Franklin BOOKMAN PDT-440 User Manual

Power dictionary with thesaurus

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License Agreement

READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN
ELECTRONIC BOOK.
YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU
ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH
THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE
RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOK-
MAN ELECTRONIC BOOK AND YOUR PURCHASE PRICE WILL BE
REFUNDED. BOOKMAN ELECTRONIC BOOK means the software
product, hardware, and documentation found in this package and FRANKLIN
means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN ELECTRONIC BOOK remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and non-
exclusive license to use the BOOKMAN ELECTRONIC BOOK on a single FRAN-
KLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN
ELECTRONIC BOOK or of the preprogrammed data stored therein, whether in
electronic or print format. Such copying would be in violation of applicable copy-
right laws. Further, you may not modify, adapt, disassemble, decompile, trans-
late, create derivative works of, or in any way reverse engineer the BOOKMAN
ELECTRONIC BOOK. You may not export or reexport, directly or indirectly, the
BOOKMAN ELECTRONIC BOOK without compliance with appropriate govern-
mental regulations. The BOOKMAN ELECTRONIC BOOK contains Franklin's
confidential and propriety information which you agree to take adequate steps
to protect from unauthorized disclosure or use. This license is effective until ter-
minated. This license terminates immediately without notice from FRANKLIN if
you fail to comply with any provision of this license.
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Table of Contents
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Summary of Contents for Franklin BOOKMAN PDT-440

  • Page 1: License Agreement

    LIMITED USE LICENSE All rights in the BOOKMAN ELECTRONIC BOOK remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and non- exclusive license to use the BOOKMAN ELECTRONIC BOOK on a single FRAN- KLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN ELECTRONIC BOOK or of the preprogrammed data stored therein, whether in electronic or print format.
  • Page 2: Table Of Contents

    Welcome to the world of BOOK- MAN! With this Power Dictionary with Thesaurus you can find over 110,000 dictionary words with 300,000 definitions, 500,000 synonyms, as well as antonyms, Installing Batteries and Installing Book Cards ... 4 Selecting a Book and Using the Color Keys ... 5 Changing the Settings and Viewing a Demonstration ...
  • Page 3: Definitions

    Function Keys Clears to Enter your word . CLEAR Displays the main menus. MENU Displays a thesaurus entry. (red) THES Displays Classmates (green) CLASS Displays the games list. (yellow) GAMES Displays the User list menu. (blue) LIST Exits the book you are reading. CARD Turns your BOOKMAN on or off.
  • Page 4: Installing Batteries And Installing Book Cards

    Installing Batteries Your BOOKMAN, model PDT-440, uses two CR-2032 batteries. Here is how to install or replace them. Warning: When the batteries lose power or are removed from your BOOKMAN, information that you entered in its built-in book, and in an installed book card, will be erased.
  • Page 5: Selecting A Book And Using The Color Keys

    Selecting a Book Once you have installed a book card in your BOOKMAN, you can select which book you want to use. 1. Turn your BOOKMAN on. 2. Press CARD These are sample books. 3. Press to highlight the book you want to use. 4.
  • Page 6: Changing The Settings And Viewing A Demonstration

    Changing the Settings You can adjust the font size, shutoff time, and contrast of this dictionary. The font size is the number of lines of text that appear on screen. The shutoff time is how long BOOKMAN stays on if you forget to turn it off. 1.
  • Page 7: Finding Definitions

    Finding Definitions It’s easy to find definitions in this dictionary. Simply type a word and then press ENTER 1. Press CLEAR 2. Type a word (e.g., acute). You cannot type capitals. To erase a letter, press BACK 3. Press . Or hold ENTER press D.
  • Page 8: Finding Thesaurus Entries

    Finding Thesaurus Entries Each thesaurus entry contains a thesaurus meaning and synonyms for that meaning. Some thesaurus entries also contain antonyms and etymologies. 1. Press CLEAR 2. Type a word (e.g., splendid). 3. Press (red). THES This is its first thesaurus entry. 4.
  • Page 9: Finding Parts Of Words

    Finding Parts of Words If you are uncertain about how to spell a word, type a question mark (?) in place of each unknown letter. To find prefixes, suffixes, and other parts of words, type an asterisk ( ) in a word. Each asterisk stands for a series of letters or spaces.
  • Page 10: Highlighting Words

    Highlighting Words Another way to look up a word is to highlight it in text. 1. At any text, press start the highlight. You can turn off the highlight by pressing BACK 2. Use the arrow keys to high- light a word. 3.
  • Page 11: Finding Confusables

    Finding Confusables Confusables are words that are often confused or that sound alike but are spelled differently. If a word has Confusables, CONF will flash once in the upper right of the screen. 1. Type a word (e.g., rein). 2. Hold and press Each Confusable is followed by an identifying word.
  • Page 12: Saving Words For Study

    Saving Words for Study You can save up to 40 words in the User list for personal study or review. Your User list is saved between sessions unless the batteries run out of power or your BOOKMAN is reset. Here is how to save your first word. 1.
  • Page 13: Changing Game Settings

    Deleting Saved Words You can delete one or all the words in your User list. Here’s how. Deleting One Word 1. Press (blue). LIST 2. Highlight Delete word and press ENTER 3. Highlight a word on the list. 4. Press to delete it.
  • Page 14: Playing The Games

    Playing the Games Now that you have the games set, let’s play. 1. Press (yellow). GAMES 2. Press to highlight a game. 3. Press to start playing. ENTER 4. To exit a game and return to the list of games, press Seeing the Score Your score appears after each round of a game.
  • Page 15: Sending Words Between Books

    Playing the Games This will flash on the screen before each game. The number of possible anagrams is shown on the right side of the screen. Type an anagram and then press to view anagrams you’ve already entered. Hold to shuffle the letters in the selected word.
  • Page 16: Resetting Your Bookman And Specifications

    • batteries: 2 CR-2032, 3-volt • size: 12 x 8.3 x 1.4 cm and then • weight: 3.5 oz. © 1987-1997 Franklin Electronic Publish- ers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved. © 1989 Merriam-Webster, Inc. All rights reserved.
  • Page 17 In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016-4907, within one year of purchase.
  • Page 18 ?* key 9 Anagrams game 14 Arrow keys 6 Asterisks 9 BACK key 8 Backing up 8 Batteries 4 Book cards installing 4 removing 4 Changing settings 6 CLAS message 10 Compare:, using 8 CONF message 11 Confusables 11 Contrast, setting 6 Correcting misspellings 9 Demonstration 6 Font size, changing 6...
  • Page 19 Index with DN key 7, 8 with P key 11 User List adding highlighted words 12 adding words not in dictionary 12 deleting a word from 13 erasing the entire list 13 saving words 12 viewing the list 12 Warranty 17 Word Train game 15 FPB-28053-00 P/N 7201212...

Table of Contents