Up to 128 individual control signals may be transmitted to dimmer packs through a single microphone cable and the returned phantom power eliminates the need for AC power cords on NSI controllers. This makes the remote placement of the MC 1616 Lighting Console easy and convenient.
Installation\Setup Power Supply Requirements Power Supply The MC 1616 Lighting Console requires a source of 15 volts DC (at least 250 MA) to operate Requirements satisfactorily. When used with NSI dimming equipment, power is provided through the Micro-Plex microphone cord connection system when connected to the dimmers.
This slider controls the sensitivity of the audio automatic gain control circuit. Adjust for best effect with audio. 14. Chase Rate This Slider controls the speed at which the patterns sequence (chase). NSI CORPORATION Overview Fig. 2 Front Panel MC 1616 Features and Specifications may change without notice Overview Front Panel...
3. AUX DC Power This input jack allows a standard wall transformer rated at 15v DC (at least 200 MA) to provide power to the MC 1616 console. 4. Audio Input This jack accepts a line level audio input signal to synchronize chase and provide audio intensity effects.
Software Revision 1.08 and above General The MC 1616 Lighting Console consists of a manual 16 channel scene, a set of bump buttons, and 16 programmable memories that can be static scenes or chases. The console is designed to allow tailoring to your needs.
Operation Guide Fade Rate Slider Fade Rate The MC 1616 has an autofader to provide automatic crossfades from one pattern or scene to another. The Fade Rate slider determines the speed at which the fade will occur. The Slider fade will happen instantly when this control is in the fully down position and causes increasingly slower fades as the control is raised.
MC 1616 Software Revision 1.08 and above Go Button The Go button causes all lights to fade to the current levels represented by the settings of the Channel Level sliders. The lighting levels will be added to the Pattern scenes and any other active scenes or functions with the greatest level having precedence.
Programming Control Functions Patterns Up to 16 Patterns may be stored in the memory of the MC 1616 and may be recalled at the touch of a button. A Pattern may be either a single scene (static scene) or a sequence of scenes (chase).
Software Revision 1.08 and above Audio Sync An audio signal may be supplied to the MC 1616 console via the phon0 jack located on the back of the unit. The audio signal can be used to synchronize the chases to the beat of the audio and to affect the intensity of predetermined channels.
RESERVED: Memory Lock The entire memory of the MC 1616 can be physically locked to prevent accidental changes to the programmed patterns or scenes. This is highly recommended whenever the console is not expected to be reprogrammed for a period of time.
0 - 15 16 - 31 Note On / Note The MC 1616 will transmit and receive Note On and Note Off data via the bump buttons. Velocity is transformed into channel intensity and note numbers correspond to the following lighting channels.
Memory Dimmer Outputs Input Power Dimensions (HxWxD) Weight (approx.) Specifications Features and Specifications may change without notice MC 1616 Software Revision 1.08 and above approx. 400 total Non-volatile EEPROM (approx. 10 year retention) NSI Micro-plex DMX-512 (optional) 15 volts DC, minimum 250ma.
MC 1616 Software Revision 1.08 and above Checklist Manual mode will not turn off. Tap Sync does not sychronize chase Fade rate intermittent. NSI Technical Services (503) 682-6228 NSI CORPORATION Trouble Shooting Configuration set wrong, see section on Console Configuration.
This warranty is expressly in lieu of all other agreements and warranties expressed or implied except as may be otherwise required by law. Warranty Features and Specifications may change without notice MC 1616 Software Revision 1.08 and above NSI CORPORATION...
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