Playing The Games - Franklin BOOKMAN DMM-2075 User Manual

Electronic book card macquarie dictionary
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Playing the Games

Now that you have the game set, let's play.
1. Hold
and press
Or press
MENU
Games from the Topics menu.
2. Use
or
to highlight a game.
3. Press
to select it.
ENTER
4. Press
when finished.
CLEAR
After a Round...
When you finish a round, you can
find the dictionary entry or thesau-
rus entry of a mystery word, and
see its Confusables, phrases, or in-
flected forms. You may have to
highlight a word first. After a round,
do one of the following:
To...
start a new round
find a dictionary entry
find a thesaurus entry
find inflected forms
find phrases
add word to your list
find Confusables
.
M
and then select
Press...
SPACE
ENTER
THES
INFL
PHRASE
LIST
+
Playing the Games
Anagrams
Anagrams challenges you to find all of
the words that can occur within a given
word. Each letter can only be used as
many times as it appears in the given
word. Each anagram must be a speci-
fied minimum length, which will flash
on the screen before each round. The
number of possible anagrams is shown
on the right side of the screen. Type an
anagram and then press
Use the arrow keys to view the ana-
grams that you have already entered.
Hold
CAP
the letters of the given word. To end
the round and reveal the remaining
anagrams, press
Hangman
Hangman challenges you to guess a
mystery word, indicated by ?'s, one let-
ter at a time. The number of guesses
you have left appears to the right of the
#'s. For a hint, hold
. Note: If you ask for a hint, you will
?
lose the round. To end the round and
reveal the mystery word, press
C
13
ENTER
and press
to shuffle
?
.
?
and press
CAP
.
.
?

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