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Mattel Electronic Toss Across Manual page 2

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NOTE: FOR INFORMATION ON HOW TO SELECT A GAME,
SEE "BEFORE YOU BEGIN..." ON OTHER SIDE OF INSTRUCTION SHEET.
4 CORNERS (DIAGRAM)
4 CORNERS (DIAGRAM)
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X MARKS THE SPOT (2 Players)
X MARKS THE SPOT (2 Players)
Object: Players try to illuminate the four Light Pods in
the corners of the unit plus the center Light Pod with the
same color.
PLAYING THE GAME
•Decide who will throw first.
•Player's alternate turns tossing beanbags one at a time.
•The first player to successfully hit a Light Pod will be that
color (red or green) for the rest of the game. The other
Player will be the opposite color.
•As the game progresses, players try to light all four corner
Light Pods plus the Center Light Pod with their color.
•Remember, the Light Pods light up in RANDOM order, so if
you need a green, you might get a red or even NO COLOR
AT ALL – so be careful!
WINNING THE GAME
•When a player lights up all four corner Light Pods plus the
Center Light Pod with their color. The winning combination of
Light Pods will FLASH.
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MATCH 2 (2 Players)
MATCH 2 (2 Players)
Object: Players try to be the first to match TWO PAIRS
of the same color Light Pod.
PLAYING THE GAME
•In Match 2, there are four (4) red Light Pods, four (4) green
Light Pods and one (1) yellow light pod.
•Players try to match two (2) pairs (all four of one color) of
either red or green.
•If a Player hits the yellow Light Pod, they will hear a "POP"
sound, and their turn is over IMMEDIATELY.
•Decide who will throw first.
•On their turn, each Player will throw as many beanbags as
needed to score two (2) direct hits.
•The first Player to light up two Light Pods of the same color
(red/red or green/green) successfully completes one pair.
The other Player will try to match pairs of the opposite color.
•If a Player hits two pods of different colors (red/green), that
is not a match. The pods will go dark and it's the next
player's turn. NOTE: those pods have now revealed their
color, so pay attention and remember for your next turn.
•If a Player who is trying to match a pair of one color
accidentally hits a pair of the other color, the opposing player
gets credit for the match.
WINNING THE GAME
•The game is over when one player successfully lights up TWO
PAIRS of the same color Light Pod. The winning combination
of pods will FLASH.
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THE GAMES ( continued )
RELAY RACE (1-3 Players)
RELAY RACE (1-3 Players)
Object: Players race to try and be the first one to complete
three (3) "laps".
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PLAYING THE GAME
•When Relay Race is selected, a row of three Light Pods
will FLASH green. This is to show you which end of the unit
is the "bottom."
•Make sure the "bottom" is facing the players in the throwing
area (lined up horizontally and closest to the players).
•Divide the beanbags according to how may players are
playing: if there are two (2) players, each player gets three
(3) beanbags; if there are three (3) players, each player gets
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two (2) beanbags.
•Then, each Player chooses a vertical row of Light Pods as
their "track."
•A chosen Player will shout "Go!" to begin the game, then all
Players simultaneously throw beanbags at their row trying
to light the Pods in order from the bottom to the top.
•There is no penalty for hitting a Pod out of order, but it will
not stay lit and the Pod you are supposed to hit will FLASH
as a reminder.
•Once a Player has thrown all their beanbags, they must
quickly gather them up and return to the throwing area to
continue the game.
•Once a Player lights up all three (3) Light Pods on their row,
that completes one "lap." The first lap will light up green,
the second lap will light up yellow and the third lap red.
WINNING THE GAME
•The first player to complete three (3) "laps" wins, and their
row will FLASH.
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DARTS (1-6 Players)
DARTS (1-6 Players)
Object:
Players try to score the most points in three "rounds"
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by hitting Light Pods that have a number value attached.
PLAYING THE GAME
•Once you have selected Darts, the unit will say "Select
Players." Press the FLASHING yellow Light Pod once for
each Player, then press the Center Light Pod to enter it into
the unit.
•The Unit will say, "Player One, Round One." Player One will
then throw as many beanbags as needed to score three (3)
direct hits.
•Each Light Pod has a number value. The four Corner Light
Pods (yellow) are worth one (1) point, the other Outer Light
Pods (green) are worth two (2) points, and the Center Light
Pod (red) is worth three (3) points.
