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Mattel UNO EXTREME! Quick Start Manual

Mattel UNO EXTREME! Quick Start Manual

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CONTENTS:

112 cards as follows:
18 Blue cards - 1 to 9
18 Green cards - 1 to 9
18 Red cards - 1 to 9
18 Yellow cards - 1 to 9
8 Hit 2 cards - 2 each in blue, green, red and yellow
8 Reverse cards - 2 each in blue, green, red and yellow
8 Skip cards - 2 each in blue, green, red and yellow
8 Discard All cards - 2 each in blue, green, red and yellow
4 Extreme Hit cards
Card Launcher
Card Launcher Front cover
Instructions
NOTE: Do not aim at eyes or face. Only use projectiles supplied with this toy. Do not fire at
point blank range.
ADULTS NOTE: If cards are slipping on the rubber roller and do not come out, clean the rubber
roller with a damp cloth or a cloth dipped in rubbing alcohol.
Please remove all components from the package and compare them to the component list.
If any items are missing, contact your local Mattel office.
Keep these instructions for future reference as they contain important information.

HOW TO REPLACE BATTERIES

®
UNO
Extreme requires 3 C size Alkaline Batteries (not included). Use only Alkaline Batteries.
Toy may not function with other types of batteries.
1. Unscrew battery compartment cover with a Phillips screwdriver (not included) and
lift open.
2. Install 3 C size Alkaline Batteries in compartment as shown. (See Figure 1.)
3. Replace cover by slipping tabs into place,
pressing cover down and screwing shut.

BATTERY SAFETY INFORMATION

In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury or
ruin your product. To avoid battery leakage:
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the product before being charged (if
designed to be removable).
• Rechargeable batteries are only to be charged under adult supervision (if designed to be
removable).
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries are to be removed from the product.
• The supply terminals are not to be short-circuited.
• Dispose of battery(ies) safely.
• Do not dispose of this product in a fire. The batteries inside may explode or leak.
Figure 1
7+
2-10
Game

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Summary of Contents for Mattel UNO EXTREME!

  • Page 1 Please remove all components from the package and compare them to the component list. If any items are missing, contact your local Mattel office. Keep these instructions for future reference as they contain important information.
  • Page 2 OBJECT Be the first player to score 500 points. The first player to get rid of all the cards in their hand scores points for the cards left in their opponents’ hands. ® EXTREME IN A NUTSHELL Each player is dealt 7 cards. Place one card from the deck on the playing area to begin a DISCARD pile.
  • Page 3 Skip - The next player to play loses his/her turn and is “skipped.” If this card is turned up at the beginning of play the starting player is skipped and the next player starts. Wild Card - This card can be played on any card. The person playing the card calls any color to continue play, including the one presently being card played if desired.
  • Page 4 Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer Relations 1-800-524-8697. Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at/ Composez sans frais le 1-800-524-8697. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service - 1300 135 312.