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Halex Manchester Owner's Manual And Game Instructions page 14

Electronic dartboard and cabinet, includes cybermatch

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Halex Manchester
Manchester Electronic Dartboard & Cabinet
Manchester
Manchester
COUNT-UP
The object of this game is to be the first player to reach the specified point total. Point total
is specified when the game is selected. Each player attempts to score as many points as
possible per round. Doubles and triples count 2 or 3 times the numerical value of each
segment. For example a dart that lands in the triple 20 segment is scored as 60 points.
The cumulative scores for each player will be displayed in the LED display as the game
progresses.
Adjustable Difficulty Settings for Count-Up include 400, 500, 600, 700, 800, 900, and
999. To change to these more difficult settings, simply press the SELECT button. Each
option is played exactly as outlined above with the exception of the total necessary to win
the game. For example, in Count-Up 500, the first player to reach 500 points is the winner.
HIGH SCORE
The rules for this competitive game are simple - Rack up the most points in three rounds
(nine darts) to win. Doubles and triples count as 2x and 3x that segment's score
respectively.
Adjustable Difficulty Settings for High Score include 4 rounds, 5 rounds, ... 14 rounds.
Each option is played exactly as outlined above with the exception of the number of rounds
in the game. For example, in High Score 7 rounds, the player with the most points after 7
rounds is the winner.
ROUND-THE-CLOCK
Each player attempts to score in each number from 1 through 20 and bullseye in order.
Each player throws 3 darts per turn. If a correct number is hit, he/she tries for the next
number in sequence. The first player to reach 20 is the winner. The display will indicate
which segment you are shooting for. A player must continue shooting for a segment until it
is hit. The display will then indicate the next segment you should shoot for.
There are many difficulty settings available for this game. Each game has the same rules,
the differences are detailed as follows:
ROUND-THE-CLOCK 5 - Game starts at segment number 5
ROUND-THE-CLOCK 10 - Game starts at segment number 10
ROUND-THE-CLOCK 15 - Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count as single
numbers.
We have added some new levels of difficulty to this game for those looking for a real
challenge:
G 0 6 c u p
G 0 6 c u p
3 0 0
3 0 0
G 0 6 c u p
G 0 6 c u p
3 0 0
3 0 0
G 0 7
G 0 7
G 0 7
G 0 7
h s c
h s c
h s c
h s c
G 0 8
G 0 8
r o n
r o n
R 1
R 1
G 0 8
G 0 8
r o n
r o n
R 1
R 1
2 p
2 p
2 p
2 p
3 r
3 r
3 r
3 r
2 p
2 p
2 p
2 p
2 p
2 p
2 p
2 p
14

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