•After three (3) direct hits, the unit will display the Player's
score with FLASHING Light Pods (Red = 3; Green = 2;
Yellow = 1). EXAMPLE: if a player scores four (4) points
on his or her turn, one Light Pod will FLASH red (3) and one
Light Pod will FLASH yellow (1) for a total of 4.
•NOTE: in rounds Two and Three, the unit will flash each
Player's cumulative score as the game progresses.
•Press any Light Pod to stop the flashing score and begin
the next player's turn.
WINNING THE GAME
•Once three (3) rounds have been completed, the player with
the highest score wins. The unit will say, "Player __, you win!"
SUDDEN DEATH
•If there is a tie for first place, those players will then play a
"Sudden Death" round. Press any Light Pod to begin. Each
tied player will throw until they have one (1) hit. The first
player to hit a Light Pod of a higher point value than their
opponent(s) wins.
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Y
1 Points
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2 Points
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FOLLOW THE LEADER (1 Player Practice)
FOLLOW THE LEADER (1 Player Practice)
Object: Players practice their throwing skills by trying to hit the
correct Light Pods.
PLAYING THE GAME
•Players use all six beanbags and play one at a time.
•When the game begins, all the Light Pods are green
except one, which FLASHES red for three seconds and then
turns green.
•The Player must then hit the Light Pod that FLASHED red. If
successful, the player scores three" (3) points. The Unit will
say, "Three."
•A new Light Pod will FLASH red, and the Player will try to hit
it, and so on. NOTE: pay close attention, because the same
Light Pod may FLASH twice in a row.
•If the Player hits the wrong Light Pod, they will hear a "wrong"
sound and then the Light Pod the player was supposed to hit
will FLASH red again. No points will be awarded, but it will
still count as one "hit".
•Play continues until the Player has either nine (9) correct "hits"
OR twenty-seven (27) total hits, whichever comes first.
•The Unit will tell the Player how many points he or she scored
by FLASHING one (1) red Light Pod for every correct hit.
Each FLASHING red light represents three (3) points.
For example, five FLASHING red lights would be fifteen (15)
points. All nine (9) FLASHING red lights would be 27 points –
the maximum you can score.
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STOP POP (1+ Players)
STOP POP (1+ Players)
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Y
Object: Players try to earn the most point by hitting the highest
amount of Light Pods before they turn red.
PLAYING THE GAME
•Players use all six beanbags and play one at a time.
•When the game begins, all the Light Pods are dark except one
that begins to FLASH green. The Player tries to hit this pod.
•If the Light Pod is not hit while FLASHING green, it will then
FLASH yellow. If it is not hit while FLASHING yellow, it will
turn red with a POPPING sound.
•If the Light Pod is hit while it FLASHES green, the Player
earns two points. If the Light Pod is hit while it FLASHES
yellow, the Player earns one point. If the Light Pod "pops"
red, no points are earned.
•Once the game has begun, other Light Pods may start to
FLASH even if the first FLASHING Light Pod has not been hit,
so it pays to move fast!
•Once all beanbags have been thrown, quickly gather them
up, return to the throwing area and start tossing again.
WINNING THE GAME
•The game is over when all the Light Pods are frozen either red,
yellow or green. The Player's score is then displayed when all
the red "popped" Light Pods go dark, and the yellow and green
Light Pods FLASH. For example, if there are three (3)
FLASHING green Light Pods, that's 2+2+2=6 and two (2)
FLASHING yellow Light Pods 1+1=2 for a total of eight (8)
points. Players add up their points and see if the next player
can beat their score.
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3 Points
Keep these instructions for future reference
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as they contain important information.
© 2009 Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052 U.S.A. All Rights
Reserved. Consumer Relations 1-800-524-8697. Retain this address for future
reference. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline –
01628 500303. Mattel Australia Pty Ltd., Richmond, Victoria. 3121. Consumer Advisory
Service – 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance
Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd
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Ltd. (993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort,
47410 PJ. Tel: 03-78803817, Fax: 03-78803867. Imported by/importé par: Mattel
Canada Inc., Mississauga, Ontario L5R 3W2.
R = RED G = GREEN Y = YELLOW
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G G
No
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Points
No
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Points
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P1713-0920

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