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Mattel UNOFLIP ATTACK Manual
Mattel UNOFLIP ATTACK Manual

Mattel UNOFLIP ATTACK Manual

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Warning: Do not aim at eyes or face. Only use projectiles supplied with this toy. Do not fire at
point blank range.
ADULTS NOTE: If cards are slipping on the rubber roller and do not come out, clean the rubber
roller with a damp cloth or a cloth dipped in rubbing alcohol.
When loading cards into the unit, take care that they are not bent, folded or torn as that will
impede them from shooting out.
Keep these instructions for future reference as they contain important information.
UNO FLIP ATTACK™ IN A NUTSHELL
UNO FLIP ATTACK™ plays like regular UNO
1. There are two sides to the deck of cards: a "Mild" side and a "Wild" side. You start playing
with the "Mild Side," but whenever someone plays a FLIP card, everything gets flipped over
(the Draw Pile, the Discard Pile, and even the cards in your hand!) and now everyone must
play off the "Wild Side" which has different Action Cards with much stiffer penalties.
2. The Card Launcher holds the Draw Pile. Whenever you must draw a card, you press the
button on the Card Launcher. Sometimes NO cards shoot out, and on the Mild side a few
cards may shoot out, but on the Wild Side it may be a WHOLE BUNCH! And every time you
press the button you will hear SOUNDS (different on each side) that INCREASE each time it's
pressed until... BAM! And when it's time to Flip the deck, the Card Launcher will do it for you
(more on that later).
Set Up
1. Since the deck is two-sided, make sure all the cards of each side are facing the same way:
all the Mild Side cards facing one way, all the Wild Side cards facing the other way.
2. Choose a Dealer, shuffle the cards and then deal 7 cards to each player.
3. Hold the cards with the Mild Side facing you and the Wild Side facing your opponents.
4. Take the top card from the deck and place it Mild-Side up in the playing area to create a
Discard Pile. If this card is an Action Card, ignore it and flip over the next card.
5. Load the remaining cards into the Card Launcher (See Figures A & B).
6. Turn the ON/OFF switch located on the bottom of the Launcher to "ON".
7. Turn the Launcher toward the player to the left of the dealer. During play, rotate the
Launcher so it always faces the player whose turn it is.
8. The player to the left of the dealer goes first and play proceeds clockwise.
NOTE: After five minutes of inactivity, the unit will go to sleep. To wake it up, press the button once.
TM
Contents: 112 Double-Sided Cards, Launcher
Object: Be the first player to get rid of all the cards in
, except...
®
Figure A
Open the Card Launcher and place the remaining cards in the
Card Cartridge with the MILD side (white borders) facing the
yellow half of the Card Cartridge.
Figure B
The yellow half of the cartridge must be facing the back of the
unit when you start the game. If it's not, close the lid and open it
again to rotate the cartridge.
WARNING: Never rotate the Card Cartridge by hand. Only rotate
the Card Cartridge by opening the lid completely and closing it.
their hand.
2–10
7+
I=ON

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Summary of Contents for Mattel UNOFLIP ATTACK

  • Page 1 2–10 Contents: 112 Double-Sided Cards, Launcher Object: Be the first player to get rid of all the cards in their hand. Warning: Do not aim at eyes or face. Only use projectiles supplied with this toy. Do not fire at point blank range.
  • Page 2: Let's Play

    Let’s Play! On your turn, you try to get rid of all your cards by playing ONE CARD onto the Discard Pile. If you HAVE a matching card If you DO NOT HAVE a matching in your hand, you may PLAY IT card, you must press the button on the Discard Pile.
  • Page 3 Action Cards - MILD SIDE Reverse Card – The direction of Skip Card – When played, the next play is reversed. If play was player loses their turn. moving clockwise, it now moves counterclockwise and vice versa. Wild Card – This card matches anything so you can play it no matter what card is on the Discard Pile.
  • Page 4 FOR COLORBLIND PLAYERS Special graphic symbols have been added to each card to help identify the color(s) on that card. This will allow players with ANY form of color blindness to easily play! = Red (Mild Side) = Yellow (Mild Side) Pink (Wild Side) Orange (Wild Side) = Green (Mild Side)
  • Page 5: Battery Safety Information

    BATTERY SAFETY INFORMATION In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury or ruin your product. To avoid battery leakage: Non-rechargeable batteries are not to be recharged. Rechargeable batteries are to be removed from the product before being charged (if designed to be removable).
  • Page 6 CHICKABIDDY CO., LTD, F5, No. 186, Sec. 4, Nanjing E. Rd., Taipei 10595, Taiwan region. Customer Care Line: 0800 001 256. Diimport & Diedarkan Oleh: Mattel Continental Asia Sdn Bhd. Level 19, Tower 3, Avenue 7, No. 8 Jalan Kerinchi, Bangsar South, 59200 Kuala Lumpur, Malaysia.

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