Arachnid 1000 Series Information page 44

Dart game
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TEST NUMBER
Check
1.
a.
solder
b.
Clean contacts.
Mark serial number on board.
Check 100 ohm resistor and 5mF capacitor have been added.
e.
Check Ra is 10K ohms.
Insert GPM board into appropriate position on motherboard.
2.
a.
b.
Switch ON.
Press
C.
3.
a.
Press
out, Player l's score reads 301, player l's lamp is ON and that no
other displays are ON on the motherboard (except for the 2 at the
lower right hand side which permanently illuminate the 'Push' for
Player
b.
Press
the
Check
C.
lamp comes on
status.
modifications).
4.
a.
Press
described in 3a is present.
b.
Press
reads 301.
Press
C.
through
lamps.
can be placed across R9,
testing).
5 .
a.
Press
registered (status as described in 3a).
b.
Press
3 are now registered.
Press "Player Change'
C.
cycles thru players'
6.
a.
Press "Coin Insert" button once.
registered as before.
b.
Press
are now registered.
Press
C.
machine
7.
a.
Press
b.
Score 16- check player l's score is 285.
Repeat 7b for the other 3 players,
C.
receive a score of 285.
TEST PROCEDURE GPM BOARD With
TEST
visually
for
unsoldered
splashes.
'GAME OVER' lamp is ON.
Check
'Player Change'
'Coin Insert'
pushbutton
Change'
caption.)
'Player Change'.
motherboard
displays.
'Throw Darts'
lamp on test set goes out and 'Remove Darts'
for about 5 seconds and then returns to original
for cards circuits issues
pushbutton
'Coin Insert'
'Coin Insert'
a second time.
'Player Change'
players'
turns l-2-1-2-
(To speed up the testing process a resistor &ralue
'Coin Insert'
pushbutton
pushbutton
'Coin Insert'
button three more times and check all 4 players
'Player Change'
cycles
thru
'Player Change'
ROUTINE
joints,
pushbutton and check that -it bas no effect.
once.
Check it has no effect on the status of
once.
a number of times and check that machine cycles
etc as indicated by their respective
for the duration of the remainder of the
once.
twice
turns
1-2-3-1-2-3
Check that only player 1 is
pushbutton a number of times and check the
players
turns
1-2-3-4-1-2-3-4
pushbutton
appropriately
checking that each ,in turn
SILKSCREEN ISSUE 2,3,4
Motherboard
joints that look cold and for
'GAME OVER' lamp goes
Check
2
and
3
with
Check that machine status as
Check that players 2's display
Check that only player 1 is
Check that players 2 and
more.
etc.
etc.
to
activate
appropriate
47K ohms
player
1.

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