Wild Card Usage Restrictions (Game Versions); The Game Disc Exchange Procedure - Nintendo GameCube Manuallines

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Optical Disc Drive Guidelines

4.2.2 Wild Card Usage Restrictions (Game Versions)

When using wild cards for game versions, there are advantages and disadvantages to using and not
using them (when given explicit instructions). The following are some examples. Please review them
and select one or the other for use.
A When the Game Version is Explicitly Specified
Advantages
The corresponding Game Disc versions have a one-to-one correspondence, so it is sufficient
to debug in that particular combination.
Disadvantages
When there are future version changes, it will be necessary to upgrade the version on both
Game Discs. In other words, if Game Disc 1 specifies Game Disc 2 version 0, and Game Disc
2 was modified to version 1 after it was sold, then once Game Disc 1 had been modified, the
versions on both Game Discs would have to be upgraded and resubmitted.
When a group of friends have their own copies of the same game and the versions are
different and two friends switch Game Discs, they will not work properly when Game Disc 1
and Game Disc 2 are exchanged.
An identifying mark will be required on the label so that the version can be identified.
B When a Wild Card is Used in a Game Version
Advantages
Independent version upgrades can be released at future dates on their own Game Discs.
Game Discs with different versions will keep running when they are used together, so friends
can switch Game Discs without any problems.
Disadvantages
Care is required when releasing future version upgrades. In other words, when upgrading for
example, Game Disc 2, it will be necessary to assure that it can be switched with all of the
Game Disc 1 versions that are out circulating in the market.

4.3 The Game Disc exchange procedure

Below is an outline of the procedure that takes place from the time the player exchanges Game Discs
until the Nintendo GameCube can access the new Game Disc.
1.
The Optical Disc Drive motor is stopped.
2.
The optical disc drive motor is confirmed to be stopped, and a message is displayed telling the
game player to exchange Game Discs (see Section 4.4 "
Switching Game Discs
3.
The system waits until the Disc Cover is opened by the player and then closed.
4.
After the exchange, the Game Disc ID is checked to determine whether it is the proper Game
Disc.
5.
The Game Disc's File Symbol Table (FST) is loaded and access is enabled.
All of these procedures, except for the message display performed in (2), are processed by the
DVDChangeDisk function (See Section 4.6
You can determine the duration of the message displayed in Step 2, by using the DVDGetDriveStatus
function to check the status of the Device Driver. You check the status of the Device Driver using the
same method you use for error handling (see Section 3.4
optical disc drive motor is stopped, the optical disc driver's status is
DVD_STATE_MOTOR_STOPPED. Only display the message in Step 2 when the optical disc driver is
in this state.
If the exchanged Game Disc is not the proper Game Disc, or if there is no Game Disc in the optical
disc drive, then display an appropriate message like those shown in Section 4.4 "
Processing when Switching Game Discs
exchange process by calling the DVDCancel function.
DOL-06-0026-001-A5
Released: 4/18/02
").
"APIs for multi-disc games
". The DVDChangeDisk* function can cancel the Game Disc
Messages and Error Processing when
).
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"How to get the error
12
© 2001-2002 Nintendo of America Inc.
type"). When the
Messages and Error

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