Arachnid 1000 Series Information page 45

Dart game
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TEST PROCEDURE GPM BOARD (With
TEST
NUMBER
a.
Press
a.
b.
Score 288 (9
Check that player l's score returns to .285.
Repeat Bb for the remaining 3 players ensuring that their score
C .
returns to 285.
a.
Score 285 (8 x 32 t16 tB t4 tl) and check that the 'GAME OVER'
lamp is ON.
b.
Press
10
a.
Switch OFF power.
serial number.
been used).
TEST
'Player Change'
The machine will indicate a BUST situation.
32).
x
'Player Change'
Remove card and paint a colored stripe on its
(Remove the temporary 47K ohm resistor if it has
Motherboard)
ROUTINE
sufficient
times
pushbutton and check that it has no effect.
to
activate'player
1.

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