Download Print this page
Flame FIRE Manual

Flame FIRE Manual

8 voice percussion synthesizer euro rack module

Advertisement

Quick Links

FLAME
FIRE
8 VOICE PERCUSSION SYNTHESIZER
EURO RACK MODULE
MANUAL
Version 1.00

Advertisement

loading
Need help?

Need help?

Do you have a question about the FIRE and is the answer not in the manual?

Questions and answers

Summary of Contents for Flame FIRE

  • Page 1 FLAME FIRE 8 VOICE PERCUSSION SYNTHESIZER EURO RACK MODULE MANUAL Version 1.00...
  • Page 2: Table Of Contents

    Support 6..VERSION 1.00 RIMSHOT Acknowledgment Master menu 12..CLAP Menu structure Page 13..UNIVERSAL Fire Select (select drum channel) 14..FIRMWARE UPDATE 7..EDIT Menus A,B,CV 15..TROUBLESHOOTING Instrument select Display Set level A,B Menu CV (Velocity, CV) 8..SETUP Menu...
  • Page 3: Short Description

    SHORT DESCRIPTION Thank you for purchasing the FLAME FIRE eurorack module! The module is a full 8-way polyphonic drum and percussion synthesizer. It offers different digital synthesis algorithms, which can be distributed over 8 channels. The sound engine delivers digitally generated sounds that are created with virtual analog synthesis.
  • Page 4: Module Overview

    BASISMODULE I/O XPANDER I/O-JACKS: 2x MIDI-In, 1x MIDI-out (type: TRS-B) 2x CV-In, 5x AUDIO-out KEY: LOAD/SAVE KEYS: PAGE, SELECT, FIRE KEYS MENU / INSTRUMENT DISPLAY / PUSH ENCODER 8 POTENTIOMETER 8x GATE / TRIGGER inputs 8x CV inputs 3x AUDIO-outputs...
  • Page 5 CONNECTION TO THE MODULAR SYSTEM Stereo AUDIO OUT (Modular level 10Vpp) The base module FIRE is delivered with a connected ribbon cable for the Doepfer bus. The wire marked red or blue is -12 volts. It is important to pay attention to the correct polarity when connecting.
  • Page 6: Version

    There are currently only two values in the MASTER menu: "Level" for the overall volume ment directly with the FIRE button to hear changes in the sound (or if there is no exter- of the L-R MAIN output and "Morph" for morphing the entire KIT between the A and B set- nal sequencer for triggering).
  • Page 7: Edit Menus A,B,Cv

    A, B and CV. The sound of the selected channel can be triggered directly with the FIRE button. For each channel, there The EDIT menus are structured in such a way that the names and values of the 8 con- are memory locations A and B for two different (or identical) variants of the same instru- trollers are shown in the display accordingly.
  • Page 8: Setup Menu

    SETUP MENU PAGE 1 (SETUP FIRE FIRMWARE VERSION) USER CV ASSIGN MORPH - Menu MORPH - Page 2 LCDCt: 01..32 LCD contrast Defining the parameter control with the USER1/2 CV inputs. Param: pick/jump Parameter change pick or jump Poti 2 = USER1 Morph 1-8, Main...
  • Page 9 INSTRUMENT ALGORITHM SD: SNAREDRUM HH: HIHAT This algorithm is mainly used for different hi-hat or cymbal sounds. Noisy, filtered and This algorithm is mainly used for different snare drum sounds. But noisy, filtered sounds or dry, dark to light drum sounds can also be produced. metallic sounds with different envelopes can be created.
  • Page 10: Fm-Drum

    INSTRUMENT ALGORITHM FM: FM-DRUM BD: BASSDRUM This algorithm is mainly used for different kickdrum sounds. With HOLD=0 the sound can This algorithm is mainly used for different FM drum or synth sounds. This instrument has the ability to be played tonally over all notes via MIDI (like a monophonic synth voice). be held with the gate length (pressing a button).
  • Page 11: T-Bridge

    INSTRUMENT ALGORITHM TBR: T-BRIDGE RIM: RIMSHOT This algorithm is mainly used for different percussion sounds. This algorithm is mainly used for different drum and percussion sounds. ptAtt ptDec reso cutof drive tune1 Pitch BPF 1 drive dec1 Sample tune2 Level select BPF 2 drive...
  • Page 12: Clap

    INSTRUMENT ALGORITHM CP1: CLAP TOM: TOM This algorithm is mainly used for CLAP sounds. This algorithm is mainly used for different percussion sounds. tnDec cpNum time cpDec tuneM Clap cpCut cpLvl ptAtt ptAmt Osc1 drive Pitch Osc2 nTune noise drive tune2 ptDec Osc3...
  • Page 13: Universal

    INSTRUMENT ALGORITHM UNI: UNIVERSAL This algorithm is mainly used for different snare or kick drum sounds. But noisy, filtered sounds or dry, dark to light drum sounds can also be produced. With HOLD=0 the sound can be held with the gate length (pressing a button).This instrument has the ability to be played tonally over all notes via MIDI (like a monophonic synth voice).
  • Page 14 FIRMWARE UPDATE A computer with a MIDI interface and a SYSEX program is required for a firmware update. For PC we recommend the freeware software MIDI-OX, for MAC the soft- ware “SYSEX LIBRARIAN”. Adapter Typ: MIDI-TRS-B Proceed as follows: Load the firmware file (e.g. FlameFireV1_0a.syx) onto the computer. Only connect the MIDI input 1 of the module directly to the MIDI out of your computer using a MIDI-TRS-B adapter (avoid detours, e.g.
  • Page 15 - make sure that the correct midi output is selected. Very much likely the EDIT buttons A/B/CV are lit - in this menu the FIRE button does not If you use the "SYSEX LIBRARIAN" program as a Mac user, you always receive the work.
  • Page 16 Resolution: DAC: 16Bit, Audio output: +/-5V Updated and additional informations, updates, downloads and more see: Current consumption: +210mA / -70mA http://flame.fortschritt-musik.de Size: Euro format 3U / 22HP 110x128,5x33mm, installation depth: 30mm Expander: 3U / 6HP 110x30x20mm, installation depth: 25mm Acknowledgment For help and assistance big thanks to: Sebastian Preller, Thomas Wagner, Felix Bergleiter, Anne-Kathrin Metzler, Alex4 and Schneiders Büro Berlin.

This manual is also suitable for:

X-fire