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Mattel Electronic Toss Across Manual
Mattel Electronic Toss Across Manual

Mattel Electronic Toss Across Manual

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HOW TO REPLACE BATTERIES
Electronic Toss Across
requires 3 AAA batteries [not
®
included]. Use only Alkaline Batteries. Toy may not function
with other types of batteries.
1.Unscrew battery compartment cover with Phlillips screw-
driver [not incuded] and lift open.
2.Install 3 AAA [LR6] size Alkaline Batteries in compartment.
3.Replace cover by slipping tabs into place, pressing cover
down and screwing shut.
4.If game malfunctions, check the battery installation.
5.Batteries should be changed when sound distorts.
Once the unit is turned on, the lights will flash, you will hear
a start-up sound and then "select game."
SELECTING A GAME
There are 8 different games to play in Electronic Toss Across
so the first step is to pick the one you want to play. You
choose a game by pressing the Light Pod on the unit that
corresponds to the game you want to play (see diagram).
Once you hear the game you want, press the Center Light Pod
to "select" that game. The unit will say the name again, and
now you're ready to play.
REPLAYING SELECTED GAME
When you've finished a game and you want to play it again, just
press any Light Pod and another game will begin.
SELECTING A NEW GAME
When you want to play a different game, press and hold down
the Center Pod for approximately three seconds until the lights
FLASH, you hear the start-up sound and "select game." Use
the pods to choose the new game you want, then press the
Center Pod to select it.
R = RED G = GREEN Y = YELLOW
TIC-TAC-TOE (2 Players)
TIC-TAC-TOE (2 Players)
Object: Players try to get three in a row of the same color
either horizontally, vertically or diagonally.
PLAYING THE GAME
•Decide who will throw first.
•Player's alternate turns tossing beanbags one at a time.
•The first player to successfully hit a Light Pod will be that
color (red or green) for the rest of the game. The other Player
will be the opposite color.
•As the game progresses, players try to get three in a row of
their color.
•Remember, when hit, the Light Pods light up in RANDOM
order, so if you need a green, you might get a red or even
NO COLOR AT ALL! Also, if you hit a Light Pod that is already
lit up, it will change color but not necessarily the one you
want. For example, if a Light Pod is red, and you want it to
be green, when hit it might turn green, but it also might turn
no color at all – so be careful!
BATTERY SAFETY INFORMATION
In exceptional circumstances batteries may leak fluids that
can cause a chemical burn injury or ruin your product. To
avoid battery leakage:
•Non-rechargeable batteries are not to be recharged.
•Rechargeable batteries are to be removed from the product
before being charged [if designed to be removable].
•Rechargeable batteries are only to be charged under adult
supervision [if designed to be removable].
•Do not mix alkaline, standard [carbon-zinc], or rechargeable
[nickel-cadmium] batteries.
•Do not mix old and new batteries.
•Only batteries of the same or equivalent type as recom-
mended are to be used.
•Batteries are to be inserted with the correct polarity.
•Exhausted batteries are to be removed from the product.
•The supply terminals are not to be short-circuited.
•Dispose of batteries safely.
•Do not dispose of this product in a fire. The batteries inside
may explode or leak.
BEFORE YOU BEGIN...
DISTANCE
During the game, Players may stand anywhere from 3 to 6
feet away from the unit depending upon how difficult you wish
to make the competition.
,
®
HITS
A "direct hit" is when a beanbag hits the Light Pod it is
supposed to. A "wrong hit" is when a beanbag hits a Light Pod
it isn't supposed to. If a throw fails to activate a Light Pod,
glances the unit or misses it entirely, it still counts as a throw.
THE UNIT
To determine the "top" and "bottom" of the unit, make sure
that the arm that has the ON/OFF switch is on the RIGHT
(see illustration). This will help in game selection and also
orient the unit for game play.
NOTE: The Unit will enter "Sleep" mode if no activity is
registered for three (3) minutes. Press any Light Pod to wake
the Unit, but know that it will not resume the game that was
being played. After Sleep Mode, the unit automatically returns
to Start Up mode.
THE GAMES
WINNING THE GAME
•When a player gets three in a row of their color.
The winning combination of Light Pods will FLASH.
G
G
Different Games
to Play!
ASSEMBLY
Electronic Toss Across
Piece and the Three-Pod Piece. To assemble, first make
sure that the ON/OFF switch is in the OFF (O) position.
Then, plug the Three-Pod Piece into the Six-Pod Piece
as shown. Next, switch the ON/OFF button to ON (l) and
you're ready to play! NOTE: to disassemble, reverse the
you're ready to play! NOTE: to disassemble, reverse the
steps above.
steps above.
X Marks
The
Spot
Match
Two
Select
Game
Follow
the Leader
Darts
Stop
Pop
4 CORNERS (2 Players)
4 CORNERS (2 Players)
Object: Players try to illuminate the four Light Pods in the
corners of the unit with the same color.
PLAYING THE GAME
•Decide who will throw first.
•Player's alternate turns tossing beanbags one at a time.
•The first player to successfully hit a Light Pod will be that
color (red or green) for the rest of the game. The other Player
will be the opposite color.
•As the game progresses, players try to light all four corner
Light Pods with their color.
•Remember, the Light Pods light up in RANDOM order, so if
you need a green, you might get a red or even NO COLOR AT
ALL – so be careful!
G
WINNING THE GAME
•When a player lights up all four corner Light Pods with their
color. The winning combination of Light Pods will FLASH.
Ages
Players
5+
1-6
®
CONTENTS: 1 Game Base, 6 Bean Bags
has two components: the Six-Pod
®
Wall
Wall
Hanging
Hanging
g
Slot
Slot
Four
Corners
On/Off Switch
Tic-Tac-Toe
Relay
Race

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Summary of Contents for Mattel Electronic Toss Across

  • Page 1 Corners Spot feet away from the unit depending upon how difficult you wish SELECTING A GAME There are 8 different games to play in Electronic Toss Across to make the competition. ® HITS so the first step is to pick the one you want to play. You A “direct hit”...
  • Page 2 Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline – 01628 500303. Mattel Australia Pty Ltd., Richmond, Victoria. 3121. Consumer Advisory Service – 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.