Radio Shack 1850 Owner's Manual page 10

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When you have set up or modified the position as required,
make sure the W H I T E / B L A C K lights correctly indicate the
side t o move next and then press | S E T U P | to resume play
(the SET UP light will go out).
After you have set up a position always verify it as described
in section 12. Do not enter an illegal position as this may
yield unpredictable results.
Example: To set up a position w i t h white King on E 1 , white
rook on A 1 , black king on D5, and black rook on B2, first
place the pieces on the board. Now press [ SET U P | and
I NEW G A M E I to clear the board. Press I C O L O R I (if
necessary) to turn the W H I T E indicator on. Press <2? and
then press the white King on its square. Press | C O L O R |
(BLACK indicator on) and then the black King on its square.
Now press the i
and then the black Rook on its square.
Press I C O L O R
(WHITE light on) and the white Rook on its
square. Press | SET UP| to return to play mode.
Note: In the above position the computer will permit castling.
If you press | P L A Y | it will castle and capture the black rook
on the next move!
14.
Problem mode
Your computer has a special problem mode (Level H) in which
it will solve chess problems up to mate in 10 moves. Press
I P L A Y I to start computing for checkmate. A corresponding
lamp will light to indicate the depth of computing. In this
mode the computer will only make a move if it can see a
forced mate in 10 moves or less. Complicated moves may
take hours/weeks. Press P L A Y |to stop the search any time you
like.
If the computer finds a forced checkmate it will play the first
move — the "key m o v e " — which will lead to mate. You may
try to defend the position for the opposite side (the side being
checkmated) by entering moves as usual. The computer will
continue playing the checkmating side until the game is over.
If the computer does not find a forced mate for the side it is
playing, it will give a double beep and make no move.
15.
Display Moves
This is a unique feature that allows you t o observe the
"thought process" of the computer. To activate this mode
press | DISPLAY M O V E | . The computer will now show you
the moves it is considering while it computes a move. It will do
this by turning on the FROM square for three seconds and
then the TO square for one second. You can watch how it
changes its mind as it computes deeper. Pressing
| DISPLAY M O V E [ again switches off this feature.
If you wish to interrupt the computer while it is computing a
move simply press | P L A Y
. This does not operate in the
problem mode.

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