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Halex ORB Owner's Manual And Game Instructions page 7

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Halex
Electronic Dartboard
12
COUNT-UP 300
The object of this game is to be the first player to reach the specified point total (300). Point
total is specified when the game is selected.
Each player attempts to score as many points
as possible per round. Doubles and triples count 2 or 3 times the numerical value of each
segment. For example a dart that lands in the triple 20 segment is scored as 60 points. The
cumulative scores for each player will be displayed in the LCD display as the game
progresses.
Additional variations of this game are detailed below.
The rules are the
same except the point total varies as indicated in the number.
COUNT-UP 800
COUNT-UP 900
COUNT-UP 999
COUNT-UP 400
COUNT-UP 700
High Score - 3 Rounds
The rules for this competitive game are simple - Rack up the most points in three rounds.
(nine darts) to win, Doubles and triples count as 2x and 3x that segment's score
respectively. Additional variations of this game are detailed below.
The rules are the
same except the number of rounds varies as indicated in the number.
High Score - 4 Rounds
High Score - 10 Rounds
High Score - 5 Rounds
High Score - 11 Rounds
High Score - 6 Rounds
High Score - 12 Rounds
-7
Hi
-13
Round:
High Score - 8 Rounds
High Score - 14 Rounds
High Score - 9 Rounds
ROUND-THE-CLOCK
-r1 singles
Each player attempts to score in each number from 1 through 20 in order. Each player
throws 3 darts per turn. If a correct number is hit, he/she tries for the next number in
sequence.
The first player to reach 20 is the winner.
The display will indicate which segment you are shooting for. A player must continue
shooting for a segment until it is hit. The display will then indicate the next segment you
should shoot for.
There are many difficulty settings available for this game. Each game has the same rules,
the differences are detailed as follows:
ROUND-THE-CLOCK 5 - Game starts at segment number 5
ROUND-THE-CLOCK 10 - Game starts at segment number 10
ROUND-THE-CLOCK 15 - Game starts at segment number 15
Halex
Electronic
Dartboard
13
Since this game does not utilize point scoring, the double and triple rings count
as single numbers.
We have added some additional levels of difficulty to this game for
those looking for a real challenge!:
ROUND-THE-CLOCK Double - Player must score a Double in each segment from 1
through 20 in order.
ROUND-THE-CLOCK Double 5 - Game starts at double segment 5
ROUND-THE-CLOCK Double 10 - Game starts at double segment 10
ROUND-THE-CLOCK Double 15 - Game starts at double segment 15
ROUND-THE-CLOCK Triple - Player must score a Triple in each segment from 1 through
20 in order.
ROUND-THE-CLOCK Triple 5 - Game starts at triple segment 5
ROUND-THE-CLOCK Triple 10 - Game starts at triple segment 10
ROUND-THE-CLOCK Triple 15 - Game starts at triple segment 15
KILLER
This game will really show who your friends are. The game can be played with as few as
two players, but the excitement and challenge builds with even more players. To start, each
player must select his number by throwing a dart at the target area. The LCD display will
indicate "SEL" at this point. The number each player gets is his assigned number
throughout the game.
No two players can have the same number. Once each player has a
number, the action starts.
Your first objective is to establish yourself as a "Killer" by hitting the double segment of your
number. Once your double is hit, you are a "Killer" for the rest of the game. Now, your
objective is to "kill" your opponents by hitting the "double" of their segment number until all
their "lives" are lost. The last player to remain with lives is declared the winner.
It is not
uncommon for players to "team up" and go after the better player to knock him out of the
game.
DOUBLE DOWN
Each player starts the game with 40 points. The object is to score as many hits in the active
'segment of the current round. The first round, the player must throw for the 15 segment.
If
no 15's are hit, his score is cut in half. If some 15's are hit, each 15 (doubles and triples
count) is added to the starting total. The next round players throw for the 16
segment and hits are added to the new cumulative point total. Again, if no hits are
registered, the point total is cut in half.

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