TABLE OF CONTENTS 01. INSTALLATION 02. FRONT 03. STEPS PAGE 04. MENU 05. EUCLIDEAN MODE 06. PLAYMODE MENU 07. LAST STEP MENU 08. RANDOM AMOUNT 09. SOFTWARE MODIFICATIONS 10. BILL OF MATERIALS 11. BUILD NOTES 12. BUILD 13. UPLOADING SOFTWARE...
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00. THANK YOU! Thank you for purchasing the Antumbra KLIK module! In this documentation you can find information about the installation and use of the module, also an assembly in- struction if you bought the DIY version.
01. INSTALL ATION When you turn the KLIK around, you should see the mod- ule as it is on the left illustration. Plug in the power cable to the power cable header pins, but BE CAREFUL with the orientation of the cable! The RED STRIPE should be on the BOTTOM of the module, indicated by the white line below the header pins.
03. STEP S PAGE When you first launch the module, you should see the first LED blinking, this is your cursor. Rotate the encoder to move it around. You can enter steps by pushing the encoder button, if a step is entered, the current step will be blinking brighter, the other steps will be indicated by being on constantly.
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03. STEP S PAGE You can offset the pattern by pushing and turning the encoder. The pattern will wrap around, meaning that if there is a trigger on the last step and you offset it to the right by one, it will go on the first step.
04. MENU To enter or exit the menu, press and hold the encoder button for 1 second. You can select pages by turning the encoder. Upon entering the menu you see the first page: EUCLIDEAN MODE: Enter euclidean mode, the current pat- tern is overriden.
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04. MENU RANDOM PATTERN: Click here to generate random pat- terns, each click of the button instantly creates a new pattern, you can edit the pattern by exiting the menu. RANDOM RESET: If this setting is ON, it generates a ran- dom pattern every time the reset input receives a trigger.
05. EUCLIDE AN MODE Euclidean patterns are generated by dividing a given amount of steps with a number of fills equally. As there are odd numbers left, it generates interesting patterns. In this mode you can select the number of fills by turning the encoder, and select the pattern length in the pattern length menu, and the fills adjust to this accordingly.
06. PL AYMODE MENU Upon entering this menu, you can change the behavior of the playhead. By turning the encoder, you can see a ver- tical line moving. Each line represents a playmode, if the cursor is on the current playmode, there is one vertical line shining bright, if it’s not, there are two lines, one brighter (current playmode), and one dimmer (cursor).
07. L A ST STEP MENU When you first enter this menu, all LEDs should be ON dim, and the last one bright. The dim LEDs represent the active steps, the bright LED represents the last step of the sequence. When you turn the encoder, the LEDs turn off one by one, to make the sequence the selected length, press the button.
08. R ANDOM AMOUNT Here you can set the maximum number of random steps generated by “generate pattern” and “random resets”. On 0 steps lit, the generation is completely random so it can happen that all the steps will be OFF and that all will be ON.
09. SOF T WARE MODIFIC ATIONS Feel free to modify the software of your module, but at your own risk! Antumbra doesn’t take responsibility for damaged microcontrollers, if you proceed from here I as- sume you know what you are doing.
10. BILL OF MATERIAL S PART PART 470 RESISTOR 1/4W 1%* 2X5 PIN HEADER 1K RESISTOR 1/4W 1%* THONKICONN JACK 2.2K RESISTOR 1/4W 1%* 3MM LED 10K RESISTOR 1/4W 1%* ENCODER WITH PUSHBUTTON 100K RESISTOR 1/4W 1%* KNOB FOR ENCODER 100NF CAPACITOR* 10MM M3 FEMALE-FEMALE SPACER 22PF CAPACITOR*...
11. BUILD NOTES Before you start building look through the build manual so that you’ll be familiar with the building process and you won’t run into any surprises! :)
12. BUILD 00. Orient the PCB as seen on the left 01. Solder the ATMEGA328P-AU in place (the dot should be on the bottom right) 02. Solder the TLC5940 in place (the notch should be on the right) 03. Solder the 7805 04.
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12. BUILD 05. Solder the crystal 06. Solder the diode Orientation matters, marker should be on the left! 07. Solder the four 10k resistors 08. Solder the two 100k resistors 09. Solder the single 2.2k resistor 7805 7805 7805 7805 7805...
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12. BUILD 10. Solder the single 470 ohm resistor 11. Solder the single 1k resistor 12. Solder the two 22pF capacitor 13. Solder the two 100nF capacitor 14. Solder the two 10uF capacitor Orientation matters, align them with the drawing on the board.
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12. BUILD 13. Solder the pin headers 14. Turn around the board DO NOT SOLDER YET! 15. Place the 3 jacks 16. Place the encoder 17. Place the 16 LEDs, longer leg goes in the hole marked with a + symbol. 7805...
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12. BUILD 18. Place the 10mm spacer in the middle hole on top. Depending on the type of your spacer, screw in a screw, or add a nut to hold it in place. 19. Now place the front panel on top, screw in the screw in the top hole as illustrated and tighten all the nuts.
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12. BUILD 20. Now solder everything on the back side, and trim all the leads of the LEDs. Congratulations, you are done with building! 7805...
13. UPLOADING SOF T WARE 1. Download the zip file from here. 2. Connect your AVR ISP device to the 6 pin ISP header on the module. Pin 1 is marked with a dot. 3. Use an AVR programmer, like AVR ISP MKII with for MISO example AVRDUDESS...
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KLIK is designed by David Szebenyi under Antumbra. www.antumbra.eu Manual by David Szebenyi (www.aman.hu) 2017 • All rights reserved!
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