Therefore, the luma, analog voltage, and luminance of each color is as follows, when a standard
color bar is displayed:
Display Color (R/G/B)
White (255/255/255)
Yellow (255/255/0)
Light Blue (0/255/255)
Green (0/255/0)
Purple (255/0/255)
Red (255/0/0)
Blue (0/0/255)
Black (0/0/0)
The preceding calculations assume that the programmer has selected a gamma (γ) of 1.0, as
recommended in the section "Gamma Correction" in the Revolution Graphics Library, contained in
your Revolution SDK. If a different gamma is selected, it must be accounted for in the formula:
⎡
⎢
213
=
⎢
L
⎢
⎢
⎣
© 2006 Nintendo
CONFIDENTIAL
∗
+
⎡
. 0
838
R
. 1
643
=
L
⎢
⎣
Y (Digital Value)
235
210
169
144
106
81
40
16
1
⎛
⎞
γ
R
∗
+
⎜
⎟
.
618
418
.
924
⎝
⎠
255
∗
+
∗
2
2 .
⎤
G
. 0
319
B
⎥
*
⎦
714
Analog Voltage (mV)
714
633
501
419
295
214
81
0
1
⎛
⎞
⎛
γ
G
∗
+
∗
⎜
⎟
⎜
81
.
458
⎝
⎠
⎝
255
714
25
Wii Programming Guidelines
200
Luminance (nits)
200
153
92
62
29
14
2
0
2
2 .
⎤
1
⎞
γ
B
⎥
⎟
⎥
⎠
*
200
255
⎥
⎥
⎦
RVL-06-0132-001-I
Released: October 11, 2006