The Chakra Speed Test; Punishments; Final Round; End Of Game Unsuccessful - Mattel NARUTO SHONEN JUMP'S NINJA CHALLENGE Instructions Manual

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The Chakra Speed Test

GOAL:
To launch 20 projectiles before the time alloted
runs out.
RULES:
• Chunin (easy level) - Longer time frame,
randomly selected, from one minute, thirty
seconds (90 seconds) to three minutes.
• Jonin (hard level) - Shorter time frame,
randomly selected, from 30 seconds to one
minute, thirty seconds (90 seconds).
• Successfully launch 20 projectiles within the
time frame and you are sent to the FINAL
ROUND (see FINAL ROUND, p. 17).
• Only five punishments are allowed (see
PUNISHMENTS below) before you are kicked
out of the game and hear,"Challenge has ended
– Game over!" (see END OF GAME
UNSUCCESSFUL!, p. 18).
TO PLAY:
The game will announce the time frame, for
example: "2 minutes". You will hear "Ready...
Begin!" Use any hand signs or hand sign
sequences to launch the projectiles.
If you make a mistake, you will be punished.
Once punishment is complete, you will hear,
"Continue". Resume playing.
IMPORTANT NOTE:
Even if you do not launch 20 projectiles within
the alloted time, you will still proceed to the
FINAL ROUND (see FINAL ROUND, p. 17), but
your score will not be as high.

PUNISHMENTs

Punishments result when you do not complete
a game, do not correctly obey a command, or
perform any of the following:
• Sliding Hand Sign - This occurs when you try
to press and release multiple sensors, while
holding down another sensor.
Example: Press and hold sensor 'A', then, while
holding sensor 'A', press and release sensor
'D'. Then while still holding sensor 'A', press
sensor 'C'. For more information see section
HAND SIGNS starting on page 6.
• Time Violation - This occurs when you press
and hold any sensor longer than five seconds.
Does not apply to some Secret Hand Signs
(see BONUS FEATURES, p. 19).
• Four Identical Single-Sensor Hand Signs -
The game only allows you to repeat identical
single sensor hand signs THREE times.
Example: 'A, A, A, A'. Press sensor 'A', then
press sensor 'A' again. Repeat. Repeat.
Press the same sensor 4 times in a row and
you will be punished.
• Six Different Single-Sensor Hand Signs -
The game will only allow you to use 5
DIFFERENT single-sensor hand signs in a row.
Example: 'A, B, C, D, A, B'
Press and release sensor 'A',
Then press and release sensor 'B'.
Then press and release sensor 'C',
Then press and release sensor 'D'.
Then press and release sensor 'A'.
Then press and release sensor 'B'.
At the sixth sensor pressed, you will be
punished.
• Four Identical Multi-Sensor Hand Signs
in a Sequence - The game will only allow you
to repeat a multi-sensor hand sign THREE
times in a row.
Example: 'AB', 'AB', 'AB', 'AB'
Press and hold sensor 'A' and then sensor 'B'.
Release. Repeat. Repeat. Repeat.
The fourth time you will be punished.
• Two Identical Hand Sign Sequences - The
game will not allow you to repeat a hand sign
sequence two times in a row.
Example: Perform the hand sign sequence 'AB,
A, C, D, A', and wait two seconds. Repeat this
same sequence and you will be punished.
Punishments are delivered in two ways:
• Verbal Admonishments - The game randomly
selects a negative verbal phrase.
• Physical Consequence - The base unit will
spin around and fire between one and three
projectiles at you.
16
PUNISHMENTs
(continued)
During punishment, your hand sign abilities are
temporarily disabled. After the punishment is
complete you will hear, "Continue", at which
time the game will resume.

FINAL ROUND

Upon successful completion of The Sensei
Command or The Chakra Speed Test, you will
get into the Final Round. At that time the game
will announce, "The Sensei Command or The
Chakra Speed Test Final Round!"
GOAL:
To obey and correctly perform the ONE final
Hand Sign Sequence command within the
given time.
RULES:
• Chunin (easy level) - Longer time frame and a
shorter hand sign sequence to complete. These
are randomly selected from 8 hand signs in 20
seconds to 10 hand signs in 30 seconds.
In the Chunin level you get two chances...
If you make a mistake, you will be punished.
Once punishment is complete, the game will
repeat the same command that was not
correctly executed. If you make a second error,
or time runs out, you will be kicked out of the
game. At that time the game will announce,
"Challenge has ended. Game over!" You will be
taken to End of Game UNSUCCESSFUL! (See
END OF GAME UNSUCCESSFUL! on p. 18.)
• Jonin (hard level) - Shorter time frame and a
longer hand sign sequence to complete. These
are randomly selected from 15 hand signs in 20
seconds to 25 hand signs in 30 seconds.
In Jonin level you will only get ONE chance.
If you make any error, or time runs out, you
will be kicked out of the game. At that time the
game will announce, "Challenge has ended.
Game Over!" You will be taken to End of Game
UNSUCCESSFUL! (See END OF GAME
UNSUCCESSFUL!" on p. 18.)
TO PLAY:
The game will announce the number of hand
signs and the time frame. You will hear for
example, "15 Hand Signs, 20 Seconds...
Ready... Begin!" You must begin within two
seconds. Use any hand signs or hand sign
sequences to complete the command.
If you want to hear the hand
sign sequence instruction
again, press button 3 [
your wrist keypad, before you
hear the word, "Begin!"
IMPORTANT NOTE:
In the Final Round, no projectiles will be
launched until you have completed the entire
command sequence.
SUCCESSFUL COMPLETION: The game will
congratulate you with verbal praise and
announce, "Ultimate Shinobi, You have
Mastered (game title)". All remaining
projectiles will be launched away from you.
(See END OF GAME SUCCESFUL on p. 18.)
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