1-7430
1-127
1-7430
1-127
1-10
1-7430
1-7430
0-127
1-127
4-40
table#3
52-76
28-58
table#3
52-76

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