Motorola WIRELESS TELEPHONE User Manual page 71

Digital wireless telephone
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Snood 21
In this solitaire game, you try to use all the cards in a deck
by making combinations of 21 on any of 4 columns. When
a combination of 21 is created, the cards are discarded,
letting you start another combination of 21.
Rules of the game
• Aces are worth either 1 or 11, Jacks, Queens, and
Kings are worth 10, and all other cards are worth the
amount written on their faces.
• You can place a wild card in any non-frozen column
for an automatic 21.
• When the countdown timer reaches 20 seconds, the
word HURRY blinks twice in place of the cards left field.
If the timer reaches zero and there is a card still on the
deck, OUT OF TIME appears in place of the cards left
field for 2 seconds and the game is over.
• The number of cards in a deck depends on the current
level: the first level contains 32 cards (2 complete suits
plus 6 wild cards), the second level contains 45 cards
(3 complete suits plus 6 wild cards), the third and
fourth levels contain 58 cards (all 4 complete suits
plus 6 wild cards)
• When there are no more cards in the deck, you score
200 times the number of cards left in all the columns.
• Every time you place a card, you score 50 points.
• Whenever the total of all the cards placed on a
column is equal to 21, you score 100 times the
column's position (21 on the first column scores 100
points, while 21 on the third column scores 300). Five
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