Before You Begin…; Let’s Play! - Mattel Pictionary Showdown Game Manual

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BEFORE YOU BEGIN...
Place the Pictionary Showdown™ cards in the card box, and then
place it along with the game unit in the middle of the play area.
Decide which colored side of the cards you will use to play the
game, Yellow or Orange. Once it's decided, always read the clue
from this side of the card.
Divide into two equal teams. Provide each team with a pencil and
drawing paper.
Decide which player will be drawing first for your team. Also, choose
the order in which the rest of the players on you team will be drawing,
because once the game
gets going things move pretty quick!
The player who is drawing is called the "Picturist."
Flip the ON/OFF switch on the bottom of the unit to ON. Once the
unit is on, the lights will flash, you will hear a greeting and then
"select your play time."
Choose the amount of time you want on each team's countdown
clock. You may play a game as short as 3 minutes, or as long as 9
minutes.
The default setting is for a 5 minute game. If you want to play a 5 minute game, simply press "select."
To adjust the time on the clock, press the RED Buzzer to DECREASE TIME, or the BLUE Buzzer to INCREASE time.
Once the desired time is on the clocks, press "Select".
LET'S PLAY!
Once you select your desired playtime, you will hear "All Play,"
and the game has begun!
Draw a card from the card box. Next, look at the number in the
Number Window on the unit. Find the corresponding number on
the card. This is the clue both Picturists will have to draw.
Each Picturist then sketches clues to their team. Sketching and
guessing continues until one team correctly guesses the clue.
That team then presses their Buzzer, and the timer for the other
team begins to count down IMMEDIATELY!
If neither team guesses the clue in the time provided, a BUZZER
will sound and you will hear "Try again, all play!" A new number
©2013 Mattel
will appear in the Number Window, and the next Picturists for
each team will draw a new card, find the corresponding clue and sketch clues to their team.
In the unlikely event that no team successfully guesses the All Play clue 5 times in a row, the unit will go to
"sleep." Simply press any button to bring it back to life.
Once a team has won the initial All Play round, the other team's next Picturist quickly draws a card,
observes the number in the Number Window, finds the corresponding number on the card and reads the
clue. Then, they begin sketching clues to their team.
If the team correctly guesses the clue in under a minute, they press their Buzzer and the timer for the
other team begins to count down IMMEDIATELY!
If the team DOES NOT correctly guess the clue in under a minute, they will hear the timer count down the
last ten seconds, then a buzzer will signal the end of their turn. When this happens, the other team's timer
begins to count down IMMEDIATELY!

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