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Skip; Wild Card; Discard All; Hit 2 - Mattel UNO EXTREME! Quick Start Manual

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Skip - The next player to play loses his/her turn and is "skipped." If this card
is turned up at the beginning of play the starting player is skipped and the
next player starts.
Wil
Wild Card - This card can be played on any card. The person playing the
card
card calls any color to continue play, including the one presently being
played if desired. A Wild card can be played even if the player has another
play
play
playable card in his/her hand. If this card is turned up at the beginning of
play
play the player to the left of the dealer calls out a color, then plays.
Discard All - Play this card when you want to discard all of the cards in your
hand of the same color. For example, if a yellow "7" is in the Discard pile,
you may discard all the yellow cards in your hand, with a yellow Discard All
card placed on top. (You may also discard a Discard All card on top of
another Discard All card.) If this card is turned up at the beginning of play
the player to the left of the dealer begins play with a card of the same color,
or another Discard All card. If that's not possible, he/she must hit the
Launcher button.
Hit 2 - next player must hit the Launcher button twice. His/her turn is then
2x
over; play continues with the next player. If this card is turned up at the
beginning of play the player to the left of the dealer must hit the Launcher
2x
button twice. Then play begins with the next player (the second player to the
dealer's left).
Extr
Extreme Hit - When this card is played, whoever played it gets to call any
colo
color and then choose ANY OTHER PLAYER in the game to "Hit." The
Lau
Launcher is rotated to face the chosen player, and then "hitting" player gets
to p
to press the launcher button twice. The game then continues with the next
2x
play
player in regular rotation (the second player to the left – or right in Reverse
rota
rotation - of the player who played the Extreme Hit card).
GOING OUT
When you have one card left, you must yell "UNO" (meaning one) before playing your next to
last card. Failure to do this results in your having to hit the Launcher button TWICE. (That is, of
course, if you get caught by the other players.)
If you forget to say "UNO" before your card touches the Discard pile, but you "catch" yourself
before another player catches you, you are safe and not subject to the penalty.
You may not catch a player for failure to say "UNO" until their second-to-last card touches
the Discard pile. Also, you may not catch a player for failure to say "UNO" after the next
player begins their turn. "Beginning a turn" is defined as either playing a card or hitting the
Launcher button.
If a player goes out using an Extreme Hit card, they may use this command card as normal
before the game ends.
Once the Discard pile reaches a substantial level (looks like a full deck again), reshuffle the
Discard pile, reload the Launcher and continue play.
SPECIAL RULES
If any cards are left sticking out of the Launcher after activation, the player who caused the
Launcher to activate must take these cards and add them to his/her hand.
SCORING
When you are out of cards, you get points for cards left in opponents' hands as follows:
All cards through
Reverse

Skip

Hit 2

Discard All

Wild
Extreme Hit
The WINNER is the first player to reach 500 points. However, the game may be scored by
keeping a running total of the points each player is caught with at the end of each hand.
When one player reaches 500 points, the player with the lowest points is the winner.
9 Face Value
20 Points
20 Points
20 Points
30 Points
50 Points
50 Points

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