Quantum DLT 2000 Handbook page 119

Quantum dlt 2000: user guide
Hide thumbs Also See for DLT 2000:
Table of Contents

Advertisement

One example of how the DLTtape system is being used in a multi-
media application is at a developer and publisher of computer
entertainment software. These games are intricate blends of music,
sound effects, computer graphics, photographs, live action, dia-
logue, and other elements.
Each video game product represents many months of intense
development effort. Game development cycles often overlap, so
that several games may be in development simultaneously.
Hundreds of gigabytes of storage are required to handle these mul-
tiple projects. Of course, backup for this irreplaceable information
is a must. That's why developers rely on DLTtape library systems
and DLTtape cartridges.
Some Time Travel Required
One of the key benefits of DLTtape library systems is that they
enable developers to keep a game's many plot twists and turns in
near-online storage. Should the plot lead down a dead end, devel-
opers need to be able to turn back the clock and pick up the plot
from the point before they went astray.
An even more common occurrence is a situation in which a hard-
ware malfunction corrupts a complex graphics rendering. The
speed of a DLTtape library can allow a developer to quickly reload a
corrupted file. That means a whole team of developers won't be sit-
ting around for several hours waiting to recover the right backup.
Video Editing Applications
In a video editing application, the user – the editor – is usually
working on several projects at once, each involving many gigabytes
of storage. Instead of doing nightly incremental backups and week-
ly full backups, the video editor is actually in a process of constant
QUANTUM DLTtape HANDBOOK
10.15

Advertisement

Table of Contents
loading

Table of Contents