Table of Contents Introduction Game Assembly and Setup 2.1 Unboxing and parts inspection 2.2 Leg installation and backbox assembly 2.3 Pitch and Level adjustments 2.4 Ball Installation 2.5 Tilt Installation and adjustments 2.6 Volume and Amp adjustments 2.7 Power up and first impressions Game Rules and Features Menu System 4.1 Basic Menu Functions...
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Scott Danesi’s second game for Spooky Pinball takes players into a world where anything and everything can happen, and the only two people who have a clue about their environment are a drunken asshole inventor and his grandson. Rick &...
2) Game Assembly and Setup Thank you for purchasing a game from the smallest, happiest, goofiest little pinball company on the planet! Your support means everything to our family and business. Here are a few quick notes to help you get your new game set up. Ideal playfield pitch is 6.5 degrees 2.1 Unboxing and parts inspection Tools required for initial machine assembly...
2.6 Volume and Amp Adjustments #11 - The volume for Rick and Morty is controlled by the two black buttons mounted to the inside of the coin door. The amplifier has been set from the factory. PLEASE DO NOT adjust the amplifier directly.
For more information, apron cards you can print, and links to even more technical info/parts... go to: www.SpookyPinball.com/game-support FOR TECHNICAL HELP, PLEASE EMAIL: Service@SpookyPinball.com FOR SALES HELP, PLEASE EMAIL: Squirrel@SpookyPinball.com You will get a prompt reply. Thanks from the Entire Spooky Pinball family! SPOOKY PINBALL LLC 50 Easy St Benton, WI 53803...
3) Game Rules and Features Here are a few game walkthroughs from the community. Tilt Pinball Forum http://tiltforums.com/t/rick-morty-rulesheet/6391 Layout ● Left outlane - Contains the S in “SLAM”. A ball that rebounds around the left target bank or a misfire from the upper flipper can often wind up in this area, so be careful. ●...
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Skill Shots At the start of a ball, the auto-plunger will fire the ball directly towards the upper flipper for a skill shot opportunity. The Noob Noob target will be lit for 200k while the Garage will be lit for 400k (it increments on successful skill shots - the 2nd successful is 300k / 600k), while a full shot around the side loop will multiply the skill shot values (and yes, you can do this multiple times - good luck…).
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● Get Schwifty: Earth has been chosen to compete on the hit Cromulon reality show Planet Music. Rick and Morty will perform Get Schwifty and it’s your job to sway the Cromulons to vote in the positive with your impressive pinball skills.
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● Scary Terry: Rick and Morty have descended into a dreamworld with real consequences. They’re being chased by Scary Terry (a “legally safe knockoff” of Freddy Krueger) who insists that they can run but cannot hide.
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Dimensions Venture through alternate dimensions by charging the portal gun with enough hits to the spinner (and other regular shots), and then make either garage entrance to shift into the alternate dimension. Visiting 3 dimensions is currently lights an EB, which can be collected at the spinner loop.
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d3d-SLi Slingshot is disabled! Negative d3d-SPn Spinner is disabled! Negative d3d-CRnk Flooble-crank is disabled! Negative d3d-BOx Meeseeks Box is disabled! Negative d3d-F4m Family targets disabled! Negative W3k-LT 1/2 Scoring on the LEFT half! Negative W3k-RT 1/2 Scoring on the RIGHT half! Negative FL-33p Activates all flippers together.
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gR-w0of Where are they, Summer? Feature r5h-0ur Expressions of frustration. Feature sp-0tz It’s like a Hollywood premiere in here. Feature sw-4mpy Watch out for them gators! Feature...
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Megaseeds Megaseeds can only be collected in alternate dimensions, and will light up with orange inserts at random shots each time a new dimension is discovered. Change dimension via the garage for 5 lit megaseeds, the right orbit only lights 3. Each Megaseed adds 5% to the end of ball bonus, which on this game, is determined by what you scored during the course of your ball;...
