Analysis of Intel Xeon Processor Frequency Grades and Cache Sizes on Performance Benchmarks White Paper
In the next section, the performance of the system using more graphics-intensive tests using
OpenGL tests like ProE is examined by comparing the performance of the same processors with
two different graphics cards.
ProE 2001i2
The ProE 2001i2 benchmark is comprised of 17 tests. The model used in the benchmark is a
realistic rendering of a complete photocopy machine consisting of approximately 370,000
triangles. The ProE 16 graphics tests, each of which measures a different rendering mode or
feature, include the following, plus a time test:
•
The first three graphics tests measure wire-frame performance using the entire model.
•
The next four tests measure different aspects of shaded performance, using the same model.
Each of these tests executes exactly the same sequence of 3D transformations to provide a
direct comparison of different rendering modes.
•
The next four tests use a subassembly, and compare the two FASTHLR modes, the default
shading mode, and shading with edges. These tests also execute a common sequence of 3D
transformations.
•
The last five graphics tests use two different instances of the model—the first three without
its outer skins (to illustrate the effect of FASTHLR and level-of-detail operations), and the
last two to illustrate complex lighting modes and surface curvature display.
•
The last test is an aggregate of all time, not accounted for by the previous 16 tests, and is a
mix of CPU and graphics operations.
Scores are generated for all 17 tests. Composite numbers are provided for each set of graphics
tests (shaded, sub-assembly, wire-frame, and others) and there is an overall composite score for
graphics and CPU operations.
See Figure 4 for the ProE performance benchmark.
16G1-0302A-WWEN
10