Mattel NARUTO SHONEN JUMP'S NINJA CHALLENGE Instructions Manual
Mattel NARUTO SHONEN JUMP'S NINJA CHALLENGE Instructions Manual

Mattel NARUTO SHONEN JUMP'S NINJA CHALLENGE Instructions Manual

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COMPLIANCE WITH FCC REGULATIONS (VALID IN U.S. ONLY)
This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference
received, including interference that may cause undesired operation.
This device generates and uses radio frequency energy and if not used properly may cause interference to
radio and television reception. It has been tested and found to comply with the limits set by the FCC which
are designed to provide reasonable protection against such interference.
NOTE: Changes or modifications not expressively approved by the manufacturer responsible for
compliance could void the user's authority to operate the equipment.
Battery Safety Information
In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury or ruin your product. To avoid battery
leakage:
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the product before being charged (if designed to be removable).
• Rechargeable batteries are only to be charged under adult supervision (if designed to be removable).
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries are to be removed from the product.
• The supply terminals are not to be short-circuited.
• Dispose of battery(ies) safely.
• Do not dispose of this product in a fire. The batteries inside may explode or leak.
Protect the environment by not disposing of this product with household waste [2002/96/EC]. Check your
local authority for recycling advice and facilities.
Animated instructions and additional
secret hand sign sequences available online!
Go to:
http://www.narutoninjachallenge.com/j7838
© 2002 MASASHI KISHIMOTO
© 2006 Mattel, Inc., 333 Continental Blvd., El Segundo, CA 90245 U.S.A. All Rights Reserved. Consumer Relations 1 (800) 524-8697 service.mattel.com.
• Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-524-8697. • Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB.
Helpline 01628500303 • Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312. • Mattel East Asia Ltd., Room 1106,
South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. • Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor,
Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.
20
NINJA CHALLENGE
INSTRUCTIONS
Animated instructions and additional
secret hand sign sequences available online!
Go to:
http://www.narutoninjachallenge.com/j7838
Keep these instructions for future reference as they contain important information.
CONTENTS
30X
• Requires 4 "AAA" and 4 "AA" alkaline batteries (not included).
• Gloves are surface washable only. Do not wash in washing machine.
6+
TM
TM
J7838-0920G1

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Summary of Contents for Mattel NARUTO SHONEN JUMP'S NINJA CHALLENGE

  • Page 1 © 2006 Mattel, Inc., 333 Continental Blvd., El Segundo, CA 90245 U.S.A. All Rights Reserved. Consumer Relations 1 (800) 524-8697 service.mattel.com. • Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-524-8697. • Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB.
  • Page 2: Table Of Contents

    BATTERY INSTALLATION / REPLACEMENT TABLE OF CONTENTS 1) Use a Phillips head screwdriver GLOVE (not included) to loosen screw. Battery Installation / Replacement …………………………… 3 2) Remove battery cover. Assembly …………………………………………………………… 4 3) Install 4 new “AAA” batteries in the orientation shown. For longer Get Ready To Play …………………………………………………...
  • Page 3: Assembly

    NOTE: Match number on GET READY TO PLAY ASSEMBLY assembly part (outer ‘flames’) with the identical number on the base unit. Rotate base unit (step 3) to find the next number. Continue as shown until finished. LOAD PROJECTILES BASE UNIT CORRECT LOADING INCORRECT LOADING (Cut-away view)
  • Page 4: Wrist Keypad Controls

    HAND SIGNS GET READY TO PLAY (continued) (continued) NOTE: wrist keypad controls Every time a sensor is pressed, you will hear a “swish” sound effect. The sensor sound effect increases in power, as your Hand Sign sequence increases in length Use the wrist keypad controls to: ON/OFF •...
  • Page 5: Two-Sensor Hand Signs

    EACH OF THE FOLLOWING IS CONSIDERED Two-Sensor Hand Signs - Three-Sensor Hand Signs - 1 HAND SIGN Press three of the four sensors (A, B, C, D) on Press two of the four sensors (A, B, C, D) on SIGN SCORE SIGN SCORE...
  • Page 6: Four-Sensor Hand Signs

    EACH OF THE FOLLOWING IS CONSIDERED Four-Sensor Hand Signs - 1 HAND SIGN Press four of the four sensors (A, B, C, D) on SIGN SCORE SIGN SCORE ABCD = 5 Points CABD = 5 Points the left glove in any of the combinations shown below to execute a four-sensor hand sign.
  • Page 7: Hand Sign Sequences

    TURN ON HAND SIGNS SEQUENCES BASE UNIT Hand Sign Sequences - A Hand Sign Sequence is made of two or more Hand Signs. Example: "A + BA" is a Hand Sign Sequence with two hand signs. "D + BC + A + CD + D" is a Hand Sign Sequence of four hand signs.
  • Page 8: The Way Of The Shinobi

    The Sensei Command THE GAME PATHS WRIST KEYPAD CONTROLS (Shown for reference) GOAL: To obey and correctly execute all verbal You are trying for the Best Time or Highest Score commands within the time alloted. for each game. RULES: The Way of the Shinobi •...
  • Page 9: The Chakra Speed Test

    • Time Violation - This occurs when you press The Chakra Speed Test PUNISHMENTs (continued) and hold any sensor longer than five seconds. GOAL: Does not apply to some Secret Hand Signs To launch 20 projectiles before the time alloted (see BONUS FEATURES, p.
  • Page 10: Pause The Game

    SLEEP MODE WRIST KEYPAD CONTrOLS (Shown for reference) Both the wrist keypad and the base unit will go hear the game say, “3, 2, 1” and go into into SLEEP MODE if nothing is pressed within SLEEP MODE. Press button 2 [ ] to awaken one minute, 30 seconds (90 seconds).

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