4) Menu System 4.1 Basic Menu Functions All settings to the game are done via the menu system. From left to right - Back out one step Black (left) - navigate to the left Black (right) - navigate to the right Green - “Go”...
4.2 Settings Machine (Standard): 'Attract Mode Sounds': options: ['On','Off'] default: 'On' desc: 'Allow sounds to play from flipper presses during attract mode.' 'Attract Mode Music': options: ['On','Off'] default: 'Off' desc: 'Allows for music to play during the attract mode.' 'Auto-Launch Ball Time': options: ['Off', 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60] default: 'Off' desc: 'Auto-Launch the ball after this many seconds.'...
'Knocker Enabled': options: ['Yes', 'No'] default: 'Yes' desc: 'If enabled, hardware knocker is used for certain awards.' 'Match Enabled': options: ['Yes','No'] default: 'Yes' desc: 'If enabled, the match feature for a chance at winning free games is used.' 'Music Ducking Effect': options: [0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0] default: 0.5 desc: 'Ducking makes the music quiet during callouts - Smaller number is quieter.'...
'Replay Score Enabled': options: ['Yes','No'] default: 'Yes' desc: 'If disabled, replays are not awarded at all.' 'Replay Type': options: ['Fixed','Auto-Adjust'] default: 'Auto-Adjust' desc: 'Auto-Adjust replay score will go up and down based on player scores.' 'Service Menu LED State': options: ['ALL OFF', 'GI ONLY', 'ALL ON'] default: 'GI ONLY' desc: 'State of the playfield LEDs while in service menu.' 'Shaker Intensity':...
'Tilt Bob Settle Time ms': options: [1000,10000] increments: 500 default: 1500 desc: 'Time in milliseconds for the tilt bob to delay before registering again.' 'Tilt Switch Sensitivity ms': options: [0,30] increments: 1 default: 5 desc: 'Time in milliseconds that the tilt must be closed before activation happens.' 'Tournament Rules': options: ['ENABLED', 'DISABLED'] default: 'DISABLED'...
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Machine (Coils): 'Cabinet Knocker': options: [5, 30] increments: 1 default: 10 desc: 'Cabinet knocker pulse time in milliseconds.' 'Diverter Initial Power': options: [10, 30] increments: 1 default: 20 desc: 'Diverter initial movement force.' 'Drop Target - Left Knockdown': options: [10,50] increments: 1 default: 20 desc: 'Left drop target knockdown pulse time in milliseconds.'...
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'Flipper - Lower Left': options: [10,50] increments: 1 default: 30 desc: 'Flipper power pulse time in milliseconds.' 'Flipper - Lower Left Hold': options: ["LOW", "MEDIUM", "HIGH"] default: "MEDIUM" desc: 'Flipper hold power strength' 'Flipper - Upper Right': options: [10,50] increments: 1 default: 20 desc: 'Flipper power pulse time in milliseconds.' 'Flipper - Upper Right Hold':...
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'Sling - Right': options: [10, 50] increments: 1 default: 30 desc: 'Sling pulse time in milliseconds.' 'Trough Eject - Main': options: [10,50] increments: 1 default: 20 desc: 'Main trough eject pulse time in milliseconds.' 'Trough Eject - Portal': options: [10,50] increments: 1 default: 20 desc: 'Portal trough eject pulse time in milliseconds.'...
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Machine (Pricing): 'Bonus Credit After': options: [0,10] increments: 1 default: 0 desc: 'Bonus credits given after this many paid credits.' 'Number of Bonus Credits': options: [0, 10] increments: 1 default: 1 desc: 'Number of Bonus credits to give on Bonus Credit action.' 'Bonus Coin After': options: [0,10] increments: 1...
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Sound: 'Main volume': options: [0,20] increments: 1 default: 3 desc: 'Base volume setting for the game audio.' 'Volume percentage: Music': options: [0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100] default: 100 desc: 'Music volume is this percentage of Main volume.
