Game Display - Sega Outtrigger Instruction Manual

Sega outtrigger video game: instruction manual
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sega-Outrigger-tx
7/18/01
3:00 PM
BASIC CONTROLS
ALTERNATIVE COMMAND SETTINGS
The following diagrams show the main alternative command methods available. Note that each main
method (A, B, etc.) has and additional three types of configuration (e.g., method A1, A2 and A3)
available. Experiment to determine the control device and configuration setting that is right for you.
CONTROLLER
B
UP
Look Up
Look Up
Analog
RIGHT
Look Right
Look Right
Thumb
DOWN
Look Down
Look Down
Pad
LEFT
Look Left
Look Left
*
Move Forward
^
----
Move Right
D-Pad
@
Move Backward
$
----
Move Left
TRIGGER
R
Move Right
Move Forward
TRIGGER
L
Move Left
Move Backward
A
BUTTON
Fire Weapon
Fire Weapon
B
BUTTON
Jump
Jump
X
BUTTON
Toggle Weapon
Toggle Weapon
Y
BUTTON
Toggle View
Toggle View
SUB-DEVICE
The following chart lists the command settings available when using a sub-device, such as the
Dreamcast Mouse, to supplement a main device for gameplay.
TYPE
A
B
C
Fire Weapon
L
L
R
Jump
R
S
L
Toggle Weapon
S
R
S
Toggle View
---
---
---
L
= Left Click
S
= Side Click
6
Page 6
C
D
KEYBOARD
Look Up
*
^
Look Right
Look Down
@
Look Left
$
E
----
Toggle Weapon
Move Forward
----
D
Move Backward
----
Toggle View
S
F
----
Fire Weapon
SPACE
Fire Weapon
Z
Jump
C
Move Backward
Toggle Weapon
Move Right
TAB
Toggle View
---
Move Left
---
Move Forward
D
E
F
G
H
I
J
K
R
S
S
L
L
---
R
R
S
L
R
R
---
L
L
---
L
R
L
---
R
R
---
L
---
---
---
S
S
S
S
S
R
= Right Click

GAME DISPLAY

1 PLAYER MODE
1
2
B
3
Look Up
4
Look Right
Look Down
Look Left
1
POINTS
The current number of points earned.
Move Lef t
2
REMAINING OPPONENTS
Move Right
Indicates the number of opponents you must
eliminate in order to complete the mission.
(Arcade Mode and Mission Mode only)
Jump
3
SIGHT
Use to aim. The shape will vary according to the
weapon used.
4
OPPONENT CURSOR
---
Appears on an opponent when in range. Color
---
indicates when the opponent will attack
(red = imminent). In "Highest Point Total" missions,
the opponent's cursor is always red.
5
TIME
The allotted time remaining. A session will end when
this reaches zero if the mission objectives are not
L
completed.
---
R
L
S
6
RADAR MAP
Shows the position of your opponents (red) relative
to your position (green).
(Arcade and Mission Modes only).
7
STRENGTH GAUGE
Indicates your physical strength. This gauge will
decrease when damage is inflicted by an opponent.
If it reaches zero, your character will go down and
you will restart.
8
WEAPON & AMMO
Indicates the weapon currently in use and amount
of ammo remaining.
9
TOTAL ELAPSED TIME
0
COMBO GAUGE
When an enemy is shot, this gauge turns to green.
Shoot the next enemy before this gauge turns to
earn combo points.
PAUSE MENU
After pausing, select and enter one of the following items:
EXIT MENU
Close the pause menu and continue playing.
KEYCONFIG
Make various device setups.
QUIT GAME
End the current game and return to the title screen.
5
6
7
8
9
0
7

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