Cg Object Construction And Editing - JVC KM-IP6000 Software User Manual

Connected cam studio, 6/4 input version, live production suite
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CG OBJECT CONSTRUCTION
All CG objects are constructed from separately controlled layers. Depending on the type the CG Object
will have different layers that need to be setup.
All CG Objects contain a GRAPHIC BACKGROUND layer plus several other - either editable or dynamic text
layers that are positioned on top of the background layer.
All layers are combined to create a composite CG Objects that can be used in your productions.
CG PARAMETERS EDITING
Tap the CG PARAMETERS EDITOR button of any CG Object in the CG list that you wish to edit.
It provides access to all controls to setup the CG Object for use in your productions.
The CG Editor GUI is divided into TABS containing all controls to setup the parameters of all
layers used in the construction of the CG Object.
• BACKGROUND Layer
Contains the controls to setup the background graphic for all the other TEXT layers placed above.
Supported file formats are: - .FLV for animated backgrounds (with transparency support)
• TEXT and CRAWL Layer
Allows to type/paste/edit the text content and control its parameters.
• DYNAMIC TEXT Layer
Used in the Timer/Score CG Objects only. Its content is controlled by a LIVE GAME controller that allows
to increase the score, the game period or it is a running timer measuring the time of the game.
BACKGROUND Layer parameters setup
• CHOSE BACKGROUND FILE - select a graphics file from the Windows OS
• CLEAR - clears the selection of a background file
• X-POS, Y-POS - position the graphics file using the coordinates controls
• LOOP - loop on/off for the graphic/animation file
• SCALE, CROSSFADE - set respective parameters for the BACKGROUND layer
• DURATION - determines the time duration for the file to be displayed
It determines the overall time the background file is displayed also when the LOOP is ON.
NOTE:
Set the Duration to 999 when you want the file to loop indefinitely.
• Tap/click the PREVIEW monitor to preview the modified CG Object
Buttons at bottom:
• LAYER OFF - switches the layer off so it is not visible in the CG Object composition
• CANCEL - aborts the editing and exits the editor -> go back to the list of CG items
• APPLY - applies the changes you made to the CG Object
• SAVE - saves all changes and exits the editor -> go back to the list of CG items.
- .PNG for static graphics (with transparency support)
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