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STOP AND READ – UNPLUGGING BOARD CONNECTORS WHILE THE MACHINE IS POWERED ON CAN, AND MOST LIKELY WILL, DESTROY THE BOARD! THIS IS NOT COVERED UNDER AMERICAN PINBALL’S WARRANTY AND YOU WILL BE RESPONSIBLE FOR ALL ASSOCIATED REPAIR COSTS. NO EXCEPTIONS.
Service-related questions can be sent via e–mail to service@american-pinball.com. Defective parts need to be sent to American Pinball at the purchaser’s expense, if the defective parts cannot be removed, the entire Pinball Machine will need to be returned to the Distributor for repair or replacement.
BEFORE PERFORMING ANY REPAIR. ANY SUCH REPAIRS SHOULD BE DONE WITH THE LINE VOLTAGE DISCONNECTED. FOR SERVICING TIPS, REFERENCE THE USER MANUAL OR CONTACT AMERICAN PINBALL INC. TECHNICAL SUPPORT. SUBSTITUTION OF PARTS AND EQUIPMENT MAY VOID FCC TYPE ACCEPTANCE. WARNING! EQUIPMENT HAS BEEN TESTED AND FOUND TO COMPLY WITH THE LIMITS FOR A “CLASS A”...
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WARNINGS Only American Pinball authorized parts are to be used. Using ANY unauthorized parts will void all warranties and may cause injury to persons or property. All servicing of equipment must be completed by competent personnel. Pinball machines are complex and present an electrical shock hazard.
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REGIONAL CONTACTS American Pinball Inc. 500 S. Hicks Rd. Palatine, IL 60067 (847) 893-6800 american-pinball.com General questions info@americanpinball.com Service or Warranty requests Service@americanpinball.com 833-API-HELP API Tech Tip Videos https://www.youtube.com/channel/UC9_k0XRo6IbeyeOuQy4Hseg/videos...
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Switch Table …………………………………………………………………………………….. 29 Opto Board Connectors .………………………………………………………………….. Switch Theory ………………………………………………………………………………….. 31 Coil Table …………………………………………………………………………………………. 32 Cabinet Circuit Board Assembly ………………………………………………………. Bottom Playfield PCB and Dip Switch Settings …………………………………. Power Distribution ……..…………………………….……………………………………… 35 LED Board Configuration and Dip switch settings …….……….……………… 36 4 How To Update Game code…………………………………………………………..
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..........Post Locations 1-1….…………………………………………………………………………………………. 2 Rubber Ring Location 1-2…………………………………………………………………………………. Authorized American Pinball Box 2-1..……………………………………………………………… Service Menu 3-1.…………...…..……………………………………………………………………….. 9 Service Menu Navigation Buttons 3-2……………………………………………………………….
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IST OF TABLES ..........Commonly Used Terms 1-1…………….…………………………………………………………...…...
ARE REQUIRED TO UNPACK AND MANEUVER THE MACHINE. TOOLS REQUIRED FOR UNPACKING A pair of scissors or a utility knife is all you will need. To unpack: Your pinball machine should appear in the following corrugated box. Figure 2-1 Authorized American Pinball Box.
UNPACKING CONTINUED Using a pair of scissors or utility knife, carefully cut the bands highlighted with the red arrows. Lay the box down on the “TRUCK THIS SIDE ONLY” side. Remove the 2 pieces of Styrofoam and fold the flap under or cut the whole flap off the box.
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UNPACKING CONTINUED Slide the game completely out of the box (left), and carefully stand the game up (center). Cut the shrink wrap by the front legs and install the legs with the supplied hardware (right). Lay the game down and cut away the shrink wrap covering the rear leg mounting area. Carefully lift the game up.
Open the coin door and move the lockbar handle to the left and pull up on the lockbar. Remove the film from the lockbar. Pull the glass off and follow the instructions under the glass. LEVELING YOUR AMERICAN PINBALL MACHINE Your game is designed to sit at 6.5 degrees. However, depending on the floor, you may have to adjust so that the game is properly leveled left to right and or at the proper pitch.
Have you registered your game? https://www.american-pinball.com/support/register/ Games must be registered prior to receiving any warranty parts Video showing how to register your game: https://youtu.be/LsoqXcbKZzE Note: Settings are occasionally updated. Please refer to American Pinball’s Support site for the most current documentation.
API COCKPIT The service menu contains tests for all the electrical and mechanical functions within the game. Video showing how to use the service menus: https://youtu.be/nKcwKNgNhCw Figure 3-1 Service Menu Table 3-1 Service Menu Icons This includes tests in the following areas ...