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Rick & Morty (Feature): 'Add-A-Ball Starting Difficulty': options: ['EASY', 'DEFAULT', 'HARD'] default: 'DEFAULT' desc: 'Setting for how easy add-a-ball starts out in multiball.' 'Adventure Card Lit at Start': options: [0,1,2,3,4,5,6,7,8] default: 4 desc: 'Number of adventure card punches at start.' 'Adventure Auto-Light on Ball Number': options: ['DISABLED', 1, 2, 3, 4, 5] default: 1...
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'Attract Mode Cable Clips': options: ['On', 'Off'] default: 'Off' desc: 'Allows for interdimensional cable clips in attract mode.' 'Attract Mode Cable Clip Loops': options: [1,20] increments: 1 default: 5 desc: 'Loops through the attract mode before the next clip plays.' 'Attract Mode Cable Clip Volume': options: [0,10] increments: 1...
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'Ball Saver for Portal Eject': options: ['ENABLED', 'DISABLED'] default: 'DISABLED' desc: 'Optional Short Ball Save after a Portal Eject.' 'Ball Saver for U-Turn': options: ['ENABLED', 'DISABLED'] default: 'DISABLED' desc: 'Optional Short Ball Save When Horseshoe is lit for a u-turn.' 'Ball Saver for Scoop Eject': options: ['ENABLED', 'DISABLED'] default: 'DISABLED'...
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'Flooblecrank Debounce Time': options: [10, 150] increments: 10 default: 50 desc: 'Delay in milliseconds before processing flooblecrank hits; prevents misfires.' 'Lane Carry-over': options: ['ENABLED', 'DISABLED'] default: 'DISABLED' desc: 'If enabled, lit lanes carry over ball to ball, per player.' 'Left Ramp - Difficulty Compensation': options: ['ENABLED', 'DISABLED'] default: 'ENABLED' desc: 'If enabled, after 3 half-shots, lit ramp moves to the right ramp.'...
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'Portal Charge Carry-over': options: ['ENABLED', 'DISABLED'] default: 'ENABLED' desc: 'If enabled, meter charge carries over ball to ball, per player.' 'Purge Grenades at Start': options: [0,10] increments: 1 default: 1 desc: 'Number of grenades available when The Purge starts.' 'Skillshot Emphasis via Lighting': options: ['ENABLED', 'DISABLED'] default: 'DISABLED' desc: 'Turns off other inserts around the skillshot leds during skillshot.'...
4.4 Statistics The statistics pages are set up to give you important data about your machine. From audits to last score, there is a lot of information available to those that want it. 4.4.1 Audits The audit screen will give you data on many features of the game. Average ball time to how many drains down each side. 4.4.2 Coin-Op Audits The coin-op audits screens show information for the operators of the game.
4.5 Utilities This section is for the utility functions of the game. Clear Credits, Reset Audits, Factory Settings and Set Date/Time. 4.5.1 Clear Credits If your game is set to coin play, then this is the menu that you would use to clear any remaining credits on the machine. 4.5.2 Reset Audits If you are in need of clearing your credits (taking your game to a show, having a party, etc) in order to get a more accurate reading for an event, this is where that will be done.
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5. Troubleshooting Here are some links to videos in case you run into any issues. If you need more assistance please contact us at Service@SpookyPinball.com Basic Spooky Pinball (spans more than one game) Code updates - https://www.youtube.com/watch?v=e7llE4hbQJQ Pinball Glass Removal - https://www.youtube.com/watch?v=UJjq6_SpIGg...
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Description Description Description Description Description GI Back Right Corner Top GI Right of Ship Bottom Left Orbit Triangle 2 Meter Insert 4 Left Drop Target Garage LED 1 Ship Right Slot Bottom Left Orbit Triangle 1 Left Stand-up Target 2 Insert GI Left Lane Guide Left GI Back Right Corner Bottom Ship Left Slot Bottom...
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