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Table 3-1 Service Menu Continued This includes information for the following utilities Clear Balls Utilities Statistic Clear Date and Time Set Restoration of Default Settings The Health Meter Provides a Quick Analysis of the Health Meter Overall State of The Game Green Game has no issues...
TESTS The test menu includes several diagnostic tests for assuring that your machine is operating properly. The Test Menu provides tests for the following items. Switches Coils LEDs Display Table 3-2 Test Menu Icons Switches Coils LEDs Display...
To Access the Test Menu 1. Power on the machine 2. Open the coin door 3. Press the black MENU SELECT button to access the service mode Figure 3-2 Service Menu Navigation Buttons 4. Press the red +/- buttons to move to icons and menu selections. 5.
Table 3-3 API Cockpit Navigation API Cockpit Button Flipper Button Equivalent Functionality Green Press right and left flipper button Back one level simultaneously Exit Red (+) Right flipper Increases through menu by one Advance to the right or down Red (-) Left flipper ...
COIL TESTING To test the coils, you must pull out on the High-Power Interlock switch, just inside the coin door – bottom left – White Knob. While in TESTS - Coil TEST, highlight the coil you want to test, then press the black enter button on the coin door or Start button on the cabinet.
COIN DOOR AND DOLLAR BILL ACCEPTOR INFORMATION ..............Dollar Bill Acceptor (DBA) Any standard up stacker DBA with a bill cassette of 500 or less, operating at 12 Volts DC can be used.
PRICING ADJUSTMENT SETTINGS ................... Pricing adjustment settings address settings related to game unit value, free play and currency management.
Table 3-8 Pricing Adjustment Settings Pricing: Free Play options: ['On','Off'] default: 'Off' Unit Value options: [.1, .2, .25, .5, 1] default: .25 options: 1 Unit = 1 Credit 2 Units for 1 Credit Pricing Plan 3 Units for 1 Credit 4 Units for 1 Credit 2 Units for 1 Credit, 4 for 3 2 Units for 1 Credit, 8 for 5...
STANDARD ADJUSTMENTS SETTINGS ................... Standard adjustments address global options, such as the number of balls per game, tilt settings and replay award settings.
..................The Preset feature allows you to load a profile setting. There are 8 presets available. Note: Presets are subject to change. Refer to American Pinball’s Support page for the most current listings of Presets.
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Table 3-12 Presets Preset: Preset: Preset: Preset: Preset: Preset: Preset: Preset: Extra Extra Easy Medium Hard Competition Home Location Easy STANDARD Attract Mode Sounds Attract Mode Music Tile Warnings Game Restart True True True True False False True False Balls Per Game Maximum Extra Balls Max Initials...
Fig 3-7 Opto Board Connectors Power Connection Subway Scoop Center Ramp Enter Left Ramp Entry Right Ramp Enter Ship Lock 1 Ship Lock 2 SW-16 Board 2 – J6 See Fig 3-5 For the Switch Location Map...
Fig 3-8 Opto Board Schematic Switch Theory Mechanical Switch All mechanical switch lines are “Active Low”0 VDC (Logic Ground) when active (Made). Normally open state (12 VDC) (Not Made). Optos All opto switch lines are “Active High” (12 VDC) when active (Made). Normally open state 0 VDC (Logic Ground) (Not Made).
How To download code to a Microsoft Windows PC 1. Go to www.american-pinball.com/support/updates/ 2. Compare the game version on your machine (in service menu status box) to the most current version available on the site. 3. If your machine is running the most current version of code, enjoy your game! Otherwise, proceed to the next step.
................... To assist in game development and troubleshooting, American Pinball may ask for a copy of the game logs. Make sure your game’s Date and Time are set correctly in the Utilities menu so you can note the date and time the error occurred.
CHAPTER Legends of Valhalla GAME RULES ..............
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9. Raiding Party - once you collect enough warriors there is another mini-wizard mode. Shoot the ball into the ship to begin a raiding party. 3 ball multiball. Map in the display shows you the town you are raiding. Shots re color coded for each town.
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SKILL SHOTS (3) a. Regular skill shot with lane change - plunge the ball to one of the top God of Thunder lanes. Skill-shot adds points. b. Hands free skill shot - awards a weapon and increases the end of ball bonus multiplier. Super-Skill-shot is awarded off plunge around orbit and directly into right ramp.
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Part Number VHR-DOC0022-00 For Support Call Your Distributor 833.API.HELP service@americanpinball.com...
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